#1
Posted 06 September 2024 - 05:17 PM
#2
Posted 06 September 2024 - 07:42 PM
Mokyu, on 06 September 2024 - 05:17 PM, said:
Mokyu, on 06 September 2024 - 05:17 PM, said:
I guess that the majority of the MWO players is here to shoot other 'Mechs, not to stand in some blinking square.
But everything is not lost: Play the game as you like it and let the PSR do its job. Eventually, you will end up in the Tier that is the most appropriate for you, i.e. in the Tier filled with the players who think that standing still in some empty remote corner of the map is what MechWarrior game should be about.
#3
Posted 06 September 2024 - 08:18 PM
Conquest does have a bonus on C-Bills reward though, so just vote for it, everyone just plays it almost the same way they do Skirmish anyway, and the game mode does lend to giving lights stuff to do.
#4
Posted 06 September 2024 - 08:29 PM
Mokyu, on 06 September 2024 - 05:17 PM, said:
Ending the game quickly by capping in QP Assault does not do much of anything. Now starting the cap to force the other team to make a decision or split up is a valid tactic but capping just to cap to win the game is just about meaningless in a game that is about shooting mechs. Now, if it was in FP and the faction/team is looking at winning more games than the reds to move the chess pieces (planets), that would be possible strategy to utilize though difficult to do with ejects and respawns, etc.
Essentially, you have missed the whole point of the game, shoot mechs.
#5
Posted 06 September 2024 - 08:32 PM
#6
Posted 07 September 2024 - 03:22 AM
Edited by RockmachinE, 07 September 2024 - 03:29 AM.
#7
Posted 07 September 2024 - 03:44 AM
This is what happens when you win conquest only by capturing bases.
2:50 of capturing for 100 score, that 0 damage assist gives you more credits than playing objectives.
Edited by torsie, 07 September 2024 - 03:47 AM.
#8
Posted 07 September 2024 - 05:47 AM
hell i wouldn't mind at all if the objectives were more important than they are. anything is better than skirmish.
#9
Posted 07 September 2024 - 06:47 AM
#10
Posted 07 September 2024 - 11:50 AM
#11
Posted 07 September 2024 - 12:56 PM
#12
Posted 07 September 2024 - 04:34 PM
#13
Posted 07 September 2024 - 05:33 PM
Just for the lol factor.
#14
Posted 07 September 2024 - 06:02 PM
Novakaine, on 07 September 2024 - 05:33 PM, said:
Just for the lol factor.
"Oh lol we lost again". Or "oh lol why did that assault have <100 damage and match score"?
Both hilariously good fun for the rest of the team in a team based shooter.
#15
Posted 07 September 2024 - 06:53 PM
Edited by LordNothing, 07 September 2024 - 06:53 PM.
#16
Posted 07 September 2024 - 07:57 PM
martian, on 06 September 2024 - 07:42 PM, said:
I am going to tell you the big secret: Those objectives are just auxiliary devices that are in the game just to break stalemates, end the game quickly in case of some problem or just to force both teams to fight.
Yep, treat all modes that are not skirmish as skirmish + optional win condition. People just want to shoot other mechs in the face.
#17
Posted 08 September 2024 - 09:16 AM
Bottom line, MWO is too superficial for players to ever commit to defense. Was clear in 2012.
Can't speak for programming, but the mechanical solutions are straightforward. These are just two possibilities:
- Base cap speed equals X divided by enemy units remaining. Adjust X from current value as necessary.
- Base cap progress is limited to 50% until half of the enemy force has been eliminated.
#18
Posted 08 September 2024 - 05:58 PM
domination is really good at punishing inactive players who dont do the objective. so nothing need be done there. i can also imagine reducing cap time greatly in conquest to put more emphasis on fighting over the cap points and less on standing in squares. pretty much just run through and no need to linger unless the enemy tries to take it from you (the end result of that is combat so thats still a good thing). the emphasis should be on controlling territory and if the location is uncontested i dont see any reason to wait 30 seconds.
#19
Posted 09 September 2024 - 09:23 AM
Nobody is saying you cannot take your mech and shoot at other mechs. We are just saying that something other than a continuous deathmatch creates more strategy and teamwork and can be far more rewarding and engaging.
#20
Posted 09 September 2024 - 09:29 AM
Meep Meep, on 07 September 2024 - 07:57 PM, said:
Yep, treat all modes that are not skirmish as skirmish + optional win condition. People just want to shoot other mechs in the face.
I almost always encounter a couple victories in every session where the game is won in assault or conquest by the victory conditions other than destruction of the opposing force. I can't count how many times I have begged a light to go and take some random shots at the mechs capping our base in assault or to focus on conquest only to lose to those conditions WITH MORE MECHS REMAINING. Just this weekend when our base began being capped I asked one of the lights to take a look when one player started ranting about "not giving in to psychology!!!" As our impeding loss became more and more certain he strangely had nothing to say about "not giving in to psychology."
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