Huh, C-ERPPC heat buff. That's pretty unexpected. Now if only it can get some velocity buff to at least bump it to 1800.
Linebacker getting ammo quirks, wowzers. Someone finally took notice of its issue of not having free tonnage because cXL 400 is just that heavy, now it gets to actually play as a heavy pretending to be a medium without being too gimped as before.
Why can't the Assassin or Vulcan gets as much/more quirks as the Vindicator does then?
There's still a lot of underpowered stuff in this game just sitting around.
Black Lanner changes, really a bunch of whatever, generally a buff but nothing game changing.
Same deal with the Banshee.
King Crab (on all vars) and Kodiak (only on the 3) agility buff because someone realized assaults running larger XL engines with bad accel/decel and twist rate just feels awkward to play with how slippery moving can feel like due to the higher max speed, and how you can't track targets that well with the low twist speed.
Oh also the Trial DWF-B gets changed to C-AC5 instead of C-LB5 I guess.
MAD2C buffs, kind of a nerf to the D so it doesn't work as well with HAGs I guess but kind of deserved, seeing the same 2HAG30 2ERLL ECM all the time gets boring, at least it'll "only" be 2C-Gauss instead. Maybe those players would just jump over to the NTG-H bandwagon.
The Kodiak changes are, well at least you'll see less of those 4C-UAC5 Kodiaks?
Oh also +100% thrust on a 100t JJ assault, cool.
Also KDK-5 being a better KDK-1 if you don't use missiles instead of just being some weirdly underquirked variant.
Specter buffed to be tankier (exchanging structure quirks for armor quirks) more general quirks over only specific weapon ones, MG ammo quirk with RoF buff too, suppose you can squeeze in 2 large lasers just fine on it now, even run stealth armor
like this without being underquirked/pigeon holed into pulse lasers as before.
Oh and some wing kits buff I guess.
The Grand Summoner is eeeh whatever, finally another fast heavy omni that has both the clan-endo and clan-ff armor right? Even a variant with MASC. Regrettably at the cost of the original's notably large +structure quirks and jump jets but hey, you can finally stick in more weapons and stuff on it and it gets some armor quirks instead.
The P variant seems like a wannabe Orion-2C with its eHSL+1, but the engine weight isn't really going to let you squeeze that much weight for the ballistic hardpoints at the same time, or squeeze in as much cDHS.
The B is just like the regular Summoner-B minus the jump jets! this time with ATM and spread quirks, seems like it'll be the go to probably, just because of the +atm range pushing the 500m (the 2 damage per missile range) damage bracket into like 575m without skills on top of velo quirks. Not having JJs on its own sucks though, as JJs+LRM with T.Decay combo can be decent for damage farming.
The C is UAC variant, your usual ballistic variant with -40% jam, more than the Orion IIC-C's 25% I guess, also a bunch of cooldown and velocity quirks.
And the T or the Talon is uhh, 8 ballistic hardpoints, MASC, 2 energy hardpoints? Kind of a head scratcher.
Oh and I guess they introduced Improved JJs now with the E pods for this thing. Wonder how much improved it is.
kalashnikity, on 04 October 2024 - 07:58 AM, said:
Indeed, I would rather streaks targets legs more on a light, this appears to be geared towards making streaks more viable vs bigger mechs. Still, looks like a realistic change, and mechs like Piranha don't have much torso anyways. .
Most lights have as much ST armor+structure as they do legs, prioritizing ST hits would also mean the missiles would fly higher and not hit cover/ground as much thanks to the jank direct trajectory of them, not to mention instagibbing IS XLs, going for the STs over legs/arms is fine, still generally a buff even if it's more "twistable damage" since again, direct trajectory means you can guarantee them to hit the arms in some cases (though this is still preferable to the current's leg tracking shots hitting the ground and doing zero damage instead).
Edited by Ttly, 04 October 2024 - 01:54 PM.