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Mechwarrior 5: Clans - Hotfix #1 Patch Notes


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#1 InnerSphereNews

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Posted 17 October 2024 - 09:43 AM



MECHWARRIOR 5: CLANS - HOTFIX #1 PATCH NOTES


Greeting MechWarriors!

We hope you are enjoying your experience so far with MechWarrior 5: Clans! A hotfix just went live, and here are the details in what was included. We're already hard at work on Hotfix #2, so please keep sending us your feedback, we're watching and listening!

Thank you for your support, and now back to the Invasion!

-MechWarrior 5: Clans Team

PATCH NOTES


CO-OP
  • Fixed a Co-op issue where clients could not see the Gazelle in 'Inspection Duty'
  • Fixed an issue for clients where the Leopard and Union Dropships would not animate in ‘Inspection Duty’
  • Fixed issues for clients where doors would not replicate properly in various missions
  • Fixed Co-op issues where capture circles would be present before or after objectives in various mission
  • Fixed a Co-op issue where clients would see an extra Union Dropship in 'Heir to the Dragon'
  • Fixed a client issue where the garage scanning was not being replicated in ‘Pacification’
  • Fixed a client issue where the Dropship takeoff would not replicate in ‘Pirate’s Bay’
  • Fixed a Co-op issue where the Gazelle would not replicate properly for clients in ‘No Holds Barred’
  • Fixed several issues with the HUD command panel for clients

CAMPAIGN MISSIONS
  • Replaced the Hero Griffin GRF-1E from ‘Baiting the Hook’
  • Cleaned up the final objectives and extraction icon in ‘Combat Patrol’
  • Fixed instances where allies can get stuck outside the gate in ‘Pirate’s Bay’

CONSOLES
  • XSX XSS Memory Improvements
  • Fixed issues with unlocking several trophies on PS5
  • Fixed a console progression blocker in the mission ‘A World on Fire’

VFX
  • Adjusted the giant explosion in 'Touchdown'
  • Improved the explosion effect at the end of ‘Trial of Position’
  • Added additional water effects on bridges in several missions

AUDIO
  • Improved and adjusted many of Mia’s Banter dialogue
  • Improved Mia’s dialogue quality in the first Huntress mission
  • Added a mission Jayden line in ‘No Stone Unturned’
  • Fixed bugs where the overheat SFX would not always play
  • Removed a characters incorrect banter dialogue lines

GAMEPLAY
  • Fixed a bug where the target box would go missing when overheating and going into the Battlegrid
  • Fixed a bug where night vision carried over to the following mission
  • Adjusted AI so they can better execute repair bay orders
  • Fixed a bug where unlocked melee weapons could not be equipped to hand actuators
  • Fixed an issue where sometimes after using a repair bay the users HUD will disappear
  • Improved Mechbay warning and error messages
  • Improved collision on some tree assets

UI
  • Fixed a bug in the Marketplace where controller users could not navigate the Sell menu
  • Fixed instances where restricted equipment could be selectable
  • Added a warning prompt when attempting to sell all 'Mechs
  • Fixed cut off icons in the splash screen
  • Adjusted the settings menu so users are unable to unbind primary KBM input actions
  • Fixed a bug where the ESC key would no longer function
  • Fixed a bug where you are able to interact with elements under the Private Policy/EULA pop-ups
  • Fixed flickering in the notifications menu when interacting and scrolling
  • Fixed controller Icons when using a PS5 Controller

PERFORMANCE
  • Improved performance/framerate with cockpit view in many levels
  • Improved performance in Mission Central
  • Reduced hitching in loading screens

CINEMATICS
  • Improved Yuichi’s hair in ‘A Cause Worth Fighting For’
  • Adjusted the length of the cinematic 'No Matter the Cost'

LOCALIZATION
  • Adjusted the Timber Wolf notification in Japanese











#2 FuriousBullets

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Posted 17 October 2024 - 10:16 AM

I wish you guys would put this amount of effort into MWO or make MWO2 next <3

#3 BMKA

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Posted 17 October 2024 - 10:34 AM

ty guys, keep up the good work

#4 ENOVA

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Posted 17 October 2024 - 11:07 AM

Thank you for the gaame. What is the best way to send reports?

#5 IronClaws

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Posted 17 October 2024 - 11:20 AM

I have not noticed any of these problems yet, but I am glad they are fixed. The main concern I have about the game, though, is replayability. I did play through MW1, MW2 and Ghost Bear's Legacy a few times though, but back then there were not as many options for MECH games. At some point, I would like to see PGI do a MW5 Mercs 2 and upgrade Mercs with Unreal 5, advance the timeline so the mercs are fighting with the Clans on the front line and give it the cinematic treatment.

Edited by IronClaws, 17 October 2024 - 11:20 AM.


#6 Meep Meep

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Posted 17 October 2024 - 12:02 PM

View PostFuriousBullets, on 17 October 2024 - 10:16 AM, said:

I wish you guys would put this amount of effort into MWO or make MWO2 next <3


Given how quickly this was pushed out I'm going to assume this was already finished work that didn't make it to the already distributed game files for launch day. It's common. As to mwo sorry its maintenance mode other than ports of mechs from mw5 or balance from Cauldron and maybe a new map once in a while. Mwo2 is supposedly on the horizon after they finalize mw5 clans but its going to be a different pvp game than mwo. Rumors are smaller teams but more objective type of play like a pvp mw5. But thats just the barest of rumors.

#7 The Chancelor

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Posted 17 October 2024 - 12:05 PM

Thanks for the fix and now back to work on mwo 2 ^^

#8 IronClaws

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Posted 17 October 2024 - 03:03 PM

One minor complaint though. When certain characters are piloting their Mechs, please change their background so they are in a cockpit with their neural helmets and not just standing in the situation room of the warship still.

#9 Ronbo

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Posted 17 October 2024 - 04:07 PM

Loaded it last night and started game. Noticed that using mouse was random trying to select buttons on screen. this translated to the commands in game. Got the patch today before i could even start, so tried twice. still the random mouse commands in the HUD. this makes it more difficult to get through the damn training missions. trying to get the right command while it randomly doesnt work and get killed. I also updated my Geforce 1660 super, so no different in mouse HUD performance. DId notice that cinematic the summoner would disappear. Once in mission came back. Had no issue before patch.

#10 Muz0079

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Posted 17 October 2024 - 04:29 PM

Dunno if anyone has mentioned it yet but custom keybinds arent saving on exit of the game. When you load it back up then theyve all gone back to default.

#11 simon1812

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Posted 17 October 2024 - 06:38 PM

View PostFuriousBullets, on 17 October 2024 - 10:16 AM, said:

I wish you guys would put this amount of effort into MWO or make MWO2 next <3


this

#12 Ronbo

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Posted 17 October 2024 - 10:10 PM

Uploaded game to my Geforce RTX equipped laptop. Commands and menu work as advertised. Still scratching my head on my main PC setup.

BTW, where is the extra content in the collectors edition? Soundtrack, artwork, etc?

#13 BigHellkitty

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Posted 18 October 2024 - 01:59 AM

Just finished playing with some friends on the newest patch for almost 6 hours straight! The game ran way WAY better than before, in fact i actually didn't even think about the performance or frames at all except for some dropship dust particles making me lag, which is a good thing! We were playing crossplay across Steam, Xbox on PC, and Xbox series X.
The game has been really fun and a great experience. I think my only complaint so far is the mechlab being pretty slow to build in, and things are listed in ways that make it take longer to identify something than is needed. For example, i was looking for SSRM2's to throw on a mech and thought for some reason they weren't in the game or weren't available to pick up, but they were just on the upper row of the item selection row. I think it'd be a lot more organized if things were in an organized vertical list like in MWO or MW5M, rather than being huge horizontal squares. Selecting individual omnipods is also more complicated than it should be, given that my brother didn't even know it was possible to do, and i didn't notice until a few hours in.
As of now, we don't see any way to change which character the other players in the lobby can play as, which means they're stuck with whoever they're auto assigned upon joining my lobby. On top of this, if someone disconnects and loads back in, they're given a different character to control, which means they can't use the mech they were planning to use. The players who join the leaders lobby are also unable to change mechs out with any of the AI like the leader is able to, which would be nice to be able to do. On top of this, if a player is killed, they can't take control of any of the remaining AI players like the lobby leader is able to do when their mech is destroyed, this means when someones mech falls, they just have to watch everyone else have fun when there's a perfectly good AI mech that could be controlled by them, which is kind of sad ;-;
There is also no Ebon Jaguar and that makes me sadder than anything else Posted Image
Despite my grievances, the game has been amazing and super fun. I'm loving the engagements and combat scenarios so far. The first touchdown on Turtle bay was a really fun experience and it was super cool to see the enemy forces completely underestimate our mechs superior range to theirs. This is as far as we've gotten so far and I'm very excited to try more :3

edit: forgot to mention, there's this bug that's driving me nuts, every time i've closed the game, my control mappings reset to default and i have to set them again, on top of that, this patch actually seems to have hidden the [X] button that clears a button mapping for the first of the two button map possibilities. This means that instead of completely unassigning "target friendly" so i could use it for "command wheel", i had to instead tell "target friendly" to use a button on my keyboard i wasn't using so that the Q key could be used for command wheel. I'm sure that's just a bug with this patch, as it was there just yesterday

Edited by BigHellkitty, 18 October 2024 - 02:02 AM.


#14 simon1812

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Posted 18 October 2024 - 06:17 AM

wasnt there an update that would go live for MWO along with MW5C launch?

#15 Nesutizale

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Posted 18 October 2024 - 08:12 AM

Please revert whatever you did to the keyboard binding options. Let me setup my own keybinds. I don't use the radial menu.

PS: Has someone figured out a workaround for the keybinding problem? Is there a file you can edit to set the keybinds yourself?

#16 Tarzan of Barsoom

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Posted 18 October 2024 - 10:29 AM

Does anyone know if/when there will be modding possible for the game?

#17 Tamerlin

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Posted 18 October 2024 - 11:40 AM

I bought the Digital Collectors pack on EGS, but my game splash screen does not give me the option to see digital extras. Do I need to do something else?

#18 The Chancelor

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Posted 18 October 2024 - 12:54 PM

For the German localization: "Drücke P um den mech zu verstärken" makes no sense and is everything but the correct translation of "power up". Better would be "Drücke P um Mech zu aktivieren"

#19 IronClaws

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Posted 18 October 2024 - 01:26 PM

There seems to be an issue with the command wheel when commanding one of your Star to use a repair bay where you can not clear the wheel off the screen unless you go into Scan mode and then exit.

#20 pacifica812

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Posted 18 October 2024 - 03:56 PM

View PostRonbo, on 17 October 2024 - 10:10 PM, said:

Uploaded game to my Geforce RTX equipped laptop. Commands and menu work as advertised. Still scratching my head on my main PC setup.

BTW, where is the extra content in the collectors edition? Soundtrack, artwork, etc?

View PostTamerlin, on 18 October 2024 - 11:40 AM, said:

I bought the Digital Collectors pack on EGS, but my game splash screen does not give me the option to see digital extras. Do I need to do something else?


I have the same issue. Bought the Collectors Edition on EGS, yet the game starts with a regular start menu, with no options to access digital content. Any ideas PGI? Matt? Daeron?





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