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What gaming control setup do you prefer for MW games
#21
Posted 02 January 2012 - 07:05 PM
They use proprietary optical encoders and are a little pricey for home use. I will probably spring for a HOTAS setup, but something that doesn't require as much $$$ as a cockpit. lol
#22
Posted 02 January 2012 - 07:14 PM
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#23
Posted 02 January 2012 - 10:02 PM
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#24
Posted 02 January 2012 - 10:09 PM
Adridos, on 02 January 2012 - 11:19 AM, said:
That depends on the game itself. If it has 25 keys actively used on keyboard + aiming and firing with mouse, then any porting is thrown out of the window, because joystick has roughly 10 buttons.
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Gremlich Johns, on 02 January 2012 - 11:24 AM, said:
I also invite responders to post a picture of their unique setups just for grins and giggles.
Console nerds live with the controller in our hand. It would be nice if you added it to your list for votes (even if I am the only one lol). How many buttons do you think you will need to play MWO? I have the same USB Xbox controllers you mentioned. There are 14 buttons you could map not including start and pause. If one joystick controls the turning or direction of the legs and the other controls the torso and its direction. How many more buttons do you need?
With over 10,000 hours playing Xbox games behind us, and however many more thousand hours used on other consoles with controllers before that, a hand held controller becomes part of the consol gamer. Those muscle memories are part of the immersion now. A mouse and keyboard (very accurate and more then enough keys for controls I agree) remove that player from an immersive state. I would prefer a chance to at least try this game with the controls I have lived with the last 24 years.
#25
Posted 02 January 2012 - 10:21 PM
I looked these things up and can't see me trying them out at all. Joysticks have no appeal either. I can't help but think I am trying to play MWO not **** it off lol. Seriously though, how hard is it for MWO to allow Xbox 360 controller to be used as a control option. I doubt I will be the only console nerd to fell the need to use one.
#26
Posted 02 January 2012 - 10:29 PM
KnowBuddy, on 02 January 2012 - 06:04 PM, said:
Until that becomes a reality, I will make do with keyboard and mouse.
http://www.youtube.c...CEj0wMmZc&gl=US
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#27
Posted 02 January 2012 - 10:38 PM
It's gonna be dope
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Forgot to add, I really want to have a trackIR or similar on there too so I can look around my cockpit
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Edited by MitchellTyner, 02 January 2012 - 10:54 PM.
#28
Posted 02 January 2012 - 11:00 PM
I personally intend to use mouse and joystick, maybe even a full HOTAS with pedals, always a dream of mine to do that in a Battle Tech Sim, but I want to see what will be supported before I invest in a setup.
#29
Posted 02 January 2012 - 11:18 PM
My rationale behind the choice is simply because I like to have options. In actuality I probably would play with much more than the Joystick and Controller, possibly the foot pedals depending on how they are implemented in the game. Also depending on how detailed the control scheme can be for the game sometimes joystick and controller simply don't have enough buttons for everything and a keyboard is required.
#30
Posted 03 January 2012 - 12:02 AM
#31
Posted 03 January 2012 - 12:23 AM
Joystick controls my targeting, firing-groups, throttle, turning, counter measures, alpha strike, active/passive radar ranges.
Mouse controls active fire modes, aiming the torso, jump jets/coolant, anything else my extra 6 buttons can be programmed for.
I also have a set of pedals for a helicopter sim I play. Rarely use those.
I have my keyboard for special stuff.
#32
Posted 03 January 2012 - 12:41 AM
#33
Posted 03 January 2012 - 01:48 AM
#34
Posted 03 January 2012 - 01:51 AM
Ironchild, on 02 January 2012 - 10:09 PM, said:
Console nerds live with the controller in our hand. It would be nice if you added it to your list for votes (even if I am the only one lol). How many buttons do you think you will need to play MWO? I have the same USB Xbox controllers you mentioned. There are 14 buttons you could map not including start and pause. If one joystick controls the turning or direction of the legs and the other controls the torso and its direction. How many more buttons do you need?
With over 10,000 hours playing Xbox games behind us, and however many more thousand hours used on other consoles with controllers before that, a hand held controller becomes part of the consol gamer. Those muscle memories are part of the immersion now. A mouse and keyboard (very accurate and more then enough keys for controls I agree) remove that player from an immersive state. I would prefer a chance to at least try this game with the controls I have lived with the last 24 years.
Well, there was one Mechwarrior game played with consoles in mind. It was called Mech Assault. Do you understand why console controllers can't work, now?
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Edited by Adridos, 03 January 2012 - 01:51 AM.
#35
Posted 03 January 2012 - 01:55 AM
Pedals: Leg rotation (steering!)
Separate controller (throttle) - motion controls - speed, forward / reverse, JJ etc
#36
Posted 03 January 2012 - 02:27 AM
#37
Posted 03 January 2012 - 03:10 AM
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#38
Posted 03 January 2012 - 03:22 AM
#39
Posted 03 January 2012 - 03:41 AM
#40
Posted 03 January 2012 - 05:12 AM
PS: It's not that I dislike people which use the mouse!!!!
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