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Asked A Million Times But.....


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#1 OsceeHawk

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Posted 07 August 2024 - 04:06 PM

Why can't we vote on a map THEN choose our mech?

#2 Besh

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Posted 07 August 2024 - 04:37 PM

People can probably write pages long essays about that. Imo, it comes down to :

There would be a huge advantage for players who have a large number of well kitted out and skilled 'Mechs, allowing them to pick from a variety of perfect 'Mechs for a given Map .

Also, would make things rather boring .

Edited by Besh, 07 August 2024 - 04:37 PM.


#3 IDGAFF

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Posted 07 August 2024 - 04:45 PM

Inuse to think it be nice to have the ability to swap oit mech per map, or mode. But, now I don't know. The more I play, tje more I learn with whatever I am running, or whatever map, and whatever mode. So, I'd have to say, no, no drop decks for the quick play.¹

#4 Gezkill

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Posted 07 August 2024 - 05:06 PM

View PostBesh, on 07 August 2024 - 04:37 PM, said:

People can probably write pages long essays about that. Imo, it comes down to :

There would be a huge advantage for players who have a large number of well kitted out and skilled 'Mechs, allowing them to pick from a variety of perfect 'Mechs for a given Map .

Also, would make things rather boring .


Honestly its a lose lose situation. With the whole blind pick you can still easily end up on a map that makes your mech completely worthless.

#5 RabidBeagles

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Posted 07 August 2024 - 07:14 PM

In the long run I think it makes for a better overall experience if we don't always get to fight in favorable conditions.

#6 AnAnachronismAlive

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Posted 07 August 2024 - 10:09 PM

View PostOsceeHawk, on 07 August 2024 - 04:06 PM, said:

Why can't we vote on a map THEN choose our mech?


Forces players to think about new strategies / approaches and not just go for the comfortable / beneficial option all the time. In the end it is "QuickPlay" - if one desires to experience coordinated play with pre-map mech-selection, competitive play or singular faction events are the only solutions in the current lifecycle of this game.

Might change once MWO2 hits ... somewhere in the future ... if at all. So better not waste your energy and general joy of play on this matter.

Edited by AnAnachronismAlive, 07 August 2024 - 10:11 PM.


#7 Saved By The Bell

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Posted 08 August 2024 - 03:49 AM

Because it ll be 24 gauss adders.

#8 Stewbawl

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Posted 08 August 2024 - 04:51 AM

Warthunder handles this in an interesting way that i like.

you set your dropdeck of planes (or tanks, or boats depending on mode). then you que for a match. then once the map is selected and you load in, you select which plane in your dropdeck to pilot.

Mechwarrior is already set up for this with faction play. there isn't a reason they couldn't add the dropdeck to quick play and let you choose between your mechs in your dropdeck. you'd just only get to do one of them in quick play opposed to all 4 in faction.

it won't happen, but we can dream.

#9 Quicksilver Aberration

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Posted 08 August 2024 - 07:00 AM

View PostAnAnachronismAlive, on 07 August 2024 - 10:09 PM, said:

Forces players to think about new strategies / approaches and not just go for the comfortable / beneficial option all the time.

It really doesn't, it just makes mid-range the best option to take because you don't know what map you'll land on. There isn't really any counter play when you can't plan your choices ahead of the map getting picked. It also undermines one of the whole points of niche mechs that may be suited to only one style of play.

We won't get it because it's an engineering change to make happen but yes the fact you can't pick your mech after map selection like old school Mechwarriors is just dumb.



Also the idea of PUGs being strategic is pretty funny. Almost all the opening moves of PUGs involves giving up the strongest parts of maps.

Edited by Quicksilver Aberration, 08 August 2024 - 07:06 AM.


#10 IDGAFF

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Posted 08 August 2024 - 06:12 PM

Mid range is the go to build for pretty much every map, and every mode. Yes, long range works. What suffers are the brawl builds. More so, the slow brawl builds. These builds can work even on maps like Polar Highlands. The keys to this being successful, is 1: a team that will push, either offensivly, or counter push as a team! When the fighting get close, this is when your brawliness will shine. The main key to being in a brawly mech on a large map, is PATIENCE! Now only if I could follow my own advice, every time...





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