

Asked A Million Times But.....
#1
Posted 07 August 2024 - 04:06 PM
#2
Posted 07 August 2024 - 04:37 PM
There would be a huge advantage for players who have a large number of well kitted out and skilled 'Mechs, allowing them to pick from a variety of perfect 'Mechs for a given Map .
Also, would make things rather boring .
Edited by Besh, 07 August 2024 - 04:37 PM.
#3
Posted 07 August 2024 - 04:45 PM
#4
Posted 07 August 2024 - 05:06 PM
Besh, on 07 August 2024 - 04:37 PM, said:
There would be a huge advantage for players who have a large number of well kitted out and skilled 'Mechs, allowing them to pick from a variety of perfect 'Mechs for a given Map .
Also, would make things rather boring .
Honestly its a lose lose situation. With the whole blind pick you can still easily end up on a map that makes your mech completely worthless.
#5
Posted 07 August 2024 - 07:14 PM
#6
Posted 07 August 2024 - 10:09 PM
OsceeHawk, on 07 August 2024 - 04:06 PM, said:
Forces players to think about new strategies / approaches and not just go for the comfortable / beneficial option all the time. In the end it is "QuickPlay" - if one desires to experience coordinated play with pre-map mech-selection, competitive play or singular faction events are the only solutions in the current lifecycle of this game.
Might change once MWO2 hits ... somewhere in the future ... if at all. So better not waste your energy and general joy of play on this matter.
Edited by AnAnachronismAlive, 07 August 2024 - 10:11 PM.
#7
Posted 08 August 2024 - 03:49 AM
#8
Posted 08 August 2024 - 04:51 AM
you set your dropdeck of planes (or tanks, or boats depending on mode). then you que for a match. then once the map is selected and you load in, you select which plane in your dropdeck to pilot.
Mechwarrior is already set up for this with faction play. there isn't a reason they couldn't add the dropdeck to quick play and let you choose between your mechs in your dropdeck. you'd just only get to do one of them in quick play opposed to all 4 in faction.
it won't happen, but we can dream.
#9
Posted 08 August 2024 - 07:00 AM
AnAnachronismAlive, on 07 August 2024 - 10:09 PM, said:
It really doesn't, it just makes mid-range the best option to take because you don't know what map you'll land on. There isn't really any counter play when you can't plan your choices ahead of the map getting picked. It also undermines one of the whole points of niche mechs that may be suited to only one style of play.
We won't get it because it's an engineering change to make happen but yes the fact you can't pick your mech after map selection like old school Mechwarriors is just dumb.
Also the idea of PUGs being strategic is pretty funny. Almost all the opening moves of PUGs involves giving up the strongest parts of maps.
Edited by Quicksilver Aberration, 08 August 2024 - 07:06 AM.
#10
Posted 08 August 2024 - 06:12 PM
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