Void Angel, on 15 June 2024 - 02:40 PM, said:
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You are not watching raw matches on those Youtube videos. You are watching the highlight reels. A highlight reel is a series of partial footage cut together to show things of interest to the prospective viewer.
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I've watched about a dozen videos of LtPoohPants, about 2 dozen each of D A T A / Sean Lang / TTB, and probably about 4 dozen or more of Baradul. So you're telling me I shouldn't believe my lying eyes and that the skill they display in these videos is a fluke, an exception, cherry-picked best of the best, magically disappears when the camera isn't on and they bumble around the battlefield like the 3 stooges getting REKT left and right just as often as they do well? Is that what you're telling me? Because I was under the impression that the skill I see in their videos is just another day at the office for them and largely typical of how well they play.
Void Angel, on 15 June 2024 - 02:40 PM, said:
You don't see any of the times TTB got caught and murdered trying to sneak around the flank in his Fafnir, for example.
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I've played with and against TTB a small number of times. He's dangerous as hell and did well in all of the half-dozen or so matches I saw him in. I guess he just got lucky those times though huh? Not a big enough sample size. Perhaps the next half-dozen times I see him he'll do less than 100 damage per match maybe? LMAO.
Void Angel, on 15 June 2024 - 02:40 PM, said:
Despite your desire to do so, you simply cannot prove what should happen in MWO from the tabletop ruleset, for the reasons I have already provided - and which you have ignored: "blah blah blah."
You didn't provide any "reasons". You just proclaimed table top is a "rulebook that doesn't apply" to MWO and left it at that missing the point entirely which is that PPFLD is MUCH more dangerous in MWO precisely because the restrictions for taking aimed shots in TT don't apply to MWO. The logical conclusion to this fact is that either weapons need to have their damage reduced or mechs need to be made tougher. Rather than screwing around with all the weapon values PGI chose to just make mechs tougher by doubling armor which is a simpler solution.
No explanation has been given as to why blue lasers had their damage increased over TT, though in the case of ERLLs I have a hunch. Their TT damage of 8 seems a bit low given the weight of the weapon compared to medium lasers, so how can it still be a good weapon in TT? Because the fact that there's no such thing as damage drop-off in TT means weapon range is a much more valuable stat in TT than it is in MWO. ERLL's can have subpar damage in TT yet still be good because the extra range they have over medium lasers is so valuable.
This isn't the case in MWO where damage drop-off makes weapon range a much "fuzzier" stat. Mechs can still do decent damage outside of optimal range, hence ERLLs should do an amount of damage more in line with their weight in MWO. This is why I only drew attention to the 11 damage of the C-ERLL which I think is too much and not the 9 damage of the IS-ERLL which is probably about right.
Void Angel, on 15 June 2024 - 02:40 PM, said:
Ya, I assumed that. How would MWO possibly work if players couldn't manually aim their weapons in real time?
Void Angel, on 15 June 2024 - 02:40 PM, said:
...None of this supports your arguments about what the damage numbers "should be" based on tabletop sources. Put the rulebook for the other game down, and stop hitting.
Well if they keep the slot cost and tonnage in MWO the same as TT then they would likely need to hew closer to TT damage values as well to maintain balance. No, I'm not going to "put the rulebook of the other game down". It's what MWO is based on and therefore is THE reference material for what weapon values should be.
Void Angel, on 15 June 2024 - 02:40 PM, said:
OK, so your Marauder IIC should have about 89 points of armor on that LT. The biggest blue laser alpha I could find was 65 points, which will overheat it if you alpha in most cases (depending on if you went with jump jets.) ...
MY MAD-IIC-D has 86 front / 7 rear armor and 47 structure on the STs. (Skeletal Density 9, Armor Hardening 10)
I could see the head and shoulders of his Blood Asp steadily peeking over the top of this hill in E6 at around this range of 120-140 meters:
I wanted to shoot him so I waited for him to crest the hill to get a good shot. That's why I did a poor job of twisting the damage, I was trying to shoot him so I wasn't paying good attention to his alpha and only noticed how damaging it was after I retreated away to the right.
I remember him shooting me with at least 4 blue lasers. There were no yellow medium lasers. I strongly suspect it was a BA-Rancor because the energy weapon arm mounts in that mech are spaced very closely together so it would be easy for 2 ERLLs firing from them to be mistaken as a single laser firing in the heat of battle.
Here is a possible BA-Rancor build with 80 blue laser alpha and 28 heat sinks:
A6;E=:X1|l^p41MY7|PC|l^|l^|l^q41KY7|PC|l^|l^|l^rl0JY7|mB|mB|l^|l^sl0NY7|mB|mB|l^|l^|l^t<1OY7|l^u;1PY7|l^vB0IY7w<08080
I was able to fire all of the lasers on this build with only the standard ½ second delay between each pair without overheating. I realize I could have twisted some of the damage but I was going to eat most of it no matter what.
Void Angel, on 15 June 2024 - 02:40 PM, said:
You do a lot of hand-waving and misrepresentation of people's arguments.
Nope, not misrepresenting anyone's arguments here. That's all in your head.
Void Angel, on 15 June 2024 - 02:40 PM, said:
I notice that Quicksilver's turned into "I think it's a little rude and unfair of you to say they're not considered good." ...
At first I didn't understand what you meant by this. Quicksilver obviously made a derogatory statement about those streamers. I suppose you mean the difference between saying "not considered good" and "not considered THAT good". Yes, that was an unintentional omission on my part. Saying a bunch of 99%ers are good but "not THAT good" is both derogatory and laughable on its face. They're all EXCELLENT and HIGHLY SKILLED players, not merely "not THAT good". LMAO.
Edited by MechMaster059, 15 June 2024 - 06:01 PM.