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Target Friendly?


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#21 Gasboy

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Posted 03 June 2024 - 04:28 AM

View PostKursedVixen, on 02 June 2024 - 08:35 PM, said:

there's one problem with that, the warthog.


Not the Nova? Executioner? Gargoyle? Crusader? Viper? Mad Dog? Blood Asp? Stone Rhino? Black Hawk-Ku?

Letting your hatred for one mech blind you. Warthog would be easy, it has only two weapon types, at least, the one running around boating ap gauss.

#22 Gasboy

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Posted 03 June 2024 - 04:31 AM

View Postmartian, on 03 June 2024 - 04:26 AM, said:

If you would like to see more teamwork, then knowing what friendly 'Mech is running what loadout and thus knowing what I can expect from him would certainly help. If I know that somebody's Stalker is running LRMs only, I would not to expect him to help me hold the line. And on the other hand, if I know that that Stalker is runnning SRMs and medium lasers, I could reasonably expect that he is ready for brawling, not for lurming or sniping.


If only there were some way to communicate with friendly players... oh wait, there is.

And just 'cause someone has an approved (in your mind) weapons layout to do what you need, that's no guarantee they will do what you want, or in fact be capable enough to do so.

Communication is the key to more teamwork, not having a button that lets you decide whether or not you should bother asking...

#23 feeWAIVER

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Posted 03 June 2024 - 05:31 AM

View PostGasboy, on 03 June 2024 - 04:31 AM, said:


If only there were some way to communicate with friendly players... oh wait, there is.

And just 'cause someone has an approved (in your mind) weapons layout to do what you need, that's no guarantee they will do what you want, or in fact be capable enough to do so.

Communication is the key to more teamwork, not having a button that lets you decide whether or not you should bother asking...


I prefer to speak in comms as little as possible.
I certainly don't want to clutter it with "Hey what weapons do you have on your Stalker?"

In my experience, games that start out with 2 guys banting on voip about their mech loadouts tend to end up being lost matches.

#24 Gasboy

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Posted 03 June 2024 - 05:54 AM

View PostfeeWAIVER, on 03 June 2024 - 05:31 AM, said:

I prefer to speak in comms as little as possible.
I certainly don't want to clutter it with "Hey what weapons do you have on your Stalker?"

In my experience, games that start out with 2 guys banting on voip about their mech loadouts tend to end up being lost matches.


My experience is different from yours. Friendly banter before the match starts leads to more communication in match and more wins in the end. A friendly 'Hey, are you running LRMs or ERLL on that Stalker' is hardly clutter. And I'd rather have chatter clutter than extra screen clutter. Sure it can be implemented properly without clutter, but that's no guarantee that it would be done so.

I feel that being able to know what friendlies have with a button press would lead to the same abuse as people having mods (or even using alt-tab) that show everyone's stats do. It leads to extra toxicity in other games (famously World of Tanks, where there is no friendly fire or even all chat any more), I don't see it being any different in MWO. We know there are people playing stock builds and bracket builds, I don't want to have to read that one guy berating someone else for having a non-optimal build.

If you can't be bothered to ask, or take note what sort of fire is coming out of your team mates, I don't think PGI/Cauldron should spend the resources to cover for laziness.

Edited by Gasboy, 03 June 2024 - 05:56 AM.


#25 TheCaptainJZ

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Posted 03 June 2024 - 06:18 AM

I wish we had full paperdolls of our team during pre-match and paperdolls of all players post-game.

#26 feeWAIVER

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Posted 03 June 2024 - 06:32 AM

View PostGasboy, on 03 June 2024 - 05:54 AM, said:


My experience is different from yours. Friendly banter before the match starts leads to more communication in match and more wins in the end. A friendly 'Hey, are you running LRMs or ERLL on that Stalker' is hardly clutter. And I'd rather have chatter clutter than extra screen clutter. Sure it can be implemented properly without clutter, but that's no guarantee that it would be done so.

I feel that being able to know what friendlies have with a button press would lead to the same abuse as people having mods (or even using alt-tab) that show everyone's stats do. It leads to extra toxicity in other games (famously World of Tanks, where there is no friendly fire or even all chat any more), I don't see it being any different in MWO. We know there are people playing stock builds and bracket builds, I don't want to have to read that one guy berating someone else for having a non-optimal build.

If you can't be bothered to ask, or take note what sort of fire is coming out of your team mates, I don't think PGI/Cauldron should spend the resources to cover for laziness.



I'm guessing your one of these guys that are still meandering around the scenic route of the map 4 minutes into the match, talking about how many missiles you can fire before you overheat, while I am literally 1000m ahead of you 1v2ing two assaults and struggling for my life.

#27 Gasboy

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Posted 03 June 2024 - 07:25 AM

View PostTheCaptainJZ, on 03 June 2024 - 06:18 AM, said:

I wish we had full paperdolls of our team during pre-match and paperdolls of all players post-game.


This I can get behind, at least the post-match info.

View PostfeeWAIVER, on 03 June 2024 - 06:32 AM, said:

I'm guessing your one of these guys that are still meandering around the scenic route of the map 4 minutes into the match, talking about how many missiles you can fire before you overheat, while I am literally 1000m ahead of you 1v2ing two assaults and struggling for my life.


No, I don't run LRM builds usually. And I don't take scenic routes unless I'm hunting that last guy in skirmish maps.

#28 KursedVixen

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Posted 03 June 2024 - 07:30 AM

View PostGasboy, on 03 June 2024 - 04:07 AM, said:


Info is king, certainly. But how does knowing what a friendly has help?
could help alot if say an assault or an Lrm boat has someone in their face, but it could also help TKers...

View PostGasboy, on 03 June 2024 - 04:31 AM, said:


If only there were some way to communicate with friendly players... oh wait, there is.

And just 'cause someone has an approved (in your mind) weapons layout to do what you need, that's no guarantee they will do what you want, or in fact be capable enough to do so.

Communication is the key to more teamwork, not having a button that lets you decide whether or not you should bother asking...
Even then what if someone refuses to tell you their weapon loadout.

View PostGasboy, on 03 June 2024 - 04:28 AM, said:


Not the Nova? Executioner? Gargoyle? Crusader? Viper? Mad Dog? Blood Asp? Stone Rhino? Black Hawk-Ku?

Letting your hatred for one mech blind you. Warthog would be easy, it has only two weapon types, at least, the one running around boating ap gauss.
it's just one example of a mech that can carry 14 guns and last i recall only the blackhawk Ku-OX can carry 14... it's not my hatred for one mech it was simply the first one that came to mind.

Edited by KursedVixen, 03 June 2024 - 07:31 AM.


#29 martian

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Posted 03 June 2024 - 07:33 AM

View PostGasboy, on 03 June 2024 - 04:31 AM, said:

If only there were some way to communicate with friendly players... oh wait, there is.

And just 'cause someone has an approved (in your mind) weapons layout to do what you need, that's no guarantee they will do what you want, or in fact be capable enough to do so.

Communication is the key to more teamwork, not having a button that lets you decide whether or not you should bother asking...
Direct scanning of friendly 'Mechs does not depend on the other players' willingness to reply.

Direct scanning also does not clutter either the voice chat or the text chat. It is also significantly faster, especially in some situations.

#30 Duke Falcon

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Posted 03 June 2024 - 07:38 AM

Target friendly... I admit I am a bit misunderstood the title...
I thought it would be about those strange "fellas" whom for some reason shot into your back right at the beginning in the dropzone...
Read the posts revealed more sense... And the idea would be nice sometimes.

#31 Gasboy

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Posted 03 June 2024 - 07:39 AM

View Postmartian, on 03 June 2024 - 07:33 AM, said:

Direct scanning of friendly 'Mechs does not depend on the other players' willingness to reply.

Direct scanning also does not clutter either the voice chat or the text chat. It is also significantly faster, especially in some situations.


Still going to have to communicate whether or not you have their loadout. Can't disagree that it could be faster. I still think it'd lead to ... poor interactions between players on the same team.

#32 An6ryMan69

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Posted 03 June 2024 - 07:49 AM

View PostGasboy, on 02 June 2024 - 01:31 PM, said:

Yes, you can use voice coms and ask what their mech loadout is.

I don't want to have to cycle through friendlies before being able to target the red team.


This is one reason why the game should have a "Lock target under reticle" feature like many other similar games, where a player can manually lock just about anything; it would work great for this. Would also allow manual targeting for stealth mechs, etc.

#33 cougurt

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Posted 03 June 2024 - 07:50 AM

View PostGasboy, on 03 June 2024 - 05:54 AM, said:


My experience is different from yours. Friendly banter before the match starts leads to more communication in match and more wins in the end. A friendly 'Hey, are you running LRMs or ERLL on that Stalker' is hardly clutter. And I'd rather have chatter clutter than extra screen clutter. Sure it can be implemented properly without clutter, but that's no guarantee that it would be done so.

I feel that being able to know what friendlies have with a button press would lead to the same abuse as people having mods (or even using alt-tab) that show everyone's stats do. It leads to extra toxicity in other games (famously World of Tanks, where there is no friendly fire or even all chat any more), I don't see it being any different in MWO. We know there are people playing stock builds and bracket builds, I don't want to have to read that one guy berating someone else for having a non-optimal build.

If you can't be bothered to ask, or take note what sort of fire is coming out of your team mates, I don't think PGI/Cauldron should spend the resources to cover for laziness.

not that it's going to happen anyway, but this seems like a poor reason not to implement a handy feature. toxic people are going to be toxic regardless, you may as well remove in-game voice and text chat if it's that much of a concern.

it also has nothing to do with laziness, it would just be a nice quality-of-life improvement which would be conducive to better teamwork.

#34 Gasboy

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Posted 03 June 2024 - 07:52 AM

View PostKursedVixen, on 03 June 2024 - 07:30 AM, said:

could help alot if say an assault or an Lrm boat has someone in their face, but it could also help TKers...

Even then what if someone refuses to tell you their weapon loadout.


If they are not willing to divulge their loadout, they're less willing to cooperate on a team. Knowing their loading won't automatically make them a good teammate nor a capable one. Knowing their loadout then is about as useful as umbrella in a hurricane.

Quote

it's just one example of a mech that can carry 14 guns and last i recall only the blackhawk Ku-OX can carry 14... it's not my hatred for one mech it was simply the first one that came to mind.



Nova, Executioner and Gargoyle have 14+. The others I mentioned have at least 13+

#35 martian

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Posted 03 June 2024 - 08:01 AM

View PostAn6ryMan69, on 03 June 2024 - 07:49 AM, said:

This is one reason why the game should have a "Lock target under reticle" feature like many other similar games, where a player can manually lock just about anything; it would work great for this. Would also allow manual targeting for stealth mechs, etc.
That would be sooooooooo MechWarrior 2, 3 and 4. Posted Image

#36 KursedVixen

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Posted 03 June 2024 - 08:05 AM

View PostGasboy, on 03 June 2024 - 07:52 AM, said:


If they are not willing to divulge their loadout, they're less willing to cooperate on a team. Knowing their loading won't automatically make them a good teammate nor a capable one. Knowing their loadout then is about as useful as umbrella in a hurricane.




Nova, Executioner and Gargoyle have 14+. The others I mentioned have at least 13+
nova cannot reliably carry 14. you end up losing a very good set of 8 set of quirks that make the nova prime viable. Show me a competitive build of the nova with 14 guns... nobody who knows what their doing is going to be using a nova with 12 lasers and 4 mgs.

again to do 14 lasers on a gargoyle you have to change omni pods meanwhile the Warthog does not.

Edited by KursedVixen, 03 June 2024 - 08:09 AM.


#37 Gasboy

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Posted 03 June 2024 - 08:05 AM

View Postcougurt, on 03 June 2024 - 07:50 AM, said:

which would be conducive to better teamwork.


I disagree. Knowing the other guy's loadout does not automatically make them or you a better teammate. I don't think the potential benefit outweighs the cost it would take to put it in.

#38 Gasboy

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Posted 03 June 2024 - 08:08 AM

View PostKursedVixen, on 03 June 2024 - 08:05 AM, said:

nova cannot reliably carry 14. you end up losing a very good set of 8 set of quirks that make the nova prime viable.


https://mwo.nav-alph...271e1_NVA-PRIME
https://mwo.nav-alph...1ebbe_NVA-PRIME
https://mwo.nav-alph...2169d_NVA-PRIME
https://mwo.nav-alph...ecb973e1_NVA-BK
https://mwo.nav-alph...89ab8ad8_NVA-BK

Also, I don't see anyone asking for only 'reliable' mech readouts of friendlies. And you might be shocked to learn that sometimes decent biilds exist outside the So8.

Quote

again to do 14 lasers on a gargoyle you have to change omni pods meanwhile the Warthog does not.


Ah, using a major clan advantage, who does that? Crazy talk! /s

Edited by Gasboy, 03 June 2024 - 08:38 AM.


#39 KursedVixen

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Posted 03 June 2024 - 08:26 AM

View PostGasboy, on 03 June 2024 - 08:08 AM, said:


https://mwo.nav-alph...271e1_NVA-PRIME
https://mwo.nav-alph...1ebbe_NVA-PRIME
https://mwo.nav-alph...2169d_NVA-PRIME
https://mwo.nav-alph...ecb973e1_NVA-BK
https://mwo.nav-alph...89ab8ad8_NVA-BK

Also, I don't see anyone asking for only 'reliable' mech readouts of friendlies. And you might be shocked to learn that sometimes decent biilds exist outside the So8.
https://grimmechs.is...edium%7Cassault
if it doesn't exist here it's not viable.

#40 Gasboy

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Posted 03 June 2024 - 08:42 AM

View PostKursedVixen, on 03 June 2024 - 08:26 AM, said:

https://grimmechs.is...edium%7Cassault
if it doesn't exist here it's not viable.


The nova builds I listed ARE there. As are the Exe and Gar builds with all the lasers.

Edited by Gasboy, 03 June 2024 - 08:43 AM.






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