Will9761, on 14 April 2024 - 07:22 PM, said:
Actually in Mechwarriors 3 and 4, IS Omnis were actually good because you didn't have to deal with the side torso XL problem. In the TT, I think that you need 3 side torso hits to the XL Engine until the mech was render combat ineffective. But it's only in MWO that has that problem were one bad side torso hit will get you due to the XL engine.
The boardgame, every mech dealt with 3 engine crits, regardless of location, became combat ineffective. And since PGI did not go close to the TT route, they should ignore the 3 engine crit entirely, remove XL's instant death on the lost of the first side torso then make each non-standard engine with different percentages with the lose of the first ST.
XL = 45% lost of heat dissipation / movement 45%
cXL = 30% lost of heat dissipation / movement 30%
LFE = 20% lost of heat dissipation / movement 20%
The current setup
XL = Instant Death at 0% heat
cXL/LFE 40% heat dissipation/movement (could lead to death if redlining)
cXL/XL have same weight savings but XL takes up 2 additional slots. Most IS components tend to be heavier and/or take up more crit slots.
Edited by Half Ear, 14 April 2024 - 08:54 PM.