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Mechwarrior 5: Clans - Hotfix #1 Patch Notes


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#1 InnerSphereNews

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Posted Today, 09:43 AM



MECHWARRIOR 5: CLANS - HOTFIX #1 PATCH NOTES


Greeting MechWarriors!

We hope you are enjoying your experience so far with MechWarrior 5: Clans! A hotfix just went live, and here are the details in what was included. We're already hard at work on Hotfix #2, so please keep sending us your feedback, we're watching and listening!

Thank you for your support, and now back to the Invasion!

-MechWarrior 5: Clans Team

PATCH NOTES


CO-OP
  • Fixed a Co-op issue where clients could not see the Gazelle in 'Inspection Duty'
  • Fixed an issue for clients where the Leopard and Union Dropships would not animate in ‘Inspection Duty’
  • Fixed issues for clients where doors would not replicate properly in various missions
  • Fixed Co-op issues where capture circles would be present before or after objectives in various mission
  • Fixed a Co-op issue where clients would see an extra Union Dropship in 'Heir to the Dragon'
  • Fixed a client issue where the garage scanning was not being replicated in ‘Pacification’
  • Fixed a client issue where the Dropship takeoff would not replicate in ‘Pirate’s Bay’
  • Fixed a Co-op issue where the Gazelle would not replicate properly for clients in ‘No Holds Barred’
  • Fixed several issues with the HUD command panel for clients

CAMPAIGN MISSIONS
  • Replaced the Hero Griffin GRF-1E from ‘Baiting the Hook’
  • Cleaned up the final objectives and extraction icon in ‘Combat Patrol’
  • Fixed instances where allies can get stuck outside the gate in ‘Pirate’s Bay’

CONSOLES
  • XSX XSS Memory Improvements
  • Fixed issues with unlocking several trophies on PS5
  • Fixed a console progression blocker in the mission ‘A World on Fire’

VFX
  • Adjusted the giant explosion in 'Touchdown'
  • Improved the explosion effect at the end of ‘Trial of Position’
  • Added additional water effects on bridges in several missions

AUDIO
  • Improved and adjusted many of Mia’s Banter dialogue
  • Improved Mia’s dialogue quality in the first Huntress mission
  • Added a mission Jayden line in ‘No Stone Unturned’
  • Fixed bugs where the overheat SFX would not always play
  • Removed a characters incorrect banter dialogue lines

GAMEPLAY
  • Fixed a bug where the target box would go missing when overheating and going into the Battlegrid
  • Fixed a bug where night vision carried over to the following mission
  • Adjusted AI so they can better execute repair bay orders
  • Fixed a bug where unlocked melee weapons could not be equipped to hand actuators
  • Fixed an issue where sometimes after using a repair bay the users HUD will disappear
  • Improved Mechbay warning and error messages
  • Improved collision on some tree assets

UI
  • Fixed a bug in the Marketplace where controller users could not navigate the Sell menu
  • Fixed instances where restricted equipment could be selectable
  • Added a warning prompt when attempting to sell all 'Mechs
  • Fixed cut off icons in the splash screen
  • Adjusted the settings menu so users are unable to unbind primary KBM input actions
  • Fixed a bug where the ESC key would no longer function
  • Fixed a bug where you are able to interact with elements under the Private Policy/EULA pop-ups
  • Fixed flickering in the notifications menu when interacting and scrolling
  • Fixed controller Icons when using a PS5 Controller

PERFORMANCE
  • Improved performance/framerate with cockpit view in many levels
  • Improved performance in Mission Central
  • Reduced hitching in loading screens

CINEMATICS
  • Improved Yuichi’s hair in ‘A Cause Worth Fighting For’
  • Adjusted the length of the cinematic 'No Matter the Cost'

LOCALIZATION
  • Adjusted the Timber Wolf notification in Japanese











#2 FuriousBullets

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Posted Today, 10:16 AM

I wish you guys would put this amount of effort into MWO or make MWO2 next <3

#3 BMKA

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Posted Today, 10:34 AM

ty guys, keep up the good work

#4 ENOVA

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Posted Today, 11:07 AM

Thank you for the gaame. What is the best way to send reports?

#5 IronClaws

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Posted Today, 11:20 AM

I have not noticed any of these problems yet, but I am glad they are fixed. The main concern I have about the game, though, is replayability. I did play through MW1, MW2 and Ghost Bear's Legacy a few times though, but back then there were not as many options for MECH games. At some point, I would like to see PGI do a MW5 Mercs 2 and upgrade Mercs with Unreal 5, advance the timeline so the mercs are fighting with the Clans on the front line and give it the cinematic treatment.

Edited by IronClaws, Today, 11:20 AM.


#6 Meep Meep

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Posted Today, 12:02 PM

View PostFuriousBullets, on 17 October 2024 - 10:16 AM, said:

I wish you guys would put this amount of effort into MWO or make MWO2 next <3


Given how quickly this was pushed out I'm going to assume this was already finished work that didn't make it to the already distributed game files for launch day. It's common. As to mwo sorry its maintenance mode other than ports of mechs from mw5 or balance from Cauldron and maybe a new map once in a while. Mwo2 is supposedly on the horizon after they finalize mw5 clans but its going to be a different pvp game than mwo. Rumors are smaller teams but more objective type of play like a pvp mw5. But thats just the barest of rumors.

#7 The Chancelor

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Posted Today, 12:05 PM

Thanks for the fix and now back to work on mwo 2 ^^

#8 IronClaws

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Posted Today, 03:03 PM

One minor complaint though. When certain characters are piloting their Mechs, please change their background so they are in a cockpit with their neural helmets and not just standing in the situation room of the warship still.

#9 Ronbo

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Posted Today, 04:07 PM

Loaded it last night and started game. Noticed that using mouse was random trying to select buttons on screen. this translated to the commands in game. Got the patch today before i could even start, so tried twice. still the random mouse commands in the HUD. this makes it more difficult to get through the damn training missions. trying to get the right command while it randomly doesnt work and get killed. I also updated my Geforce 1660 super, so no different in mouse HUD performance. DId notice that cinematic the summoner would disappear. Once in mission came back. Had no issue before patch.

#10 Muz0079

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Posted Today, 04:29 PM

Dunno if anyone has mentioned it yet but custom keybinds arent saving on exit of the game. When you load it back up then theyve all gone back to default.

#11 simon1812

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Posted Today, 06:38 PM

View PostFuriousBullets, on 17 October 2024 - 10:16 AM, said:

I wish you guys would put this amount of effort into MWO or make MWO2 next <3


this





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