ECM
- EXCELLENT and long overdue change. x4 was wayyyy too draconian and effectively granted near immunity to missile lock.
PPC
- Another very good change. If the Cauldron really wants to help out standard PPCs and Heavy PPCs they're going to have to remove or dramatically reduce the close range damage drop off. One thing I learned playing my CGR-N7 is that:
Binary Laser Cannon >> Heavy PPC
It's not even close. Heavy PPCs are marginally better for pop-tarting but other than that they're totally inferior to BLCs. BLCs make Heavy PPCs obsolete. The damage / heat ratio of an ERPPC is 0.8333. A good rule of thumb would be for the damage / heat of PPC and Heavy PPC to always be equal or better than this. This means the damage drop-off of Heavy PPCs going down to 11 dmg (13 heat x 0.8333) instead of 5.5 and PPCs going down to 6.66. (8 heat x 0.8333) Or just remove the damage drop-off altogether. In a world with BLCs, there's not much reason to have a damage drop-off penalty on any PPC variants anymore.
ERPPC
- I suppose this buff was necessary to help differentiate it from Clan ER-PPCs which are far superior.
Clan Heavy Small Laser
- This weapon kind of sucked so these buffs make sense.
(Please lower the heat on IS ER-Small Lasers from 1.9 --> 1.7 but raise IS Standard Small Laser heat from 1.1 --> 1.3. IS Standard Small Lasers are WAYYYY too heat efficient)
Clan Beam Laser
- EXCELLENT changes especially the last change: "cool off ramp-down delay lowered to 1.0s". This change is absolutely critical to the weapon. A 5.0s ramp-down delay was wrecking the weapon and I was worried that it might not be technically possible to lower it due to the code base being so old. This change alone makes the weapon viable again.
Increasing the green time (yellow time?) to 10s is also a very important improvement. Increasing the DPS did not occur to me but makes sense for a relatively heavy laser with a significant face-time requirement. I'm stunned by how perfect these changes are!? There may yet be hope for the Cauldron after all.
Clan Plasma PPC
- I don't congratulate people for doing the obvious. Lowering the absurdly high heat on the weapon was a no-brainer. You forgot to increase the heat damage. Guys.... this weapon isn't within a hundred miles of being able to "stun-lock" enemy mechs due to heat build up. Put some fricken heat damage on it... increase it from 0.25 up to 1.5 at least. That would still likely be underpowered but at least it would be noticeable. You follow up the awesome Beam Laser changes with this... so timid.
Magshot
AP Gauss
- Good changes
LACs/PACs
- These cooldown reductions are probably good but I'm a little concerned these weapons are putting standard ACs in danger of being made obsolete. The weight savings these weapons provide is a big deal.
Thunderbolts
- EXCELLET changes, literally read my mind with the 300m/s velocity. Reducing spread is nice and appropriate as well. Now raise the base velocity of LRMs back up to 200m/s. Thanks.
Some really great stuff in this upcoming patch. Impressive.
Edited by MechMaster059, 06 April 2024 - 11:01 AM.