Rediculous Nascar Is Back.
#1
Posted 17 April 2024 - 01:21 AM
#4
Posted 17 April 2024 - 03:19 AM
Obviously our team lost badly.
Over and over again, even when multiple people are asking everybody to not NASCAR.
#5
Posted 17 April 2024 - 03:34 AM
#6
Posted 17 April 2024 - 04:04 AM
Edited by AnAnachronismAlive, 17 April 2024 - 04:04 AM.
#7
Posted 17 April 2024 - 04:21 AM
Another reason could be that usually I vote for the maps that make nascaring quite difficult - for example Hellebore Outpost.
#8
Posted 17 April 2024 - 05:55 AM
#9
Posted 17 April 2024 - 06:07 AM
#11
Posted 17 April 2024 - 08:20 AM
The spawn points REALLY need to be more centered on that middle drop point and let people go whichever direction after that.
HOWEVER. Everytime its brought up....BUT MUH COMP....there is nothing wrong with it! There is a problem with it in QP. Mining could be so much better if it was tweaked just a little bit. Drop ship positions tighter together, and the "stand here and shoot things without moving" edges need to be addressed.
#12
Posted 17 April 2024 - 08:41 AM
Not an ideal situation any way you slice it.
"I don't have to outrun the nascar, I just have to outrun you." -Some pug, probably.
If it keeps going this direction, I'm just gonna have to shut off all in-game chat and put on my best PRIMO impression.
Edited by AttilaThePun, 17 April 2024 - 09:00 AM.
#13
Posted 17 April 2024 - 09:38 AM
AttilaThePun, on 17 April 2024 - 08:41 AM, said:
Not an ideal situation any way you slice it.
"I don't have to outrun the nascar, I just have to outrun you." -Some pug, probably.
If it keeps going this direction, I'm just gonna have to shut off all in-game chat and put on my best PRIMO impression.
The lights are honestly ok at moving around and flanking. THEY SHOULD BE. Scouting, harassing, objective pressure, and dislodging long range SHOULD be their strong points and what they should be doing.
Heavies, Assaults, and to a lesser extent slow mediums/lights should be working together.
I find most people see light mechs trying to flank and feel they have to too. They dont.
#14
Posted 17 April 2024 - 09:51 AM
Moadebe, on 17 April 2024 - 09:38 AM, said:
Heavies, Assaults, and to a lesser extent slow mediums/lights should be working together.
I find most people see light mechs trying to flank and feel they have to too. They dont.
Yes, that is exactly what should be happening. Yet the opposite happens, despite input/callouts. I've gotten to a point where I don't even bother saying anything because pugs have proven they're going to do what they're going to do.
If your team is non-responsive, then the best you can really do is enjoy the free pug armor and do your damage and kills.
#15
Posted 17 April 2024 - 10:10 AM
AttilaThePun, on 17 April 2024 - 09:51 AM, said:
Yes, that is exactly what should be happening. Yet the opposite happens, despite input/callouts. I've gotten to a point where I don't even bother saying anything because pugs have proven they're going to do what they're going to do.
If your team is non-responsive, then the best you can really do is enjoy the free pug armor and do your damage and kills.
Something to consider is many people dont have comms even on due to various reasons. Then if stated in chat some balk and the "dont tell me how to play" comes out.
I know this is a large generalization, but it happens. More often then naught.
I could go into many reasons why this even exists, but thats just pointing at a problem that there is no real answer to. It sadly is the nature of the beast right now.
#16
Posted 17 April 2024 - 10:19 AM
Even if they do no more damage than a machinegun.
#17
Posted 17 April 2024 - 11:39 AM
#18
Posted 17 April 2024 - 01:45 PM
Good hunting,
CFC Conky
#20
Posted 17 April 2024 - 03:45 PM
Lincoln Cross, on 17 April 2024 - 05:55 AM, said:
Standard dogfight tactics, circle of death, it can cause issues in this game, because of the dramatic speed differences between different mechs. Slow mech get left behind in the circle, you end up with two teams chasing each other in a circle, with the slowest mechs getting picked off one by one in the rear as the two teams circle around the middle.
If you are slow and in the back you can't stop or the enemy lights will swarm you and kill you immediately, but you can't catch up either, so you die.
Like two dogs circling each other. It's a valid tactic, but it only works if everyone is the same speed and/or you don't leave your slow people behind SELFISHLY.
torsie, on 17 April 2024 - 06:07 AM, said:
I managed to circle mining collective 4 times in my atlas trying to catch up (at that point I was just at the top middle), we lost. Then I went and puked...
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