stripped, on 13 August 2024 - 10:43 PM, said:
1. Premades dropping in a match with way too much undertonnage - cause...fun? Or training? Or wanting assault mode and end up getting skirmish.
If singleton players can drop in Fleas and nobody cares, grouped players can drop in whatever they feel like as well. You as a singleton technically have one hundred tons of drop weight - do you maximize it every single time?
stripped, on 13 August 2024 - 10:43 PM, said:
2. TTB/Baradul/whoever-tryhards using their builds without their skills.
Very few builds in this game have specific skill requirements that aren't general 'Mech piloting requirements. There's almost never any specific secret sauce or tech to making a given design work in MWO, and when there is the popular streamers always lay that tech out. The "tech" in making a MWO build work is knowing when and how to take the engagements the build was designed to take, and that's a skill you have or don't have regardless of the builds you use.
Most of the time, the builds top guys like TTB or Baradul use are simpler and easier to run than Mosh Pit builds because top guys like those hyperfocus and ultraprioritize on extremely focused builds that do
one thing, and do that thing to the zenith of the 'Mech's ability. The complicated bracket-firing multiple-disparate-weapon builds that take kibitzing to get any work done with are generally the domain of TT purists or casuals in the lower tiers - top compy guys are instead big fans of K.I.S.S. The engineering concept, not the band.
stripped, on 13 August 2024 - 10:43 PM, said:
3. Suspiciously many cockpit shots in the last weeks.
Unpleasant, and does seem more prevalent than when I played years ago, but hardly a pandemic. Usually it's one night out of a run where I get headcapped two or three times in quick succession and start wondering if I'm the victim of an aimbot, but even then it's simply "welp, them's the breaks", move on, and try again.
Could also put more armor on your noodle; head components in MWO are
ridiculously well protected by tabletop standards, it's actually not easy to put up enough PPFLD to headchop a fully armored/DuraSkilled head component. You get 24 armor and a-number-I-can't-remember-off-hand-that's-close-to-20 structure; if you fully armor the head it takes a dual heavy Gauss, triple heavy PPC, or similarly unusually spiky PPFLD build to instagib your braincase. It's tempting to shave that head down because meaningful head damage is so rare and tonnage is precious, but if you're really feeling the Buzzcut Blues? You can spare a few more points from your arms and legs to give yourself a bit more insulation against potential aimbots.
stripped, on 13 August 2024 - 10:43 PM, said:
Would be frickin' nice if more'n about half the population cared. But that's still way better than games like CoD, where if you don't handle stuff like UAVs yourself it doesn't get done. Ah well. 'Course, the other option is to not be where the UAV is. Murderball less, and you get outed by UAVs less. Easy solve.