East Indy, on 18 June 2024 - 11:39 AM, said:
The hard truth of game design is that skilled players aren't necessarily good designers. In fact, they're more likely to be well-informed terrible designers because they're focused in and invested in the current state of the game, regardless of whether it's ideal.
^This
Gulag Cauldron does good, but as the main beneficiaries of that which they control, surely there's a conflict of interest, no? For them to uphold only what they would like, and ultimately just enforce the playstyle that which they deem fit. I mean look at their entries of late -- constant hardpoint-inflation, damage power-creep, the works.
They are comp-players, their perspective of balance ultimately revolves in comp and high-skill. Imagine if we take it a step further, and have the balance instead hinged against reflex-perfect computer AI, they'd probably complain -- missing the point that, to the lower-skilled masses, you might as well be the computer-AI.
Reminds me of a quote:
"
this is why mankind cannot be ruled by the post-humans. Your concerns are not those of ordinary men, who must eat and sleep and love and fear and, ultimately….die, all without ever knowing the kind of immortality you so crave." - Malcador the Sigilite
IIRC, one of the forum mods that is of the cauldron said that the Cauldron was "Democratic", by that meaning they get a vote in their group to which what to do, as if that's some automatic good. But pray tell, what kind of leadership is a small group leading the masses? Pretty sure that's "Aristocracy".
Void Angel, on 18 June 2024 - 01:56 PM, said:
You should probably notice that TTB makes a lot of high-alpha builds; they're not all dominating Quickplay.
Speaks really more about the player, than the builds. Then again, the youtubers only really publish highlight reels, so can't really be that valid.
Edited by The6thMessenger, 18 June 2024 - 05:49 PM.