Will9761, on 14 April 2024 - 07:22 PM, said:
The boardgame, every mech dealt with 3 engine crits, regardless of location, became combat ineffective. And since PGI did not go close to the TT route, they should ignore the 3 engine crit entirely, remove XL's instant death on the lost of the first side torso then make each non-standard engine with different percentages with the lose of the first ST.
XL = 45% lost of heat dissipation / movement 45%
cXL = 30% lost of heat dissipation / movement 30%
LFE = 20% lost of heat dissipation / movement 20%
The current setup
XL = Instant Death at 0% heat
cXL/LFE 40% heat dissipation/movement (could lead to death if redlining)
cXL/XL have same weight savings but XL takes up 2 additional slots. Most IS components tend to be heavier and/or take up more crit slots.
Edited by Half Ear, 14 April 2024 - 08:54 PM.