a simple question - i wonder about why so many games or game Devs have this suicidal drive to demotivate their customers to play their games and to balance them out of the market?
I mean we all know enough games that startet great or not so great but at some point were very fun, entertaining or satisfactory to play only to find then some patch notes (or lack of) surprsing you with columns of text and math exlaining why the devs have rebalanced the game from its current height of fun, entertainement and satisfaction for some reason into another state of balancing akin more to make the game a job, forcing you to schedule your life arount, into giving up the things that were fun for you bcs it was not intended to paly that way etc. and losing slow or fast their playerbase.
The latest example, albeit it may surprise some bcs i was very positive about it and it still gets some good numbers in Steam is Helldivers 2.
Wtf are these guys thinking?
The game was so much fun at the beginning and did not force you to play a certain way.
Ofc the experimentation phase is most often the best time in a game but it can still settle on a high level of fun, entertainment and satisfaction.
Helldivers 2 to me fails to do so - i havent played in a long time bcs i feel forced away from the things i have fun with, i feel i been forced back into a schedule so i can meet with a premade group to have satisfaction (aka success), i feel the game becomes a job and i dont like the whole direction that thing takes.
I liked to play solo so i could with no time pressure learn the different weapons and stuff but i havent in a long time bcs its made for no reason a self penalizing experience to do so.
When i tried stealth i found out its a lie - the ******* NPCs know very well where i am and the only thing it does is they will wait some time longer to attack me so to pretend i am hidden in stealth while they ammass around my location with no chance to even know i am there.
i dont understand it!
Why do Devs balance the fun out of a game - for what kind of people if not their customer do they balance their work?
Its complete eceonomical suicide whats going on with ill motivated and ill informed balancing and the victims of it are all the abandoned games that could have been great in their own right but at some point failed their gamers!
I really think the industrie needs to rethink and relearn what balancing is about - i hope it is not to late!
Edited by Thorqemada, 12 May 2024 - 12:23 PM.