Bullshark Preorder Is Here!
#121
Posted 05 May 2024 - 03:52 PM
#122
Posted 05 May 2024 - 08:14 PM
#123
Posted 05 May 2024 - 09:13 PM
Steel Shanks, on 05 May 2024 - 08:10 PM, said:
[Redacted]
Grammar critiques aside, who cares? I, for one, am ecstatic we're getting new content in a game as niche as this, regardless of its connection to Battletech lore (or lack thereof). The devs have limited time and resources to work with, so it's beyond my understanding how we're getting anything at all. Tiyos is magic, I guess.
#124
Posted 05 May 2024 - 09:25 PM
#125
Posted 05 May 2024 - 09:34 PM
#127
Posted 05 May 2024 - 11:02 PM
Will9761, on 04 May 2024 - 10:00 PM, said:
Inners Sphere Side:
Sunder - A Mechwarrior 3 and 4 Classic and a beast in MWO despite the XL Engine.
Hauptmann - A Mechwarrior 4 Mercs classic, Espouses Steiner Pride with the shades and the laser cigar.
Clan Side:
Turkina - Jade Falcon morale booster and adds a companion to the Executioner in the 95-ton clan slot.
Kingfisher - First Clan Omni that has an STD Engine.
Edited by KursedVixen, 05 May 2024 - 11:04 PM.
#129
Posted 06 May 2024 - 12:51 AM
Bullshark? Cool mech to add. Stone Rhino? Cool mech to add. Sunspider, Corsair, or Roughneck? Also cool mechs, add em! The Templar is another cool mech to add I'd like some day. We're all contributing to the universe of Mechwarrior and I think one of the coolest parts of that is designing new mechs instead of just reusing the same ones that have been around for 20+ years(the tabletop game itself is about to hit its 40th anniversary if I recall correctly). The lore isn't some holy text we can never touch, everyone who has ever worked on a Mechwarrior product has contributed to it in some way.
Only mech I'll say no to is the Yeoman. Not a cool mech to add.
Edited by Tiy0s, 06 May 2024 - 12:52 AM.
#130
Posted 06 May 2024 - 03:07 AM
Tiy0s, on 06 May 2024 - 12:51 AM, said:
Bullshark? Cool mech to add. Stone Rhino? Cool mech to add. Sunspider, Corsair, or Roughneck? Also cool mechs, add em! The Templar is another cool mech to add I'd like some day. We're all contributing to the universe of Mechwarrior and I think one of the coolest parts of that is designing new mechs instead of just reusing the same ones that have been around for 20+ years(the tabletop game itself is about to hit its 40th anniversary if I recall correctly). The lore isn't some holy text we can never touch, everyone who has ever worked on a Mechwarrior product has contributed to it in some way.
Only mech I'll say no to is the Yeoman. Not a cool mech to add.
How would the yeoman be diffrent than the Long bow or catapult?
Edited by KursedVixen, 06 May 2024 - 03:27 AM.
#131
Posted 06 May 2024 - 10:52 AM
The Bullshark was my favorite HBS Battletech mech and I always thought it would be great in MWO. It's just a wonderful design and I liked the little bit of HBS Battletech backstory, and the Thumper (although I get that we aren't getting that part). I'm also glad the rights aren't totally locked up with HBS and it can live on. Excellent choice IMO.
#132
Posted 06 May 2024 - 10:55 AM
Ormstarr the Splitter, on 03 May 2024 - 03:32 PM, said:
I'm so pumped to see it here! I know our models work very differently, so big respect to whoever had to remodel this thing to make it MWO worthy.
Just chiming in to say that you did a amazing job on the original design. Really well done. I'm sad that we haven't seen an HBS Battletech 2 w/ more great ideas.
#133
Posted 06 May 2024 - 01:52 PM
#134
Posted 06 May 2024 - 02:58 PM
KursedVixen, on 06 May 2024 - 03:07 AM, said:
How would the yeoman be diffrent than the Long bow or catapult?
Only four missile slots is a weak for a 60-tonner, at least for qp imo unless it has good missile quirks.
MRM 80 with 6T ammo could probably work though, with a LFE250 engine (based on theory crafting on a Champion Invictus). A lot of mechs can already do that and besides, the Yeoman is fugly.
Good hunting,
CFC Conky
Edited by CFC Conky, 06 May 2024 - 03:20 PM.
#135
Posted 06 May 2024 - 03:14 PM
CFC Conky, on 06 May 2024 - 02:58 PM, said:
Only four missile slots is pretty weak for a 60-tonner, at least for qp imo unless it has insane missile quirks.
MRM 80 with 6T ammo could probably work though, with an XL engine (based on theory crafting on a CPLT A-1 at 60 tons).
Good hunting,
CFC Conky
Edited by KursedVixen, 06 May 2024 - 03:15 PM.
#136
Posted 06 May 2024 - 03:49 PM
KursedVixen, on 06 May 2024 - 03:14 PM, said:
They certainly could, it would depend on how far from the lore they'd want to go. That said, I haven't seen anybody clamouring to include it in MWO.
As for other weapons, unless they add hard-points SRMS would be weak. Thunderbolts are pretty heavy for the damage they do, you could take, say, a -4 and a -3 (based on an XL250 with 6T ammo) for 35 damage per alpha. Doesn't sound all that dangerous.
Good hunting,
CFC Conky
Edited by CFC Conky, 06 May 2024 - 04:00 PM.
#137
Posted 06 May 2024 - 04:24 PM
CFC Conky, on 06 May 2024 - 03:49 PM, said:
They certainly could, it would depend on how far from the lore they'd want to go. That said, I haven't seen anybody clamouring to include it in MWO.
As for other weapons, unless they add hard-points SRMS would be weak. Thunderbolts are pretty heavy for the damage they do, you could take, say, a -4 and a -3 (based on an XL250 with 6T ammo) for 35 damage per alpha. Doesn't sound all that dangerous.
Good hunting,
CFC Conky
Edited by KursedVixen, 06 May 2024 - 04:28 PM.
#138
Posted 06 May 2024 - 07:59 PM
Steel Shanks, on 04 May 2024 - 10:00 PM, said:
It had the advantage of the model already existing. Half the work was already done, and the rest is upgrading the detail to high rez and crafting the camo schemes... which I pray they did a good job of this time. (Some of the recent ones have been notably lacking in negative space or contrast color.)
KursedVixen, on 06 May 2024 - 03:07 AM, said:
Because the Yeoman is fuuuuuugly. It is the poster boy of "FASA fired all the good artists and this is what they have left."
.......
Otherwise yeah, they could use some non-heavy mech releases. Gimme that Stinger/Wasp pack.
#139
Posted 06 May 2024 - 09:22 PM
#140
Posted 06 May 2024 - 09:33 PM
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