- Brawl is incredibly strong right now, period. That does NOT mean you get to waltz into the open against a firing line relying on 5/8/5 movement (lol) to dodge fire because a FPS relies on shooter skill rather than dice, but if you path correctly and play patiently (whether you're a Scaleshot or a AS7-S) you'll do fine. If you position poorly, you die, same as any other mech or playstyle, including sniper.
- Lock-ons are weak? Cauldron only caters to one playstyle? I love this argument. Let's go through all the patch notes from the past year and see ALL the lock-on ecosystem BUFFS that were put in place.
- ECM (Clan and IS) bubbles overall nerfed
- ECM (Clan and IS) lock time nerfed
- Clan ECM skill nodes nerfed
- Mechs with sensor range quirks are far more prevalent and serve as effective spotters
- Radar deprivation skill nodes nerfed twice
- BAP tonnage reduction to be easier to mount
- Command console/ASP sensor range capability added, better detection and spotting
- Plasma cannon added (ppc effects) to cancel ECM mechs
- edit: We added Thunderbolts, which are the fastest lock-ons and are essentially aimbot AC5s
Edited by BlueDevilspawn, 24 October 2024 - 10:59 AM.