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He Is Dead Jim (Fp)


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#1 Davegt27

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Posted 10 May 2024 - 09:30 AM

so I think we can all agree that FP is dead ??

let me know if you disagree

remove it or make it work?

a rework of the original FP maps would do wonders ?

does the player base have to come up with all the ideas ?

#2 KursedVixen

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Posted 10 May 2024 - 09:38 AM

Fp relies on players playing it and honestly with how balance works with IS vs Clan it's kinda hard Clan has range advantage but clans fall when they get up close so it's kinda one sided as eventually a IS heavy or assault will get in close enough to deal damage with the big guns that do easy damage with one pellet. The game is balanced for quickplay not faction play.

Inner sphere has many many more mechs to choose from. especially in the light and medium catagory despite not having omnis, up till now.

also game is balanced via tier 1 players and not so much the lower tiers so for the majority of players outside of tier 1 the game is not balanced for them.

Edited by KursedVixen, 10 May 2024 - 09:41 AM.


#3 torsie

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Posted 10 May 2024 - 09:58 AM

We only need more people, maybe if you could join waiting in queue and continue playing more people can try it. But now if you join FP (Or qp) you are simply blocked from doing anything else, you can not even play in your mechlab or anything.

FP can be fun even if you are losing, bringing 4 mechs into one map is so much more fun than being stuck with short range mech on alpine peaks.

Another idea I was thinking about, I understand that it is faction war, but having option to fight clan against clan or IS factions against each other would also help. Maybe freelance mercenaries could join with IS mechs and fight for Clans or Clan mercenaries fight for IS.
I think this system would work with super lot more players, but because there is not enough people, it can be problematic if you lock yourself to one specific faction, then suddenly there is even less players.

#4 RockmachinE

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Posted 10 May 2024 - 10:13 AM

I've never liked FP, it could potentially be a lot of fun, but was designed badly. I have no idea what's even going on with it at the moment.

#5 KursedVixen

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Posted 10 May 2024 - 10:48 AM

View PostRockmachinE, on 10 May 2024 - 10:13 AM, said:

I've never liked FP, it could potentially be a lot of fun, but was designed badly. I have no idea what's even going on with it at the moment.

And then they tried to bring FP into QP with incursion.

#6 RockmachinE

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Posted 10 May 2024 - 11:03 AM

View PostKursedVixen, on 10 May 2024 - 10:48 AM, said:

And then they tried to bring FP into QP with incursion.


Hold on, is Incursion gone?

#7 Ignatius Audene

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Posted 10 May 2024 - 11:15 AM

A rework of the mm would be possible, simply only kick matches of every 15 minutes and let people join que while in game or mechlab. If u are are still in game and game kicks of, bad luck. Sadly I don't think that this amount of remake is realistic, when they can't even get rid of stupid phases. Forget to restart que every so often and attacker and defender random is already impossible...

#8 martian

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Posted 10 May 2024 - 11:26 AM

View PostRockmachinE, on 10 May 2024 - 11:03 AM, said:

Hold on, is Incursion gone?
The Incursion game mode was removed from the Quick Play in September 2023.

#9 Bassault

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Posted 10 May 2024 - 11:38 AM

Faction warfare?

#10 RockmachinE

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Posted 10 May 2024 - 11:39 AM

View Postmartian, on 10 May 2024 - 11:26 AM, said:

The Incursion game mode was removed from the Quick Play in September 2023.


Haha I've never even noticed. Too bad.

#11 Davegt27

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Posted 10 May 2024 - 03:10 PM

View PostBassault, on 10 May 2024 - 11:38 AM, said:

Faction warfare?


yeah
CW=community warfare
FW= faction warfare
FP= Faction play


View PostRockmachinE, on 10 May 2024 - 10:13 AM, said:

I've never liked FP, it could potentially be a lot of fun, but was designed badly. I have no idea what's even going on with it at the moment.


you should have seen it back in 2014 to 2015
the number of units and the number of players was mind boggling

I joined FRR not to long after CW dropped and we where know for looking like pugs but fighting like 12 man teams (we had some very good drop callers)

good times

I recently learned that anther game has PVP called Falcon 4 Dynamic Campaign and its 25 years old
so that tells me it can be done




#12 Meep Meep

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Posted 10 May 2024 - 03:31 PM

Its still there just very limited at the times you can get some action. As a solo player you are not going to be getting any faction play time unless invited in by an established group. I mean they just had division rounds earlier this week.

#13 Tarl Cabot

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Posted 10 May 2024 - 04:46 PM

  • Set Unit Membership fee to a flat rate then set max limit for a regiment
  • UP the earnings across the board.
  • Bring XL inline with cXL/LFE by removing flag when 1st ST is destroyed for instant death. Help bring Spheroids out of the woodwork.
  • Max 8 unit members, with formulary to prevent solo members from dropping in same play.
  • Stop larger Units from dropping first when players are already in queue for X amount of time.
  • Promote FP - Banner running across client - Ghost Bears attacking Kurita
  • Update timelime/borders - set up more House vs House matches and Clan vs Clan. House matches will likely be more popular based on previous events.
  • Seasons 3 months intervals? forward or update time line
  • Oh.. and have planets actually CHANGE ownership :)


#14 feeWAIVER

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Posted 10 May 2024 - 04:48 PM

They never should have allowed teams in FP.
It's Faction Play, Community Warfare, not Unit Play.

It was teams like Evil and Zmom that killed Fp.

Back when they had a critical mass of players, they should have made FP solo drop only, while still allowing full teams in Quickplay for Team vs Team.


#15 KursedVixen

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Posted 10 May 2024 - 05:44 PM

View PostDavegt27, on 10 May 2024 - 03:10 PM, said:

yeah
CW=community warfare
FW= faction warfare
FP= Faction play




you should have seen it back in 2014 to 2015
the number of units and the number of players was mind boggling

I joined FRR not to long after CW dropped and we where know for looking like pugs but fighting like 12 man teams (we had some very good drop callers)

good times

I recently learned that anther game has PVP called Falcon 4 Dynamic Campaign and its 25 years old
so that tells me it can be done
it can be done if pGi can retain coders who are competent in cyrisis engine

#16 Quicksilver Aberration

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Posted 10 May 2024 - 05:45 PM

Faction play being solo queue only would've killed the queue faster than the bad modes themselves did...

#17 Meep Meep

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Posted 10 May 2024 - 05:59 PM

View PostKursedVixen, on 10 May 2024 - 05:44 PM, said:

it can be done if pGi can retain coders who are competent in cyrisis engine


Afaik nearly all the original programmers still work at pgi. They just don't work on this game anymore. We are in maintenance mode and the only things we get are mech conversions from mw5 and whatever things text edits can accomplish via cauldron. There is a bit of mesh work and hardpoint adjustments and such going on too but thats only on things easily changed without needing to dip into the core code.

#18 LordNothing

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Posted 10 May 2024 - 06:34 PM

the problem is removal of an unused mode costs time, effort, money. leaving it to rot costs nothing.

not sure if custom games or eq can do siege. wouldn't mind if we could keep siege and lose fp. wonder how seige would work as a qp mode with only one wave. id rather have it as is in eq sometimes, much the way we do solaris events to replace the defuct solaris mode. fp events usually also bring out enough of a crowd to make playing games in fp at least possible, if not spectacular.

as for maps, some of the fp maps have been remixed for qp, and you could probably retrofit the others in similar fashion. i really miss grim portico. we got grim plexus but thats a big open camp map, not a chokepointed brawl map.

Edited by LordNothing, 10 May 2024 - 06:42 PM.


#19 Gasboy

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Posted 10 May 2024 - 06:38 PM

View PostfeeWAIVER, on 10 May 2024 - 04:48 PM, said:

They never should have allowed teams in FP.
It's Faction Play, Community Warfare, not Unit Play.

It was teams like Evil and Zmom that killed Fp.

Back when they had a critical mass of players, they should have made FP solo drop only, while still allowing full teams in Quickplay for Team vs Team.


Posted Image Posted Image Posted Image Posted Image Posted Image

Factions are made up of units, not individuals. FP was meant for organized play, not as a giant, messy QP queue.

Though QP could be spiced up with dropdecks...

#20 feeWAIVER

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Posted 10 May 2024 - 07:04 PM

View PostGasboy, on 10 May 2024 - 06:38 PM, said:


Posted Image Posted Image Posted Image Posted Image Posted Image

Factions are made up of units, not individuals. FP was meant for organized play, not as a giant, messy QP queue.



yeah okay, doesn't matter. It's dead.





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