#41
Posted 08 August 2024 - 06:17 PM
#42
Posted 10 August 2024 - 11:06 PM
but yeah i can often tell within the first minute of a match if its gonna be a win or a loss based on where the team is moving to on what map/game mode. it doesn't mean i am gonna put in any less effort though. i honestly don't pay much attention to who is on the teams or what units. i just play to have a good time. i have some basic memory issues so its not like i would remember very often who are the so called "Elite" units and who aren't. hell more than once i pull a dumb **** move myself. mostly its i either get to impatient/aggressive or i get target fixation and don't notice that the rest of the team has move on leaving me behind. (the late is far more common when i am playing an LRM/TB boat with some good spotting happening while the former happens when i can't get any spots from my team and have to exclusively get my own locks (on average i go about 50/50 between my own locks and team ones in any given match).
on a side note convening tiers i have noticed that ever since i hit T2 i have been having a field day with Locking weapons. since higher tier players often go without AMS i feel that i am getting more damage on target in a given match. (to all those LRM haters don't cry about lurms if you don't carry and AMS)
though there are some basic things i wish people would pay attention to like not trying to follow the lights when you are in much slower mechs or scattering to the winds. then again more often than not the cries for help (usually using the command wheel) come from lights that have overextended and find themselves all alone 1500m from the rest of the team. sorry bud can't help ya if you aren't in range or in the case of direct fire weapons if i can't see you.
Edited by VeeOt Dragon, 10 August 2024 - 11:11 PM.
#43
Posted 11 August 2024 - 06:58 AM
VeeOt Dragon, on 10 August 2024 - 11:06 PM, said:
but yeah i can often tell within the first minute of a match if its gonna be a win or a loss based on where the team is moving to on what map/game mode. it doesn't mean i am gonna put in any less effort though. i honestly don't pay much attention to who is on the teams or what units. i just play to have a good time. i have some basic memory issues so its not like i would remember very often who are the so called "Elite" units and who aren't. hell more than once i pull a dumb **** move myself. mostly its i either get to impatient/aggressive or i get target fixation and don't notice that the rest of the team has move on leaving me behind. (the late is far more common when i am playing an LRM/TB boat with some good spotting happening while the former happens when i can't get any spots from my team and have to exclusively get my own locks (on average i go about 50/50 between my own locks and team ones in any given match).
on a side note convening tiers i have noticed that ever since i hit T2 i have been having a field day with Locking weapons. since higher tier players often go without AMS i feel that i am getting more damage on target in a given match. (to all those LRM haters don't cry about lurms if you don't carry and AMS)
though there are some basic things i wish people would pay attention to like not trying to follow the lights when you are in much slower mechs or scattering to the winds. then again more often than not the cries for help (usually using the command wheel) come from lights that have overextended and find themselves all alone 1500m from the rest of the team. sorry bud can't help ya if you aren't in range or in the case of direct fire weapons if i can't see you.
Many Games, there is absolutely Zero communication, and players play without regard for anything but their own personal score . Don't care for positioning, don't care for callouts, don't care for supporting each other .
Or you get matches like half the Team chilling WAY far out of the fight (nvmnd someone dropped a UAV and OpFor position is clearly visible on minimap, nope, THEY dont move...), doing nothing but watching Teammates get wrecked , then also die quickly .
Edited by Besh, 11 August 2024 - 07:15 AM.
#44
Posted 13 August 2024 - 10:23 PM
Besh, on 11 August 2024 - 06:58 AM, said:
Aside from general anti-social behavior being rampant in this type of game, I'd imagine there might potentially be a game design issue driving lack of team coordination. Possibly the whole...you know...punishing you for not doing tons of damage? If the rewards system wasn't so damage-centric and actually didn't care how the other team did, it might ease up on people just turning off their brain and holding W to try to get 1k damage (and most often failing)
#45
Posted 13 August 2024 - 10:43 PM
I just want to throw in some observations I made.
1. Premades dropping in a match with way too much undertonnage - cause...fun? Or training? Or wanting assault mode and end up getting skirmish.
2. TTB/Baradul/whoever-tryhards using their builds without their skills.
3. Suspiciously many cockpit shots in the last weeks.
Also: Shoot the UAVs.
Edited by stripped, 13 August 2024 - 10:53 PM.
#46
Posted 15 August 2024 - 07:02 AM
stripped, on 13 August 2024 - 10:43 PM, said:
If singleton players can drop in Fleas and nobody cares, grouped players can drop in whatever they feel like as well. You as a singleton technically have one hundred tons of drop weight - do you maximize it every single time?
stripped, on 13 August 2024 - 10:43 PM, said:
Very few builds in this game have specific skill requirements that aren't general 'Mech piloting requirements. There's almost never any specific secret sauce or tech to making a given design work in MWO, and when there is the popular streamers always lay that tech out. The "tech" in making a MWO build work is knowing when and how to take the engagements the build was designed to take, and that's a skill you have or don't have regardless of the builds you use.
Most of the time, the builds top guys like TTB or Baradul use are simpler and easier to run than Mosh Pit builds because top guys like those hyperfocus and ultraprioritize on extremely focused builds that do one thing, and do that thing to the zenith of the 'Mech's ability. The complicated bracket-firing multiple-disparate-weapon builds that take kibitzing to get any work done with are generally the domain of TT purists or casuals in the lower tiers - top compy guys are instead big fans of K.I.S.S. The engineering concept, not the band.
stripped, on 13 August 2024 - 10:43 PM, said:
Unpleasant, and does seem more prevalent than when I played years ago, but hardly a pandemic. Usually it's one night out of a run where I get headcapped two or three times in quick succession and start wondering if I'm the victim of an aimbot, but even then it's simply "welp, them's the breaks", move on, and try again.
Could also put more armor on your noodle; head components in MWO are ridiculously well protected by tabletop standards, it's actually not easy to put up enough PPFLD to headchop a fully armored/DuraSkilled head component. You get 24 armor and a-number-I-can't-remember-off-hand-that's-close-to-20 structure; if you fully armor the head it takes a dual heavy Gauss, triple heavy PPC, or similarly unusually spiky PPFLD build to instagib your braincase. It's tempting to shave that head down because meaningful head damage is so rare and tonnage is precious, but if you're really feeling the Buzzcut Blues? You can spare a few more points from your arms and legs to give yourself a bit more insulation against potential aimbots.
stripped, on 13 August 2024 - 10:43 PM, said:
Would be frickin' nice if more'n about half the population cared. But that's still way better than games like CoD, where if you don't handle stuff like UAVs yourself it doesn't get done. Ah well. 'Course, the other option is to not be where the UAV is. Murderball less, and you get outed by UAVs less. Easy solve.
#47
Posted 15 August 2024 - 07:58 AM
1453 R, on 15 August 2024 - 07:02 AM, said:
Irrelevant @ single players because MM does not throw 12 lights together.
1453 R, on 15 August 2024 - 07:02 AM, said:
I see you agree.
1453 R, on 15 August 2024 - 07:02 AM, said:
I did not state that I was being cockpit killed but cockpit shot a lot more. I run my Mechs almost fully armoured but I still find it suspicious.
#48
Posted 19 August 2024 - 03:12 PM
#49
Posted 19 August 2024 - 08:19 PM
DarkBazerker, on 19 August 2024 - 03:12 PM, said:
Then you will generally die and lose on HPG.
Basement holds CAN work, but only if the entire team - and I mean the ENTIRE team - goes in on the plan and commits. If even one guy wanders out and dies, your basement hold goes up in smoke and you have to abandon it. At which point you pay the price in blood to break back out of the basement, usually piecemeal out three different doors because Puglandia, and your team basically threw the game.
Meanwhile the oh-so-dreaded Wall Snipers are almost always a nonfactor in Puglandia matches. The Wall Sniper's team has neither the knowledge nor the inclination to properly take advantage of long range overwatch, and the Wall Snipers themselves deal relatively minimal damage and are fairly easy to stay out of the line of fire of. Furthermore, Wall Snipers are real dang easy to countersnipe since they have very little cover and thus their positioning and movement is pretty predictable. You don't even need to deal much damage - chunk some LAC/5, LPL, plasma cannon, or whatever else you have at them from way outside nominal, and the sheer panic of Being Counterfired will suppress most snipers. They'll back off and yield the field, at which point you can go about your Midbiss Business.
#50
Posted 19 August 2024 - 09:00 PM
Meep Meep, on 02 August 2024 - 06:02 PM, said:
I sometimes do that with a spider. +100% cap speed with quirks is basically two mech capping and if an actual second mech starts capping it goes really fast.
Swamp *** MkII, on 04 August 2024 - 09:29 AM, said:
Team abandonment: when a pilot or 4 go.for the cap in assault, while the rest of the team is getting crushed due to the 8 vs 12.
Get three buddies and drop 4 Craels w full Cap Accelerator. Go stand on the enemy base in Assault. The mech that comes back to stop the cap gets one nasty surprise. The rest usually follow, one by one, into the grinder. If its not Assault, no biggie - you're still in 4 Craels! Go wreck face. We do this a few nights a week at times. We don't always win, but it's always fun!
#51
Posted 20 August 2024 - 02:06 AM
DarkBazerker, on 19 August 2024 - 03:12 PM, said:
this makes you far more likely to lose on HPG. The map has walls that are good for snipers but also gives you a lot of cover from them.
Going basement essentially traps you in one of the worst tactical spots in *the entire game*. But hey, at least you won't be shot by a blue laser (you will be shot by everything else later though)
#52
Posted 20 August 2024 - 11:09 AM
1453 R, on 19 August 2024 - 08:19 PM, said:
Not like I care. Truth be told tho, living or dieing is not the point of this game now, even winning isnt. As a solo player your goal is to do enough work to make money and get a green arrow, of which I do a fair amount of.
Side note: I skipped over the rest due to to much effort to care. Have a nice day.
#53
Posted 20 August 2024 - 12:39 PM
DarkBazerker, on 20 August 2024 - 11:09 AM, said:
Side note: I skipped over the rest due to to much effort to care. Have a nice day.
you do care but you're pretending not to so you don't have to confront the flaws in your own game. loser energy radiates from your post in levels normally seen immediately after nuclear disasters.
#54
Posted 20 August 2024 - 02:58 PM
DarkBazerker, on 20 August 2024 - 11:09 AM, said:
You very clearly do, but hey. Actually not caring is pretty great for your blood pressure. Highly recommend iit, if you can try it out.
DarkBazerker, on 20 August 2024 - 11:09 AM, said:
Anyone still playing at this point is sitting on enough C-bills to not really care about needing any more C-bills. I've got, like...~170M right now, and I'm a total yutz.
As for 'getting a green arrow" - why? if you don't care about winning, losing, or surviving the match, what does it matter if you're getting your PSR up? Climb up the ranks and get to T1 and you'll just wind up facing snipers that might actually be moderately effective in their role, instead of Gunner's Mate First Class Philip A**hole down in the lower tiers.
Actually "not caring" means not really being fussed if you mostly stay in place. sure, taking an unbroken string of drubbings sucks, and sometimes I take a fourth or fifth brutal L in a row and say to myself "Y'know? Clearly not the night for MWO" and log off. But if you're chasing them rank-ups it means you do, in fact, care. And if you care you should try and use tactics better suited to winning fights.
Like not camping basement out of misplaced fear of Wall Snipers.
DarkBazerker, on 20 August 2024 - 11:09 AM, said:
That's nice. You do know you get no Cool Guy Points for saying "I didn't bother reading so bye", right? This is a discussion forum. Use your words or concede the argument, ne?
#55
Posted 20 August 2024 - 07:59 PM
DarkBazerker, on 20 August 2024 - 11:09 AM, said:
Side note: I skipped over the rest due to to much effort to care. Have a nice day.
Winning is literally the point of the game.
Playing like a damage farmer instead of helping your team is actually self-defeating, unless all
you are about is the skill arrow (which still is easier to farm by helping your team).
Also seriously... wall snipers? So easy to get around if you have the slightest clue. Sure it needs
a bit of co-ordination but so many ways to counter them without crippling your team.
#56
Posted 20 August 2024 - 10:23 PM
pattonesque, on 20 August 2024 - 12:39 PM, said:
you do care but you're pretending not to so you don't have to confront the flaws in your own game. loser energy radiates from your post in levels normally seen immediately after nuclear disasters.
If being a loser means, I'm in a better mental place so be it, I'm a loser.
#57
Posted 20 August 2024 - 10:29 PM
Drenzul, on 20 August 2024 - 07:59 PM, said:
Playing like a damage farmer instead of helping your team is actually self-defeating, unless all
you are about is the skill arrow (which still is easier to farm by helping your team).
Also seriously... wall snipers? So easy to get around if you have the slightest clue. Sure it needs
a bit of co-ordination but so many ways to counter them without crippling your team.
Don't get me wrong, I don't care about psr, for me the green arrow is just a gold star or a smiley face for a job well done. As far as team work, its really hard not to use them as fodder when most of the time half the time is built for range.
#58
Posted 21 August 2024 - 06:03 AM
DarkBazerker, on 20 August 2024 - 10:29 PM, said:
It would be if it remotely resembles actual player contribution.
Take the example of a light who harasses the enemy and then runs away with 3 mechs chasing him, while your team then wins 11 vs 9. That light pilot was a massive contribution to the team but might end up with a skill down. That's the most extreme example, but you get the point.
You need to be confident enough in yourself to contribute without relying on a poorly calculated score to know if you did badly or well. Even if they had programmed it really really well, its still really hard for even a human to judge exactly how much a player contributed.
And yeah I can get the frustration with pugs. Just as frustrating no matter what you play where some people charge out over the open and get themselves murdered and others hide in the corner all game. Not too much you can do about that in any game really. Can't think of any it doesn't happen in.
#59
Posted 22 August 2024 - 05:07 AM
#60
Posted 22 August 2024 - 06:07 AM
DarkBazerker, on 20 August 2024 - 11:09 AM, said:
Side note: I skipped over the rest due to to much effort to care. Have a nice day.
That mentality is the Problem .
Why do you play a Team based Arena shooter if you don't care for the Team aspect of it ?
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