Bassault, on 06 December 2024 - 01:31 PM, said:
Well you see it actually is in reality, because I've played a lot more than you have and I'm a lot better than you are, I know what I'm talking about. You have no valid reason to dismiss my statements about how to brawl. You obviously don't nascar in the open, you walk through cover, it isn't rocket science. I see brawlers in every match, I don't know what game you're playing.
Brawling isn't
dead by any means -- there's a number of machines and pilots who, especially coordinated, can be extremely nasty to fight against with a PUG. The Scaleshot, the Warthog, the Flea, the Warlord, the Scorch, and so on are all examples of 'mechs that can take a 360m or under base optimal and make it work.
But they are vastly,
vastly outnumbered by the number of machines and groups that can and do stick some ERLLs or whatever on and then fort up somewhere. Even in pure PUG v. PUG fights, you're much more likely to be able to put together a sniper group out of your randos than you can a good brawl push.
It is quite simply easier and less stressful to play, and you get huge amounts of map control if you can win or significantly contest a long range matchup. This has been especially true ever since HAGs dropped and dramatically boosted long range alphas, but that was just an amplification of a pre-existing situation.
Bassault, on 06 December 2024 - 01:37 PM, said:
So what about applying this to the opposite then? You are saying I think brawling is easy if you tried but really I'm some super genius and it's actually super hard for the average person. So with that idea in mind, what about things I find harder, like sniping? Every time I try to snipe I want to tear my hairs out of my head. Poptarter at 8' o clock permanently shooting my back, I'm too slow to NASCAR, I try to shoot the poptarter, the enemy NASCAR light horde tears me to pieces, I'm being shot from 4 different angles before I inevitably die 500m away from spawn. THAT is hard, to survive the spawn coin toss with a low dps mech. Even if I escape spawn and get into a good position, I have to aim far better than anyone else and I have to make sure I'm not sitting and doing nothing while my team dies off screen. To me, that is far more difficult than queueing up in the 1E or the Warlord and holding W (through cover of course) until I find an enemy, clobber 2-3 people and then clean up or watch my team snowball through the rest of the enemy.
The funniest thing about this post is the complete lack of consideration given to playing anything lighter than, like, a Stalker.
Edited by foamyesque, 10 December 2024 - 03:03 AM.