

Thunderstruck
#1
Posted 21 May 2024 - 11:28 AM
Come out and admit you were the sniveler whoever you are!
The Thunderbolt hits the scene with a minimum useful velocity for an LRM weapon system and within a month its time to nerf that OP Thunderbolt because...because?
How about LRM's at 450 m sec
Thunderbolts at 300 m sec
and Streaks at 300 m sec.
It's not like everyone is using seeking missiles.
In fact I bet the numbers would show they are the least used weapons in the game.
Why even bother with missile hard points? Only the most unusual and esoteric Mechs with missile quirks up the wazoo make it onto the battle field.
All others rust.
#2
Posted 21 May 2024 - 12:45 PM
Gorgo7, on 21 May 2024 - 11:28 AM, said:
Come out and admit you were the sniveler whoever you are!
The Thunderbolt hits the scene with a minimum useful velocity for an LRM weapon system and within a month its time to nerf that OP Thunderbolt because...because?
How about LRM's at 450 m sec
Thunderbolts at 300 m sec
and Streaks at 300 m sec.
It's not like everyone is using seeking missiles.
In fact I bet the numbers would show they are the least used weapons in the game.
Why even bother with missile hard points? Only the most unusual and esoteric Mechs with missile quirks up the wazoo make it onto the battle field.
All others rust.
Lock on babies in shambles even tho their velocity nerf actually helps them not overshoot at closer ranges
#3
Posted 21 May 2024 - 01:00 PM
#4
Posted 21 May 2024 - 01:22 PM
"Nobody really cried about it, but everybody I played with noticed how crazy strong, bordering on broken, thunderbolts are.
So strong without a debuff they make LRMs and Streaks obsolete"
Nice. They were stronger than the weakest weapons in the game...better debuff them! How about buffing all the seeking weapons? ...you know, make them stronger. Reduce the velocity of all ac by half. Extend the lasers beam time by double. Now the weapons are balanced.
I reject the narrative of "some people I play with noted that they were being damaged by a seeking weapon"
It was not broken. It was an average weapon with few users given the number of ECM in any given battle. Its tonnage is obscene and its rate of fire is pathetic.
Seeking weapons are as weak as it gets in this game and should be abolished or completely reworked.
#5
Posted 21 May 2024 - 01:56 PM
#6
Posted 21 May 2024 - 02:17 PM
#7
Posted 21 May 2024 - 02:28 PM
Nine-Ball, on 21 May 2024 - 12:20 PM, said:
If I'm spending 15 tons on a weapon to do 20 points of indirect fire damage, I should get SOMETHING more than the 10 ton weapon gets.
Nope, they nerfed it not because of effectiveness but because of issues with the missiles being too fast for the lock on mechanic. (Right, got it. Anyone want to buy a bridge?)
#8
Posted 21 May 2024 - 02:28 PM
I'll have to try them now.
Edited by KursedVixen, 21 May 2024 - 02:49 PM.
#9
Posted 21 May 2024 - 02:57 PM
Nine-Ball, on 21 May 2024 - 02:50 PM, said:
Well, when you say that your pals felt they were crazy strong, bordering on broken, that is not observable performance, it is gossip.
#10
Posted 21 May 2024 - 03:06 PM
Sneaky Snek, on 21 May 2024 - 12:45 PM, said:
Lock on babies in shambles even tho their velocity nerf actually helps them not overshoot at closer ranges
It's nice that they have a workaround concerning overshoot at closer ranges but the reality is that IF this issue actually exists they have had ten years to fix it.
Frankly, it seems that the direct fire mafia has struck again.
No one seems willing to address the issues I have brought up (in the past granted) regarding time to acquire target or the fact that a target must be held during flight time.
Velocity is a multiplier for seeking weapons.
If the star chamber feels that they need to be slowed then perhaps they should lock as per direct fire weapons and be fire and forget. Get a new lock and shoot again instead of steering them into the target.
#11
Posted 21 May 2024 - 03:29 PM
#12
Posted 21 May 2024 - 03:42 PM
Gorgo7, on 21 May 2024 - 03:06 PM, said:
Frankly, it seems that the direct fire mafia has struck again.
No one seems willing to address the issues I have brought up (in the past granted) regarding time to acquire target or the fact that a target must be held during flight time.
Velocity is a multiplier for seeking weapons.
If the star chamber feels that they need to be slowed then perhaps they should lock as per direct fire weapons and be fire and forget. Get a new lock and shoot again instead of steering them into the target.
??????
The problem was they moved too fast for how well they tracked so they actually wouldn't hit their target.
Anyways, lock on weapons that only hit your CT is bad game balance so it's understandable they received slightly more spread to make up for the fact the tracking will now be BETTER
#13
Posted 21 May 2024 - 04:23 PM
#14
Posted 21 May 2024 - 04:37 PM
260 huh why not just put wheels on them.
So we can just roll em at our targets.
Edited by Novakaine, 21 May 2024 - 04:39 PM.
#15
Posted 21 May 2024 - 04:52 PM
#18
Posted 21 May 2024 - 06:11 PM
LapisMaddog, on 21 May 2024 - 05:12 PM, said:
Strange I never not once saw my thundersnails over shoot a target that's just bs.
And the Blue Flashlight Mob is any thing with no skill point and click lasers.
Edited by Novakaine, 21 May 2024 - 06:11 PM.
#20
Posted 21 May 2024 - 08:45 PM
LapisMaddog, on 21 May 2024 - 06:30 PM, said:
No you have to put your "tag laser" on the target in the "square" and then hope those snails make it there before it moves.
Or intercepted by AMS or simple terrain features.
Not insta-hits for missiles.
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