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Nerf Range/velocity Quirks. Meta Is Annoying

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#41 Weeny Machine

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Posted 13 April 2024 - 12:20 PM

View PostNine-Ball, on 13 April 2024 - 10:58 AM, said:


If you played any other competitive shooter you wouldn't have to ask that question as you'd know TTK is vastly different along with the teamwork needed to take down a single target.

Sniping is powerful sure, but its not the end-all be-all because all it takes is a single SRM bomber to make him regret being a sniper. If the counter-point to that is teamwork will protect him then there's an equal argument regarding using teamwork to dislodge him or ignore him completely as you take apart his team.

No what is more powerful than sniping is breaking your own hitboxes by spamming jumpjets bursts as your avoiding incoming enemy fire effectively rendering 90% of laser damage useless against you and causing >50% of munitions fired at you to miss their mark. Stack that ontop of a smaller mech and that sniper will be lucky to hit him at any range if the mech knows where the sniper is.


1. There is not just 1 sniper. Ever heard of overlapping fields of fire? And he has team mates as well. As soon as a red dorito shows up they try to get a shot on you - and since sniper weapons cover most of the map which is used usually for fighting, chances are good that the sniper gets help or you take shots while enganging.
2. Geez...you really claim that 50% of the shots miss with that projectile speed nowdays by spamming jumpjets bursts. Seriously? I call that a strawman

The 2 most dominant builds are still sniper and laser vomit builds. Now, if YOU played any other competitive shooter, pray tell us which builds are used most in a competetive pvp online environment?

Sidenote: The last was a rhetorical question Posted Image

Edited by Weeny Machine, 13 April 2024 - 12:23 PM.


#42 Quicksilver Aberration

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Posted 13 April 2024 - 01:12 PM

View PostKotis77, on 13 April 2024 - 11:07 AM, said:

Are we playing the same MWO? There is no teamwork on QP? There is max like 3 person speaking on comms on one match. Usually 0 ppl on comms. And the useful info on matches are like 50% max. All the streamers that i watch seen similiar results too. Comparing to shooters where theres useful info usually and good comms

I've played competitive shooters, and QP in MWO is just like casual queue in pretty much any other game. You're lucky if people find their mic to do anything other than trash talk. This game really doesn't have any ranked queue equivalent other than playing in any of the third party competitive leagues

Edited by Quicksilver Aberration, 13 April 2024 - 01:13 PM.


#43 pattonesque

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Posted 13 April 2024 - 01:46 PM

View PostWeeny Machine, on 13 April 2024 - 12:20 PM, said:


1. There is not just 1 sniper. Ever heard of overlapping fields of fire? And he has team mates as well. As soon as a red dorito shows up they try to get a shot on you - and since sniper weapons cover most of the map which is used usually for fighting, chances are good that the sniper gets help or you take shots while enganging.


Snipers do not cover anywhere close to "most" of the map. Almost every map gives you ample cover from snipers, you just have to pay attention to where they are and react accordingly

#44 Kotis77

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Posted 14 April 2024 - 06:34 AM

View PostQuicksilver Aberration, on 13 April 2024 - 01:12 PM, said:

I've played competitive shooters, and QP in MWO is just like casual queue in pretty much any other game. You're lucky if people find their mic to do anything other than trash talk. This game really doesn't have any ranked queue equivalent other than playing in any of the third party competitive leagues


But even other shooters have more comms on casual side than this game. :(

#45 Weeny Machine

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Posted 14 April 2024 - 07:09 AM

View Postpattonesque, on 13 April 2024 - 01:46 PM, said:


Snipers do not cover anywhere close to "most" of the map. Almost every map gives you ample cover from snipers, you just have to pay attention to where they are and react accordingly


The point is: the previous argument: "just play an srm bomber and the sniper is dead", is simply wrong because he gets easily assistance over quite a range if he isn't completely out of position

#46 Novakaine

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Posted 14 April 2024 - 07:14 AM

When you can literally walk 2 Ahnihilators across a map to assault the opfor base.
And yes they had cap accelerators for reasons.
To cap their base and kill anything that came back to defend it.
So yeah there is something to be said about the lack comms around here.

#47 Quicksilver Aberration

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Posted 14 April 2024 - 07:42 AM

View PostKotis77, on 14 April 2024 - 06:34 AM, said:


But even other shooters have more comms on casual side than this game. :(

Not sure what you are using for comparison but they legit don't. If anything they just have more spam comms. Now higher tiers maybe, but MWOs player base skill level has dropped continuously since 2016/2017 so it is what it is.

#48 Alexander of Macedon

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Posted 14 April 2024 - 08:08 AM

So is this the "it's the game's fault I'm bad at the game" thread for this month, or is that somewhere else?

#49 pattonesque

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Posted 14 April 2024 - 08:23 AM

View PostWeeny Machine, on 14 April 2024 - 07:09 AM, said:

The point is: the previous argument: "just play an srm bomber and the sniper is dead", is simply wrong because he gets easily assistance over quite a range if he isn't completely out of position


well sure, playing an SRM bomber requires that you pay attention to the minimap, choose your engagement well, use cover, etc.

but it's totally doable

#50 Gasboy

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Posted 14 April 2024 - 09:26 AM

View PostAlexander of Macedon, on 14 April 2024 - 08:08 AM, said:

So is this the "it's the game's fault I'm bad at the game" thread for this month, or is that somewhere else?


No, you found the right place.

#51 Kotis77

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Posted 15 April 2024 - 08:30 AM

View PostQuicksilver Aberration, on 14 April 2024 - 07:42 AM, said:

Not sure what you are using for comparison but they legit don't. If anything they just have more spam comms. Now higher tiers maybe, but MWOs player base skill level has dropped continuously since 2016/2017 so it is what it is.


Past year or so Apex, Halo, COD, Splitgate, The finals. But yeah your right in ranked theres more comms, but still in casuals if you are close to win it ppl usually will talk and try get the W. Not all the games ofc.

#52 Kotis77

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Posted 15 April 2024 - 08:39 AM

View PostNine-Ball, on 14 April 2024 - 09:36 AM, said:

No the entire point is teamwork ultimately determines how effective a role is.

But of course since you have zero experience in any sort of competitive gaming scene you wouldn't understand how teamwork works in multiple ways without sounding like an idiot trying to explain why you know better.


Wishful thinking to have cohesion in QP, but dont think its gonna ever happen. We try to call some matches harder matches, but usually its just nascar and gotta keep with it.

#53 Quicksilver Aberration

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Posted 15 April 2024 - 10:20 AM

View PostKotis77, on 15 April 2024 - 08:30 AM, said:

Past year or so Apex, Halo, COD, Splitgate, The finals. But yeah your right in ranked theres more comms, but still in casuals if you are close to win it ppl usually will talk and try get the W. Not all the games ofc.

View PostKotis77, on 15 April 2024 - 08:39 AM, said:

Wishful thinking to have cohesion in QP, but dont think its gonna ever happen. We try to call some matches harder matches, but usually its just nascar and gotta keep with it.

I mean I played CoD, Halo, Overwatch, Destiny, and I've seen CS:GO pub matches even in competitive queues with just little or no actual comms (though none of them within the last year), and yeah, you should always expect casual and lower ranked games to have very little cohesion. It's part of the reason lights and historical LRMs did so well in those lower tiers because they are able to exploit that easier.

Edited by Quicksilver Aberration, 15 April 2024 - 10:22 AM.


#54 feeWAIVER

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Posted 15 April 2024 - 10:37 AM

Roleplaying Mechdads that call targets in comms more than they actually shoot targets are not only distracting, but also very annoying.

Edited by feeWAIVER, 15 April 2024 - 10:37 AM.


#55 martian

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Posted 15 April 2024 - 11:46 AM

View PostfeeWAIVER, on 15 April 2024 - 10:37 AM, said:

Roleplaying Mechdads that call targets in comms more than they actually shoot targets are not only distracting, but also very annoying.
Some of them come to the forums and campaign for PSR bonuses just "for target calling". They are often very surprised when I tell them that many good commanders can call targets AND shoot and kill enemy 'Mechs. Posted Image

#56 pattonesque

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Posted 15 April 2024 - 12:40 PM

View PostfeeWAIVER, on 15 April 2024 - 10:37 AM, said:

Roleplaying Mechdads that call targets in comms more than they actually shoot targets are not only distracting, but also very annoying.


there's one guy who will scream SHOOT THE LITTLE GUY when there are three light mechs in view or THEY'RE BEHIND US when the team is split into three areas

his W/LR is negative, which I'm sure is a coincidence

#57 Gasboy

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Posted 16 April 2024 - 06:29 AM

View Postmartian, on 15 April 2024 - 11:46 AM, said:

Some of them come to the forums and campaign for PSR bonuses just "for target calling". They are often very surprised when I tell them that many good commanders can call targets AND shoot and kill enemy 'Mechs. Posted Image


And when the good commanders' mechs explode, they keep calling, jumping through different cockpits, as well as encouraging their team mates on to victory.

#58 Sarrol

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Posted 16 April 2024 - 06:32 PM

View PostNine-Ball, on 15 April 2024 - 11:22 AM, said:

I'd rather have them in my ear than the negative nancies that only know how to whine, complain and talk smack when they are not the center of attention.


I just hate it when those mech dad's call to primary the spider when there's 3 assaults point blank on the flank.





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