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8V8 Quick Play Weekend Event


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#121 solarmus

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Posted 17 August 2024 - 01:34 PM

View PostTiy0s, on 17 August 2024 - 12:26 PM, said:

We’ll have to see. The event queue system has its drawbacks as well. It’s interesting because while this forum thread is mostly against 8v8, but almost every community discord server I’m in is generally for 8v8. I’d say there are probably more people on all of those servers than we see active on the forums. I don’t think I’ve seen feedback this ranged in a long time.



I'd bet a large (probably largest) portion of QP players don't post in either, especially on a weekend.

#122 TheMadTypist

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Posted 17 August 2024 - 01:59 PM

Hi. Left a long time ago and came back more recently, enjoyed the game again. However, this event is not fun, and forcing it into the general queue is not cool. Use the event queue if your circle of discord buddies wants this, don't force it on everyone.

#123 CFC Conky

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Posted 17 August 2024 - 02:23 PM

Perhaps this weekend should have been called the '8x8 Git Gud event', or the '8v8 Farm the Lower Tiers event'.

Good hunting,
CFC Conky

#124 Kalamar Sinn

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Posted 17 August 2024 - 02:33 PM

I hate the 8x8, can't wait for it to end. IF it became the norm I would quit playing for sure.

#125 Kalamar Sinn

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Posted 17 August 2024 - 02:40 PM

Again, I've played MWO just about every day for the last 3 years, for the love of god, end this event early, I beg you. It's just not fun, leave it at that and don't ask more, just accept that 8x8 isn't a good idea and move on.

#126 vet123

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Posted 17 August 2024 - 02:51 PM

View PostKalamar Sinn, on 17 August 2024 - 02:40 PM, said:

Again, I've played MWO just about every day for the last 3 years, for the love of god, end this event early, I beg you. It's just not fun, leave it at that and don't ask more, just accept that 8x8 isn't a good idea and move on.



Sucks when the thing you've come to rely on for entertainment suddenly becomes not fun any more.

#127 sunm

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Posted 17 August 2024 - 02:53 PM

well, I was hoping to ask if 8v8 could be the new norm.
Quickplay is actually quick love that instant action short match and repeat.
it was also easier to coordinate drops, teams actually worked together and sacrificed there own armor if it meant winning.

I guess this game is just too old and set in its ways.

Just keep it positive, and know that the ones enjoying your work aren't in the comments we're too busy playing the game.

#128 Skipmagnet

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Posted 17 August 2024 - 03:06 PM

Why the devs even give lip-service to caring about solo players at this point is beyond me. Just make the game groups only at this point and be done with it.

#129 smokefield

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Posted 17 August 2024 - 03:20 PM

this event showed clearly the weakness of this game. it is a team game, but people play it solo. and in 8v8 you cannot hide behind numbers like in 12v12. it is team play or lose. so those that complain now you can really know 2 things for sure:
1. they are not a team player
2. generally are those people not sharing armour, and hide behind to do some damage.

if in 12v12 you can really hide your lack of skill or team play, here it is much harder. just a skill issue...

#130 Tiy0s

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Posted 17 August 2024 - 03:20 PM

Well, while I do plan on trying out more things to test 8v8in the future I will keep it to event queue.

#131 VaelophisNyx

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Posted 17 August 2024 - 03:28 PM

Thing to remember is Faster Matches are not what draw people to MWO
it was the rare, RARE example where this type of game had matches that don't end in under 5 minutes reliably, where engagements aren't literally instant death on one end or the other. Then came the new weapons and their general lack of balance. Followed by the mount-bloated mechs that can boat far too much. That pushed TTK far too low and match times too low as well. And then we've got this ""event"" showing that your desired dev direction is the complete opposite of what made the game fun, what drew in a lot of players. If 8v8 and snap-action combat become the norm, don't be surprised when the player count plummets even more. I'd certainly be one of those that give up and find somewhere else to spend my money and time.

and I know folk go on and on about how long queue times can be. But my argument against that is "Be Patient" :/
Patience is lostech, apparently, these days.

Edited by VaelophisNyx, 17 August 2024 - 03:28 PM.


#132 Mechstomp

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Posted 17 August 2024 - 03:32 PM

View Postsmokefield, on 17 August 2024 - 03:20 PM, said:

this event showed clearly the weakness of this game. it is a team game, but people play it solo. and in 8v8 you cannot hide behind numbers like in 12v12. it is team play or lose. so those that complain now you can really know 2 things for sure:
1. they are not a team player
2. generally are those people not sharing armour, and hide behind to do some damage.

if in 12v12 you can really hide your lack of skill or team play, here it is much harder. just a skill issue...


I guess those of us on the lower end of the skill range should just uninstall then?

#133 VaelophisNyx

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Posted 17 August 2024 - 03:35 PM

View PostMechstomp, on 17 August 2024 - 03:32 PM, said:


I guess those of us on the lower end of the skill range should just uninstall then?


Everyone above PR 3 just seems to think everyone below them exists to be farmed for damage/PR; a lot of them might agree with you without realizing that'd kill the game

#134 Quicksilver Aberration

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Posted 17 August 2024 - 03:43 PM

View PostVaelophisNyx, on 17 August 2024 - 03:28 PM, said:

Then came the new weapons and their general lack of balance.

Wat, the only new weapon that you could probably say that for is BLC and that still wasn't anything better than Clan laser vomit. HAGs were problematic but where it's settled hasn't been that dramatic.

View PostVaelophisNyx, on 17 August 2024 - 03:28 PM, said:

And then we've got this ""event"" showing that your desired dev direction is the complete opposite of what made the game fun, what drew in a lot of players.

This is you assuming.....a lot about what drew people in

Edited by Quicksilver Aberration, 17 August 2024 - 03:57 PM.


#135 BlueDevilspawn

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Posted 17 August 2024 - 03:56 PM

Someone pointed out that losing a player to a DC or AFK deprives you of a larger percentage of the team.

I'll take that thought further. It's already been pointed out that 8v8 gives each person more agency in the match. This means that it will expose one's lack of contributions far more starkly than in a 12v12. Your weakness hit that much harder. Sniper is less of a meta given the pace and lack of armor to second-line behind, and so once that is out of the picture, then what is left to blame one's lack of performance on?

Objectively 8v8 is better for the performance of the game, quite literally in match time and frame just to name a couple (there are more). I would pose that the above points would even more greatly drop the tiering of players over time so that those who can't hack it will have fewer matches against higher level players. This could be a reshuffling akin to changing the old tier bar from "experience" to matchscore/psr.

But, we'll see. I'd say more data is needed particularly around limiting group size and tonnage. Though, as an aside, I'll take a competent light pilot any day over a bumbling assault guy who yolos into a firing line.

#136 VaelophisNyx

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Posted 17 August 2024 - 04:15 PM

8v8 provides too much for any one person to shoulder imo. Too much pressure. 12v12 was better, and will be better as long as there are enough players to fill out a 12v12. You shouldn't have to skill-gate the entire game so the top 5% of players feel nice verbally abusing the bottom 95%

View PostQuicksilver Aberration, on 17 August 2024 - 03:43 PM, said:

Wat, the only new weapon that you could probably say that for is BLC and that still wasn't anything better than Clan laser vomit. HAGs were problematic but where it's settled hasn't been that dramatic

HAGs are a problem, and will be as long as they remain pinpointable at all. They need MRM balance (IE: heavy spread) to be fair to ever be faced down by
BLCs are a bit cracked I'll admit, but they're excessively hot.
APG/MagS are just cancerous when boated...and its funny that they added a light that can boat them quite efficiently

C-Beam is neat but an underperformer for sure, but that's an extension of alpha damage being insane right now anyway; facetime doesn't exist in any meaningful capacity.

#137 Quicksilver Aberration

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Posted 17 August 2024 - 04:31 PM

View PostVaelophisNyx, on 17 August 2024 - 04:15 PM, said:

APG/MagS are just cancerous when boated...and its funny that they added a light that can boat them quite efficiently

APG/Magshot are nice but they are hardly OP because assaults can't boat them. Assaults are still the best way to win games or people wouldn't be complaining about tonnage imbalance between teams in 8v8 being a problem. You can't have it both ways, you can't say that tonnage imbalance is a problem and lights with APG are OP because they aren't.

HAGs also aren't pinpoint, they are burst no different than ACs AND have splash so try not standing still if you are still taking all shots to the face, or stop feeding in an assault. There's a reason HAGs are less useful in tier 1 play other than for farming damage numbers (which does not mean effective damage).

#138 VaelophisNyx

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Posted 17 August 2024 - 04:40 PM

It can in fact be both actually.

HAGs have basically no spread after several undeserved buffs, and their "burst" time is absurdly short. They're basically pinpoint and people denying it are delusional

Overall this 8v8 thing seems to be widely disliked, except some ethereal discord servers that one dev claims like it, and a bunch of PR1 players who really seem to hate anyone who isn't a top-end player. Its a train wreck and shouldn't be allowed to go on for the full duration.

Edited by VaelophisNyx, 17 August 2024 - 04:41 PM.


#139 Dubious Squirrel

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Posted 17 August 2024 - 04:44 PM

I like this much better than normal 12v12. The wait times are shorter, the games are much more snappy. It feels like you have a better chance to make an impact. If there's a vote going, I'd like to keep it.

#140 Quicksilver Aberration

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Posted 17 August 2024 - 04:45 PM

View PostVaelophisNyx, on 17 August 2024 - 04:40 PM, said:

It can in fact be both actually.

HAGs have basically no spread after several undeserved buffs, and their "burst" time is absurdly short. They're basically pinpoint and people denying it are delusional

Their burst duration is no different than Clan ACs, and if they are pinpoint why do so many people miss with them and why wouldn't we see them more in upper tiers? Unless....they aren't as good as you think against people that aren't just standing still out in the open.





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