Mechwarrior 5: Clans
#1
Posted 28 March 2024 - 08:13 AM
https://i.ibb.co/Kb3...h-E4q-JF234.jpg
#2
Posted 28 March 2024 - 08:20 AM
Pyc_MadWolf, on 28 March 2024 - 08:13 AM, said:
....
Thanks for the info.
Finally a game in which the Smoke Jaguars get some spotlight.
#3
Posted 28 March 2024 - 09:32 AM
There will be videos, cut scenes. There are more than 10 key characters with the main stories and there will be dialogues. Not exactly like in an RPG, but approximate. There will even be variability with the choice. But no one is going to change the story.
https://youtu.be/JlA...tAKWXnGVAExHZt8
Edited by Pyc_MadWolf, 28 March 2024 - 09:41 AM.
#6
Posted 29 March 2024 - 08:54 AM
IDK what it is but something about the character models just seems really.....bland.
#7
Posted 29 March 2024 - 09:09 AM
Quicksilver Aberration, on 29 March 2024 - 08:54 AM, said:
IDK what it is but something about the character models just seems really.....bland.
Timber Wolf was chosen for the cover as the most recognizable mech and it is already an icon of the MechWarrior series of games. There is no discussion here, and this is a reference to MW2: 31_th Century Combat. MW2 is taken as a basis and a model for creating Clans. Well, MW2 is the most successful game in the series. Maybe the characters don't look good because of the poor photo quality. And this is just a demo version for now))
#8
Posted 29 March 2024 - 09:33 AM
Pyc_MadWolf, on 29 March 2024 - 09:09 AM, said:
I get why it was chosen, but doesn't mean I can't find it goofy. Honestly I don't care about the callback to MW2, but I'm not shocked that PGI is trying their best to nostalgia bait all the old whales.
#9
Posted 29 March 2024 - 09:49 AM
Quicksilver Aberration, on 29 March 2024 - 09:33 AM, said:
All the best, well-forgotten old things. Well, it's been a long time since there were classic games with linear campaigns. Why invent a bicycle if all the best has already been invented? Plus, there has not been a game for Clans against the Inner Sphere yet, and this is a fact, as there was no game for the Smoky Jaguars. Imho, but many are really looking forward to the game and are excited about it.
Edited by Pyc_MadWolf, 29 March 2024 - 09:49 AM.
#10
Posted 29 March 2024 - 11:08 AM
#11
Posted 29 March 2024 - 11:35 AM
Or beter if they want to focus on the clans what about a campaign during the Golden Age for the clans or operation Klondike, be fun to go play with the early clan battlemechs and omnimechs it's a nice era to play with.
#12
Posted 29 March 2024 - 11:49 AM
#13
Posted 29 March 2024 - 12:25 PM
Quicksilver Aberration, on 29 March 2024 - 08:54 AM, said:
IDK what it is but something about the character models just seems really.....bland.
The reason for using the Madcat is pretty simple, actually.
The MechWarrior 5: Clans demo's menu screen mimics the cover of the Clans BattleTech sourcebook. Check the attached image, please:
You can see five Clanners (three male Clanners and two female Clanners).
Behind them is a giant Madcat Prime.
Orange background with some darker streaks here and there in both cases.
Note that there is a tall tower in the background of the sourcebook's cover art and that there is a tall rock in the same place of the Menu screen's background artwork.
As a long time BattleTech fan, the similarity of both artworks was the first thing that I noticed.
#14
Posted 29 March 2024 - 01:23 PM
martian, on 29 March 2024 - 12:25 PM, said:
The MechWarrior 5: Clans demo's menu screen mimics the cover of the Clans BattleTech sourcebook. Check the attached image, please:
You can see five Clanners (three male Clanners and two female Clanners).
Behind them is a giant Madcat Prime.
Orange background with some darker streaks here and there in both cases.
Note that there is a tall tower in the background of the sourcebook's cover art and that there is a tall rock in the same place of the Menu screen's background artwork.
As a long time BattleTech fan, the similarity of both artworks was the first thing that I noticed.
Wow, a very interesting observation and memory. It's very cool and nice that the developers try to celebrate and make references to the classics in everything, the one that the veterans of the series remember . And it's not for nothing that the EG7 reports in the MW2 roadmap are taken as a benchmark for creating Clans. Nevertheless, it is very pleasant to realize that we can get a game with the same impressions and emotions that we received earlier playing old games. Veteran mechwarriors will appreciate this and are already celebrating. I believe that PGI will succeed and they have chosen the right path in creating a game with a linear campaign. And thank them for not being afraid to create the first game for the Clans during Operation Rebirth. They make new things anyway, they don't copy, as someone says. Campaigns with a view from the Clans as they saw the events and what was happening around them. It is necessary to break the stereotypes that they are "bad". A bike at Home is no better in many things.
#15
Posted 04 May 2024 - 04:23 AM
#16
Posted 04 May 2024 - 04:29 AM
Here's a good interview. More information about the game with a possible release announcement is worth waiting for in June.
https://wccftech.com...roller-support/
Edited by Pyc_MadWolf, 04 May 2024 - 04:31 AM.
#17
Posted 04 May 2024 - 08:59 AM
#18
Posted 04 May 2024 - 09:34 AM
Edited by Pyc_MadWolf, 04 May 2024 - 09:35 AM.
#19
Posted 04 May 2024 - 09:45 AM
#20
Posted 06 May 2024 - 01:53 PM
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users