Nah. Map voting is a very cool feature. It is perfect actually. And it is fun. You can't even see the votes unless you vote. Progressive multipliers promote the marginalized to get a say too. How cool is that.
And it is like one more chance to align the map to your mech build. If it does not happen - so be it - you have to challenge yourself and grow. You cant just sit in your comfort bubble.
One correction I do see, Is that there should be less bias in rotations. All maps should run. Equally. All modes should run. And, if you do get a batch of snipers, lets say from 7pm - 9pm, for some reason, and they just keep voting for the same map over and over - the question arises. "Why is there the same map popping up for vote over and over??" This should not be happening!
Tech code wise. Maps can be classified on the back end. Sniper friendly, brawl friendly etc. The system could then use that classification to detect a statistical voting anomaly, and will trigger an adjustment to the rotation. Adjustment will counter the "temporary majority sniper group" that have coincidentally gathered from 7pm-9pm, and keeps voting for sniper maps. Same goes for excessive, brawling maps, nascar inducing maps, LRM fest fields etc.
Edited by Strelok7, Yesterday, 03:29 PM.