Jump to content

Upgrading Ram For Best Performance?


39 replies to this topic

#1 kalashnikity

    Member

  • PipPipPipPipPipPipPip
  • The Lightning
  • 874 posts

Posted 20 June 2024 - 07:01 PM

Hope this is the right forum.Posted Image

I thought I was smart enough to do this, but I got 3 long beeps and 2 short, indicating RAM problem, so either I ordered the wrong RAM, or it is defective. Please help a fellow Nerdboy out.

I tried running just one stick, to see if one of them was defective, and I made sure to seat them properly, made sure not to zap them with static discharge, no signs of corrosion, and it worked again when I put the original RAM back in, all that stuff.

CPU is an AMD Ryzen 5 2400G with Radeon Graphics 3.60GHz

Internet says I can max it with... 64GB at 2933MHz (two 32B sticks)

https://en.wikichip....d/ryzen_5/2400g

So I ordered this

https://www.ebay.com/itm/225163757020

A-Tech 64GB 2x 32GB 2Rx4 PC4-23400R DDR4 2933MHz ECC REG RDIMM Server Memory RAM

I need verification if this was the right RAM setup, or if there is something I did not grasp here.

A few years ago I upgraded my identical computer with Corsair Vengrance LPX DDR4 32GB (2x16) 2400MHz1.20V Ver 5.30. When I did I stole the single factory 8GB stick and put it in the computer I am currently trying to upgrade. So currently at 16GB total, and if the internet is right I can go up to 64GB.

Obviously I could just get an identical set of 32GB of Corsair RAM, but I want to max it out at 64GB at 2966MHz, not a lowly 32GB at 2400MHz.

I'm already running (on both) a 500GB SSD and 1TB SSD, so I should be good to go on that account.

This is not just for playing Mechwarrior Online and MW5, I want to be able to run Unreal Engine 5 for building Mods, etc.
P.S. the mega city biome on MW5 wrecked FPS on my primary (laptop) which is an AMD Ryzen 5 4600H with Radeon Graphics 3.00 GHz and 16GB RAM Had to drop everything to low graphics just to get usable frames per second.

P.P.S. After we get this sorted out I have a 6 core I need to upgrade RAM on too, it is supposed to take up to 128GB RAM, but is currently running only 8GB RAM, but still runs great.

P.P.P.S. just tested that ram in my 6core, same problem. My first thought is that it si not working because it is "server RAM". :facepalm:

Edited by kalashnikity, 20 June 2024 - 07:17 PM.


#2 kalashnikity

    Member

  • PipPipPipPipPipPipPip
  • The Lightning
  • 874 posts

Posted 20 June 2024 - 07:54 PM

Doing research...

Looks like non-ECC is the key. Some desktop motherboards can run server RAM, others cannot, apparently none of mine can run server RAM.

#3 Ignatius Audene

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,243 posts

Posted 21 June 2024 - 05:01 AM

This. And if u want to go to 64 gb (hope u need this for productivity work, since normal users do not).

Personally i would not invest in more then 32gb especilly on this outdated plattform. Dont know how much requirement ue 5 has, but i think its mainly your cpu and gpu (doubt it will work properply on an apu).
Your mainboard should have an list of fitting and tested ram modules in the manual / on the hp. U can slot in pretty much everything and it will most likely work (if not too high clocked / crazy timings), but compability list is the safe route.

https://dev.epicgame...r-unreal-engine

8gb vram...

Edited by Ignatius Audene, 21 June 2024 - 05:27 AM.


#4 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,644 posts

Posted 21 June 2024 - 08:06 AM

if you are going to upgrade ram, upgrade mobo and cpu too. strongly advise ram on the mobo's qvl.

think your problem is ecc ram. this is usually workstation ram where you absolutely need data integrity, where a cosmic ray could corrupt a significant dollar amount of work. while some zen based platforms have managed to run ecc, and this is highly dependant on your chipset, mobo, and bios version. its not a guarantee.

Edited by LordNothing, 21 June 2024 - 08:18 AM.


#5 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,000 posts
  • LocationUSA

Posted 21 June 2024 - 01:06 PM

Someone had mentioned that any CPU with a huge cache of L1/2/3 on the chip seems to do wonders for MWO.

Which means mostly newer AMD Cpu's, and a handful of Intel Chips.

I run on an I9-10750k 16 core, with 32 gig of DDr4/3200 and neither my CPU nor GPU go above 5% when running MWO.

The blame is on CryEngine limitations, and no way to implement modern optimization into the engine.

Edited by Cyborne Elemental, 21 June 2024 - 01:10 PM.


#6 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,644 posts

Posted 21 June 2024 - 01:32 PM

tech reviewers dont emphasize the cache well enough imho. you need that fast sram close to the core (and to be fair most of the cpu die is cache) to appease the ghost of grace hopper. complex memory hierarchies seem counter intuitive, but they bring a lot of speed.

it wont be long before they put another layer of cache, in the form of high speed dram, on die as well, and because the die requirements are like 1/6th sram, you can fit a lot of it, several gigs in fact. so you can page in an entire program and run it without having to move data on the external bus anymore. you would still have an external memory bus so you can run all the spyware cruft that comes with an os now (perhaps ai on top of it).

you can also make the case that the future is in socs and we dont have to deal with ram slots anymore. you can get a lot of performance out of really tight integration and expense of flexibility. but the way i do my upgrades i almost always do all core components (cpu, mobo, ram) in a single pass anyway and wouldn't mind it being just one part. also socs are easy to monoblock.

Edited by LordNothing, 21 June 2024 - 01:32 PM.


#7 Meep Meep

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,182 posts
  • LocationBehind You

Posted 21 June 2024 - 01:36 PM

View Postkalashnikity, on 20 June 2024 - 07:54 PM, said:

Doing research...

Looks like non-ECC is the key. Some desktop motherboards can run server RAM, others cannot, apparently none of mine can run server RAM.


Yep that mobo and cpu are not going to support ecc server memory. This is a common mistake for builders because they see that server ram is so much cheaper than consumer ram and try to save a few bucks.


View PostIgnatius Audene, on 21 June 2024 - 05:01 AM, said:

This. And if u want to go to 64 gb (hope u need this for productivity work, since normal users do not).

Personally i would not invest in more then 32gb especilly on this outdated plattform. Dont know how much requirement ue 5 has, but i think its mainly your cpu and gpu (doubt it will work properply on an apu).
Your mainboard should have an list of fitting and tested ram modules in the manual / on the hp. U can slot in pretty much everything and it will most likely work (if not too high clocked / crazy timings), but compability list is the safe route.

https://dev.epicgame...r-unreal-engine

8gb vram...


32gb is fine for the majority of use cases but for a while 64gb kits were only a few dollars more than the 32gb kits so thats what I got. Which is a good thing because games are slowly getting to the 32gb ram usage level. I have a space 4x rts game that requires 48gb for the largest maps and max ai opponents.

Edited by Meep Meep, 21 June 2024 - 01:38 PM.


#8 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,644 posts

Posted 21 June 2024 - 03:13 PM

there are only two programs that seem to be sucking up ram like lines of coke, those are windows and chrome. i stopped using chrome. not seeing games using a full 32 gig. at least none of the games that i play.

Edited by LordNothing, 21 June 2024 - 03:14 PM.


#9 Meep Meep

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,182 posts
  • LocationBehind You

Posted 21 June 2024 - 05:34 PM

View PostLordNothing, on 21 June 2024 - 03:13 PM, said:

there are only two programs that seem to be sucking up ram like lines of coke, those are windows and chrome. i stopped using chrome. not seeing games using a full 32 gig. at least none of the games that i play.


I was watching a benchmark youtuber and he did a ram use video and while the absolute majority of games run under 16 gigs some of the newest are breaking 24 gigs and a handful did want 32 or even more for the highest settings. So given the current memory hog status of engines like ue5 I can see some of the near future games breaking 32.

#10 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,644 posts

Posted 21 June 2024 - 05:57 PM

View PostMeep Meep, on 21 June 2024 - 05:34 PM, said:


I was watching a benchmark youtuber and he did a ram use video and while the absolute majority of games run under 16 gigs some of the newest are breaking 24 gigs and a handful did want 32 or even more for the highest settings. So given the current memory hog status of engines like ue5 I can see some of the near future games breaking 32.


which ones? do you play those? i dont.

just cause you can find an example of a memory hog does not mean that is typical.

Edited by LordNothing, 21 June 2024 - 05:58 PM.


#11 Meep Meep

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,182 posts
  • LocationBehind You

Posted 21 June 2024 - 06:08 PM

I didn't say it was typical? Just pointing out that the bleeding edge of games are starting to get near or past 32gb? I do have two games which want more than 32gb and both are strategy games with uber large maps. Niche games but they exist.

#12 kalashnikity

    Member

  • PipPipPipPipPipPipPip
  • The Lightning
  • 874 posts

Posted 21 June 2024 - 07:52 PM

I found the right ram this time (desktop this time, not server!) 2x32GB non-ECC, for a pretty good price. Only a few bucks more than the server RAM.

I want to max out what this thing can do, as cheaply as possible. But I'm not replacing the CPU right now, it's a "just" a 4 core. But I'm on a tight budget.

But I know maxing RAM to 64 is still at the low end of what most people would want for a dedicated EU5 game creator. Heck, I only have 500Gb and 1TB SSD drives too, which is bare bones minimum. I promised my daughter I would get her UE5 so she can build games, and I intend to do that, even if it's on a slowish system.

I do recognize how much extra cores help, my hex core only has 8gb ram is it runs great, but it needs an SSD too, it's running the original 500gb M2 and a 1TB SATA I stole out of a Dish Network receiver (Posted Image cause that's how I roll ) It can do 128GB RAM, but my budget isn't going to like that for several months, especially since I intend to put an excusably large SSD in it Posted Image That will be the main UE5 box so it needs to be maxed out.

I still need to upgrade my laptop (again) since a ram stick burned out (forgot about that! No wonder it's not handling mega city well!), so right now I'm back to factory spec at 16GB. it can go up to 64GB RAM, so I'll be doing that in a few months. It does MW5 good though, (and no problems with MWO after using the custom graphics configuration file) even near max graphics and with VonBiomes, as I said... except for mega city where I have to turn all graphics to low to get usable FPS.

RAM has gotten a lot more reasonable, but current prices for 128GB are still painful.

#13 Meep Meep

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,182 posts
  • LocationBehind You

Posted 21 June 2024 - 08:02 PM

64gb would be about minimum for a ue5 dev rig yes. But most are not going to be running dev kits with uncompressed textures and bloated pre optimized code. Posted Image

#14 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,644 posts

Posted 22 June 2024 - 06:28 AM

its not the engine its how much you push the engine. any modder knows if you push it too hard you will break it. some developers shoot for quality and then realize they asked the engine to do something thats impossible on the typical gaming machine.

also why would you run uncompressed textures? especially when you can compress and cache at load time. i think this is an out of the box feature for most game engines.

Edited by LordNothing, 22 June 2024 - 06:36 AM.


#15 Meep Meep

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,182 posts
  • LocationBehind You

Posted 22 June 2024 - 11:08 AM

View PostLordNothing, on 22 June 2024 - 06:28 AM, said:

its not the engine its how much you push the engine. any modder knows if you push it too hard you will break it. some developers shoot for quality and then realize they asked the engine to do something thats impossible on the typical gaming machine.

also why would you run uncompressed textures? especially when you can compress and cache at load time. i think this is an out of the box feature for most game engines.


Early development almost always used raw uncompressed textures. Optimization comes later. Unless that has changed in the last few years since I was doing qa for relic and ccp and given how much hardware capacity has expanded that might be the case. But usually there is little to no lodding or anything at the start as the framework is built up. Hell usually there are no textures at all and the game looks much like an old early dos game with solid shaded polygons. Artwork is expensive and time consuming.. You can usually bang out a complete game mechanics and all long before you even get to the artwork.

#16 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,644 posts

Posted 23 June 2024 - 12:19 PM

View PostMeep Meep, on 22 June 2024 - 11:08 AM, said:


Early development almost always used raw uncompressed textures. Optimization comes later. Unless that has changed in the last few years since I was doing qa for relic and ccp and given how much hardware capacity has expanded that might be the case. But usually there is little to no lodding or anything at the start as the framework is built up. Hell usually there are no textures at all and the game looks much like an old early dos game with solid shaded polygons. Artwork is expensive and time consuming.. You can usually bang out a complete game mechanics and all long before you even get to the artwork.


i used to do this you know (under the freespace engine). my pipeline was to make the textures in photoshop and do a batch conversion to export directly to dds textures via the nvidia texture plugins. you run it and all your textures show up in the game folder and the photoshop format textures stay in the dev folder for later tweaking. i dont see why you would ever want to run an uncompressed texture when its so easy to export to the correct format. there may be some situations where doing comparative quality testing between compressed and uncompressed may be useful. eg normal maps. mostly for shader dev. but these need not be applied to every asset. i also do this in my own engine as well, it just seems to be the fastest workflow.

Edited by LordNothing, 23 June 2024 - 12:20 PM.


#17 kalashnikity

    Member

  • PipPipPipPipPipPipPip
  • The Lightning
  • 874 posts

Posted 23 June 2024 - 08:21 PM

Most of this is going over my head, y'all, but I'm trying to grasp it. I'm still at the "opening the box" stage, but I have about 40 hours of tutorials downloaded off youtube.

I was testing it today (my GPU Ram is only 2GB), and it was giving me an error message that it was critically short by ~850MG, I got a few objects placed- then it crashed.

All is not lost, I've got a plan to do a quick fix (temporary) and just swap SSD drives with my computer with 6 cores has a GPU in it that has 4GB RAM (VRAM?) and put all my new ram in it instead.

I really don't want to mess with swapping video cards because I know that can become a nightmare.

I think I'm close to getting it running at the minimum spec.

This is making me want to spend the next year putting together a professional grade system.

#18 Ignatius Audene

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,243 posts

Posted 24 June 2024 - 08:10 AM

That's no big deal. The most u could run ddu to get rid of remaining drivers.

#19 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,644 posts

Posted 24 June 2024 - 09:32 AM

View Postkalashnikity, on 23 June 2024 - 08:21 PM, said:

professional grade system.


so no leds and tempered glass. im in agreement. a computer should be a nondescript black box. just as fast, costs half as much, actually blocks emi, and nobody will try to steal it.

Edited by LordNothing, 24 June 2024 - 09:33 AM.


#20 kalashnikity

    Member

  • PipPipPipPipPipPipPip
  • The Lightning
  • 874 posts

Posted 24 June 2024 - 02:16 PM

View PostLordNothing, on 24 June 2024 - 09:32 AM, said:


so no leds and tempered glass. im in agreement. a computer should be a nondescript black box. just as fast, costs half as much, actually blocks emi, and nobody will try to steal it.
Don't get me wrong, I've seen pictures of gear that make me swoon, but yes- I'm not into plexiglass and flashy lights (LEDs use more power + create heat = bad).

Maybe it if was transparent aluminum... but I digress.

The liquid cooling stuff does have some logical appeal, I don't live in a clean room, and dust bunnies build up too fast.

New problem...

Cliff notes: AMD Ryzen 5 3200 6-core processor. It's reading the 32GB RAM in DIMM1, I plug the second stick into DIMM 2 and it just gives a blank screen on boot.

Internet says that CPU can handle 128GB RAM. I did the basic trouble shooting (cleaned with ethanol) swapped between computeres, etc, DIMM2 has an issue.

It's not been tinkered with, no damage to the motherboard, no apparent issues. DIMM2 slot looks good but when I plug RAM into it I just get a blank screen on boot. I even waited 5 minutes, which seems weird, but it was suggested on the internet.


PS I checked BIOS, no settings for RAM, it is supposed to be automatic, apparently.

Edited by kalashnikity, 24 June 2024 - 02:29 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users