Samziel, on 20 June 2024 - 03:02 AM, said:
This sounds like a troll but just in case someone else is wondering the same:
Linebacker G, 65 tons, 120 kph (supercharger)
Exterminator 5E, 65 tons, 130 kph (MASC)
Quickdraw 9G, 60 tons, no exact speed but: " It also mounts a MASC and a Supercharger giving it bursts of speeds that can match, or exceed, most light mechs."
Charger C, 80 tons, 130 kph (MASC+supercharger)
Executioner F, 95 tons, 100 kph (MASC+supercharger)
Just a few I found quick from Sarna. Seems like Battletech is already quite gundam by your standards
I think that if you take his criticism on good faith, then the Gundam reference is about speed vs firepower. In MWO, you more often than not, sacrifise speed to gain more firepower and heat efficiency. It is common practise to even shave armour for the aforementioned attributes. So, if the idea was indeed to give a speedy IS 65t mech, then the hardpoints being only in the arms feels silly. IS tech is heavier and takes up more slots. So, you can't really use big ballistic + energy weapons in the same arm.
With XL225 and an extra DHS, you can cram 6 LAC5 and about 5t of ammo. Or go with 2 Binary Laser and a Light Gauss +XL255. Anything with about 450m range gives you an advantage (just about) to behave like a turret and not get a ST blown off.
If you're brawling, then you are not bringing enough firepower in this mech (imo) to put a big dent in the opposition safely. You more often than not, use dead arms to shield yourself from damage while brawling. With this Catapult, ALL of the firepower sits in the arms and it doesn't have JJ. The Catapult A1, C2 and Butterbee which do really well as brawlers have JJ so that they don't have to face-tank the enemies. They just jump over cover, fire and fall back to safety.
With the Ferroblast, you're looking at a skirmisher. 2 Binary + Light Gauss with 2t of ammo, XL255 and 11DHS total would be my choice for a skirmish build, I'd rather take a Linebacker. Nobody's shooting my arm off.