Mechwarrior 5: Clans Launch Day
#21
Posted 17 October 2024 - 12:24 AM
#22
Posted 17 October 2024 - 12:57 AM
But without DLSS or XeSS or DXSR, only FSR? Seriously? In 2024 and just after the launch of Windows 24H2?
I can't believe it.
#23
Posted 17 October 2024 - 01:36 AM
Timberjac, on 17 October 2024 - 12:57 AM, said:
Well, I can choose DLSS and FSR. For Intels XeSS I cannot speak.
Aff, MW5 Clans is fun. I just started invading Turtle Bay - that mission felt like being on a shooting gallery, just as it should be.
In the beginning however, there was a sound issue in the training ground and some hard drops in FPS.
#24
Posted 17 October 2024 - 02:57 AM
#25
Posted 17 October 2024 - 03:30 AM
#26
Posted 17 October 2024 - 04:34 AM
LowLevelFatalError [File:D:\Projects\Kelpie\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 437]
Shader compilation failures are Fatal.
Crash in runnable thread Background Worker #2
Thats all I've seen from the game...
Has anyone faced this problem and found a workaround?
#27
Posted 17 October 2024 - 06:46 AM
#28
Posted 17 October 2024 - 08:36 AM
I always loved to have MechWarrior music play in the background while playing the tabletop or just listen to it while takeing the bus or train.
#29
Posted 17 October 2024 - 09:06 AM
#30
Posted 17 October 2024 - 09:37 AM
Solomon Birch, on 17 October 2024 - 02:57 AM, said:
Did you get relatively close to the bay and put your crosshairs on it? That made them do it for me. If not, they refused or the option was greyed out.
#31
Posted 17 October 2024 - 09:59 AM
LilMissWiz, on 17 October 2024 - 09:06 AM, said:
I do not think that lackluster describes my feelings exactly but I deem some QOL work needs to be done - saving and loading customized Mechs. For the inventory / customization...why, PGI, did you not simply use the MWO style?
Else I am having a blast with MW5 Clans. Neg, make it two blasts.
#32
Posted 17 October 2024 - 10:01 AM
#33
Posted 17 October 2024 - 10:14 AM
#35
Posted 17 October 2024 - 01:28 PM
Oriffel, on 17 October 2024 - 09:37 AM, said:
We were all in the middle of the four bays. The option on two of my starmates was greyed out (actually redded out). I'm sure it will get patched, just giving first impressions.
#36
Posted 17 October 2024 - 08:39 PM
LilMissWiz, on 17 October 2024 - 09:06 AM, said:
The Mech lab is not bad, but they do have to work on the interface, since it is difficult to navigate, especially when you unlock and equip Omni Pods. Also the Science Lab needs a UI overhaul too.
#37
Posted 18 October 2024 - 03:58 AM
FuriousBullets, on 17 October 2024 - 10:14 AM, said:
There won't ever be an MWO2 and there's so many reasons for it, which is unfortunate. Hopefully whatever we get next(a PVP-including game) is worth it since it will surely drive the final nail into MWOs coffin.
#38
Posted 18 October 2024 - 04:21 AM
I am left handed, so my mouse is on the left. and I use the number pad for movement.
By taking away the ability to remove certain keystrokes it [the patch] all but rendered my piloting skills useless.
They need to revert the KBM patch by giving us back control on how we play the game.
Why in the hell would they remove that anyway, for any reason? it makes no sense.
#39
Posted 18 October 2024 - 04:34 AM
I could not get over 45fps on the lowest settings, all upscalings tried, fresh drivers etc.
I got similar fps on medium and 25fps on max settings.
I have over the recommended specs:
i7-12700, 3070ti, 32gb ram, SSD
I dont want to leave a negative review on steam as i really want to play this game and hope it will improve
But this is frustrating i was looking forward to it a lot
#40
Posted 18 October 2024 - 09:19 AM
Probably I'll buy an equivalent of the Jumpship Edition, with (I hope) all released content until then on Steam.
I still need to fill up the missing DLC's on the Mercenaries (btw, if I could use the EGS-hardwired Interstellar Expeditions camo from that pre-order copy I have)...
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