Thinking about MPL builds, I find that I'm not seeing the problem with them for Lights like the Grinner, or to fill in extra heat capacity. However, some builds that used to be better in the past are harder to make work today. But that's not necessarily the weapon, per se.
Consider my Thunderbolt 5SS. It's quirked for wubs, it's built for wubs, MPLs used to be its bread and butter. But it feels like an uphill battle to use it in today's meta. Now, feelings aren't numbers, and we shouldn't treat them like they are; however, I just returned to the game, last year-ish, from a long hiatus, which gives me a different perspective. I didn't experience all of the gradual changes that happened while I was gone, and the difference seems to be pronounced enough that I'm confident the build's performance has dropped off. The question is, why?
Some off-the-cuff logic gives me some probable culprits: relative weapon buffs, new weapons, buffs to other 'mechs, and game mechanical changes that impact the meta. Weapon buffs are always in flux, but MPLs have been tuned a bit here and there; particularly, they've been tuned after the introduction of the newer timeline weapons. It's possible more tuning needs to be done, but I don't see a smoking gun here. Ditto for other 'mechs; my old ThunderWubby wasn't being eclipsed by new 'mechs or weapons, it just didn't seem to be lasting as long in combat. Hmm, are my other Thunderbolts having that problem?
Kind of yeah, they are. Not to the point of being broken! I still play my Thunderbolts, and I have a lot of fun with a variety of builds - but compared to Back in the Day? During Faction Warfare, people used to
leg Thunderbolts like a Light, because the chassis' blocky hit boxes spread damage so well. I once walked through an entire enemy team on Terra Therma, and then turned around for another pass: my guildie's disgusted "how are you still alive?" is one of my most cherished memories in MWO. Nobody does that any more; the amount of firepower being slung around on the modern battlefield makes it unnecessary.
So I think that's it. Balance is a web, not a slider, and a lot of things go into weapon performance on the field. Are MPLs underpowered? Eh, I dunno; I don't have an opinion on that, really. Nor is this a "Buff Thunderbolts" post; I might wish they had armor quirks instead of
Machine Gun Farm structure, but I'm not arguing for a change. The purpose of this rabbit-hole is to demonstrate how a simple balance question can have a non-intuitive answer. As a final example, why not "just" reduce weapon damage across the board to increase time to kill? Remember the feedback thread from the last Event Queue, with 8v8? A lot of complaints centered around how slow brawlers like the Atlas were over-tuned - because for 8v8, they are. Nothing is simple here, and a certain degree of agnosticism is warranted.
Edited by Void Angel, 12 October 2024 - 07:44 AM.