Swamp *** MkII, on 05 August 2024 - 06:22 PM, said:
I believe it would allow players to engage more. Hit and run tactics would be used more than they already are as well.
Lowering alpha damage, you mean?
It's actually the opposite. Lower outgoing damage means higher time to kill, which actually makes total DPS and pressing engagements matter
more, not less.
Presume for a moment that it takes one 'Mech ten seconds to kill another, and it takes another 'Mech fifteen seconds, instead. A difference of only five seconds. The total DPS between the two matters in a direct head-to-head, but either 'Mech is going to be better served with hit-and-fade strikes that try to avoid taking exceess damage themselves because each is a prettyy severe threat to the other. 'Mech 1 has only a five-second 'head start' cushion in which to win the engagement before 'Mech 2 enters "I can also kill you" range - if 'Mech 2 can get six seconds of head start, she's the victor. That can be hard to do, but it's not impossible, and even two or three seconds of Getting The Drop can be a significant edge.
Now, multiply those numbers by four. 'Mech 1 kills in forty seconds, but 'Mech 2 needs sixty seconds, instead. Now 'Mech 1 has a twenty-second cushion, and 'Mech 2 needs at least twenty-one seconds of head start. Realistically, closer to twenty-five or thirty. It's effectively impossible to "surprise attack" somebody for thirty entire seconds - they WILL react in that time.
Those odds
much more favor 'Mech 1 turning and pressing the engagement Ride Or Die style, because being worn down over time equalizes their otherwise commanding DPS advantage. If they can lock you in combat and force you to simply DPS race them, they win for free and they know it.
Think of the old Halo 3 vs. Call of Duty 4 divide. Call of Duty had
dramatically shorter kill times, often measured in less than a second, while in Halo you could empty multiple magazines into someone and still not kill them. What as the result? CoD was a fast-paced game wherein fast strike, ambush, and seeking the first-strike edge was critical, while halo frequently -
frequently - resulted in two Spartans marching chestplate-first at each other holding down the Assault Rifle button until they Cross Countered with their melee and ended up with a Double K.O.
it doesn't seem like it, but the shorter overall TTK is, the less that differences in that TTK matter. Conversely, the longer TTK gets the more important it becomes to eke out every last possible DPS advantage to ensure you win the marathon.
ALSO, EDIT:
Void Angel, on 05 August 2024 - 07:56 PM, said:
For my money - and for any newbies I advise - I will always take the armor and structure survival nodes (as well as a point in radar dep.) It's too valuable to leave on the table. After that, range is paramount, along with heat gen on all but the coolest builds; I increasingly find that cooldown (except on very cool builds) isn't worth the points because of the increased heat generation. A bunch of my Stone Rhino and Bullshark builds have found that investing in speed tweak to lumber their massive firepower around the field better is a far better investment of those points.
I often skip Structure just because by the time my armor's stripped I'm basically meat anyways, though in more recent spreads I've been swapping that up. What I
will recommend, however, is that every heavy and assault 'Mech that doesn't desperately need the points elsewhere invest in both Anchor Turn and Torso Speed. The agility gains you get from maxing both are
substantial, and makes any assault 'mech dramatically better at engaging light and swift medium 'Mechs.
On a number of my assault 'Mechs with that skill spread I'll actively go out of my way to turn and hunt/fight light 'Mechs even with my dogpoo aim. All I need is one good hit, and in my experience? Many light 'Mechs will change into their brown pants and run away even if I
miss, after I demonstrate that I am in fact actively seeking to smite their livers and not one of those scaredy-kitten "Assault" pilots that simply gives up on life when a light 'Mech appears. The "Oh DUNG, she's actually trying to kill me?! That's SO MUCH FIREPOWER!" reaction is very real, heh.
Edited by 1453 R, 05 August 2024 - 08:09 PM.