Limit Lrm Direct Fire Mode To Artemis Only Plz
#1
Posted 10 April 2024 - 07:45 PM
Worst thing this direct fire mode can't be turned on or off like ECM or AMS. If coders cannot implement mode switch, just limit it to artemis.
LRM is already feeble weapon class that barely functions without spotting assist, there is no need to make people fight firemode on top of that.
#2
Posted 11 April 2024 - 04:58 AM
the switch between the two fire modes is pretty seamless if you have a good ping rate. The more you’re relying on host state rewind to present stuff to your local pc, the worse it gets… like the mech you’re targeting jittering all over the place while everyone else sees you doing the jittering.
#3
Posted 11 April 2024 - 05:34 AM
#4
Posted 11 April 2024 - 05:57 AM
Make separate weapon that is same like normal LRM but can fire only indirect and another that can fire only direct.
It is sometimes bit annoying when half of your rockets decide to hit floor or ceiling, just because you or your target decide to move by milimeter.
And because I understand we can not really create whole new system for rockets without creating whole new game, this could be solution to make these weapons less headache, because you will always know how they will move.
And if they become super strong then you can change numbers on one weapon instead of making whole weapon worse only because it is good in one situation.
Edited by torsie, 11 April 2024 - 05:57 AM.
#5
Posted 11 April 2024 - 12:38 PM
I simply want the ability to fire Streak SRMs directly and without a lock!
#6
Posted 11 April 2024 - 01:38 PM
And you're to blame
You give lurms a bad name (bad name)
I play my part and you play your game
You give lurms a bad name (bad name)
Hey, you give lurms, a bad name
how about we skip idf completely, instead, and buff df-lurms?
yes, some are tired of hitting the dirt while lobbing their lurms from cover 24/7.
-many others are tired of people doing exactly that.
buff the brave df-lurmer. don't care for the rest.
Edited by Captain Caveman DE, 11 April 2024 - 01:39 PM.
#7
Posted 11 April 2024 - 02:53 PM
Captain Caveman DE, on 11 April 2024 - 01:38 PM, said:
And you're to blame
You give lurms a bad name (bad name)
I play my part and you play your game
You give lurms a bad name (bad name)
Hey, you give lurms, a bad name
how about we skip idf completely, instead, and buff df-lurms?
yes, some are tired of hitting the dirt while lobbing their lurms from cover 24/7.
-many others are tired of people doing exactly that.
buff the brave df-lurmer. don't care for the rest.
Good one!
#8
Posted 11 April 2024 - 05:51 PM
fine with the different arc heights for idf and direct fire, this just gives a flat trajectory option.
#9
Posted 11 April 2024 - 08:12 PM
All i want is his weapon to be predictable and controlled. So im asking Cauldron to have mercy on us LRM guys and fix them
Old LRMs without this gimmick were fine even with all nerfs to velocity, flight arc, spread etc.
At least they weren't broken and didn't fire way you didn't want them too.
Ken Harkin, on 11 April 2024 - 12:38 PM, said:
I simply want the ability to fire Streak SRMs directly and without a lock!
Just look at this guy. He tells us to not fire to solve problem.
Know what happens a lot of time? I got DIRECT LOS just like you guys like me to, fire at enemy that peaks over small roadbump hulldown and missiles hit dirt. I cannot even send them over obstacle if i wanted to. So i get shot, deal 0 dmg, radar derp makes followup shots impossible until they peak again where i need to wait for lockon time > repeat. Switching to any weapon without lockon would be more effective in that situation.
Also what streaks have to do with this? create ur own topic for streaks.
Edited by Vincefeld, 11 April 2024 - 08:23 PM.
#10
Posted 11 April 2024 - 10:57 PM
I simply have no idea why yours are flying into the dirt.
What you might try is getting to a minimum of 450m to fire at a target.
Unless they're in the open with no cover readily available for protection.
In a defilade position get your lock and aim and fire over the hill.
A fine nuance to lurming also depends on the height of mech also.
Approximate to the size of hill your trying to fire over.
Meaning a taller mech as a easier time fire over a hillside in a defilade position.
Also simply understanding the differences between IS vs. Clan missiles
IE firing arcs.
I sincerely hopes this help.
#11
Posted 12 April 2024 - 04:54 AM
Vincefeld, on 11 April 2024 - 08:12 PM, said:
well since they implemented a one size fits all lock mechanic, its relevant. since they use the same float curve for lock time vs range, you could bring it in to have instant lock under 90m, which is inside min range for longer range missiles yet highly relevant to streak users.
Edited by LordNothing, 12 April 2024 - 04:57 AM.
#12
Posted 12 April 2024 - 08:46 AM
Vincefeld, on 11 April 2024 - 08:12 PM, said:
Just look at this guy. He tells us to not fire to solve problem.
Know what happens a lot of time? I got DIRECT LOS just like you guys like me to, fire at enemy that peaks over small roadbump hulldown and missiles hit dirt. I cannot even send them over obstacle if i wanted to. So i get shot, deal 0 dmg, radar derp makes followup shots impossible until they peak again where i need to wait for lockon time > repeat. Switching to any weapon without lockon would be more effective in that situation.
Also what streaks have to do with this? create ur own topic for streaks.
You are complaining that a slow moving saturation weapon fired in direct fire is having a problem hitting a target using cover... Perhaps having more than one weapon for the various situation would make more sense and if you cannot do that then do not get in a fight trading shots where you are at a disadvantage.
If you want a direct fire saturation missile with NO lock on then get MRMs.
#13
Posted 12 April 2024 - 09:18 AM
Ken Harkin, on 12 April 2024 - 08:46 AM, said:
If you want a direct fire saturation missile with NO lock on then get MRMs.
LRMs backed with a credible laser armament that can deal damage at 400m works well too. Drill with lasers, this locks up the target, then fill with missiles if they haven't ducked back into cover yet.
And PPC/LRM combo also does a great job of busting ECM as well as insta-locking the target for direct fire missiles.
https://mwo.nav-alph...=2d4768ea_ON1-K
#14
Posted 12 April 2024 - 03:49 PM
Vincefeld, on 10 April 2024 - 07:45 PM, said:
Worst thing this direct fire mode can't be turned on or off like ECM or AMS. If coders cannot implement mode switch, just limit it to artemis.
LRM is already feeble weapon class that barely functions without spotting assist, there is no need to make people fight firemode on top of that.
xD xD xD xD xD xD
#15
Posted 12 April 2024 - 09:21 PM
#16
Posted 14 April 2024 - 09:55 AM
Vincefeld, on 11 April 2024 - 08:12 PM, said:
Just look at this guy. He tells us to not fire to solve problem.
Know what happens a lot of time? I got DIRECT LOS just like you guys like me to, fire at enemy that peaks over small roadbump hulldown and missiles hit dirt. I cannot even send them over obstacle if i wanted to. So i get shot, deal 0 dmg, radar derp makes followup shots impossible until they peak again where i need to wait for lockon time > repeat. Switching to any weapon without lockon would be more effective in that situation.
Also what streaks have to do with this? create ur own topic for streaks.
You do know you can force the LRMs to arc by locking on and the tilting your torso back, firing, then quickly tilting forward to maintain lock, right?
And streak SRMs have commonality with LRMs as lock-on weapons, so it's fair to include them here.
#17
Posted 16 April 2024 - 09:38 AM
#18
Posted 16 April 2024 - 09:45 AM
We have all had the experience of wanting a high arc only or a low arc only at different times during play, and the current auto-detect system isn't so great at knowing which is best.
But such a thing would have to be user-controlled at will, definitely not just indirect fire only, ever.
Edited by An6ryMan69, 16 April 2024 - 09:46 AM.
#19
Posted 16 April 2024 - 01:23 PM
Vincefeld, on 10 April 2024 - 07:45 PM, said:
Worst thing this direct fire mode can't be turned on or off like ECM or AMS. If coders cannot implement mode switch, just limit it to artemis.
LRM is already feeble weapon class that barely functions without spotting assist, there is no need to make people fight firemode on top of that.
An6ryMan69, on 16 April 2024 - 09:45 AM, said:
We have all had the experience of wanting a high arc only or a low arc only at different times during play, and the current auto-detect system isn't so great at knowing which is best.
But such a thing would have to be user-controlled at will, definitely not just indirect fire only, ever.
Right now the arc randomly switches back and forth. We all know LOS is broken, it is forbidden to talk about how that effects cheaters.
#20
Posted 16 April 2024 - 10:24 PM
Sarrol, on 16 April 2024 - 09:38 AM, said:
All i see is blind LRM butthurt like this and half of the posts aren't even constructive.
Guess those players just happy that LRM users get shafted by broken LoS and unreliable fire mode you have to fight against.
As long as they get to do good in game, nobody else matters, right?
Note that my post didn't even ask for any LRM buffs or anything, only fixing broken mechanic. I think they are fine even after numerous nerfs and don't affect skilled players anymore due to low arc and slow velocity. Can use them to farm events in T5 matches, and do average ~500 damage in T1-2 games but that's it.
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