feeWAIVER, on 09 May 2024 - 05:00 AM, said:
This has been on my mind for a while.
I wonder who came up with the acronym PPFLD?
I challenge you to find any other game that uses this terminology.
PPFLD is just direct damage. DD. Simple.
Lasers are a DOT. They do Damage Over Time. Simple.
Never in all my years have I heard the bloated acronym PPFLD until I played MWO.
Well, okay, you are correct in that PPFLD is direct damage. But you're missing the finer details of WHY the playerbase here settled on PPFLD.
In tabletop, it's very, VERY uncommon for a battlemech to be able to hit every single shot in the same location, you have a multitude of weapons firing at a singular target, each of those weapons has a chance to hit a different part of the mech.
In the MechWarrior series, given how we have instant convergence [or near instant in the case of MWO] of all weaponry on the mech to a "pinpoint" location, you can "Front load" the damage of said Direct Damage weapons to hit that singular location.
Because of the overlap between BattleTech Tabletop mechanics and MechWarrior as a franchise, the term got coined years ago in ongoing discussions, especially around the idea's of weapon convergence [which used to be much slower in the beta BTW, you actually had to hold a target for a few moments to really get the convergence to, well, converge where you wanted the damage.]
You also have to consider, that term was also coined in relation to the older game's of Mech3 and 4's "poptart" meta [poptarting is a mech using it's jump jet's to clear cover just enough to keep themselves mostly hidden, yet still clear their weapons for the shot] In older MW titles, Poptarting was a huge problem for the average mechwarrior to deal with mostly due to hit detection and lag due to lower internet speeds and poor hitreg. A decent enough player would frontload their damage into direct damage weaponry such as gauss and ppc's, jump over a building, and fire their shot, due to the latency issues, said mech would be back in cover generally before any reasonable player could fire back on the poptart mech. Also one of the reasons MechWarrior Online's jumpjet's are so mediocre, because there were attempts to bring this playstyle back into the meta, and the community pushed back pretty hard against it.
Is it weird that we use such terms? Sure I suppose to the "Average" gamer... but every game has it's own lexicon of terms that get's used, it's no different here. If you don't know jack crap about the FGC, you're not going to know what a neutral is, or what footsies are, or a korean backdash... ect.
Part of playing games like this is learning that lexicon, you don't have to like it, but the community doesn't have to change just because someone doesn't are for it. If it's such an issue for you, just use "Direct damage" when discussion PPFLD and most people will likely get what you're talking about here... or, learn to engage with the community as it is. But from the inside looking at this complaint, it just looks like someone new complaining and not wanting to learn the terms that have been around in this community since probably around 2012 if not further back. So you do you, but it'd do you better if you're gonna stick around, to learn, instead of complain.