

Only YOU can prevent leg targetting!
#1
Posted 02 January 2012 - 02:14 PM
Otherwise, I'd be fine with a random damage location after hitting the firing button. Nothing wrong with the random locations of missile clusters and LB-X sub-munitions, in my mind. Worked for the board game, so it should work fine for the computer game.
#2
Posted 02 January 2012 - 02:17 PM

#3
Posted 02 January 2012 - 02:21 PM
#4
Posted 02 January 2012 - 02:26 PM
tougher legs..Thats one way of doing it, but you have to be careful as don't want the legs to simply be a waste of time to go after either, As it can easily end up as what head armor was like in MW4, a damage sink so tough that it practically counted as a wasted shot to hit it.
it ought to be a legitimate strategy that is on par with other means of de-fanging of your opponent, but not necessarily an easy way to prematurely end a fight.
#5
Posted 02 January 2012 - 02:29 PM
at that same point, min/maxer's have minimum armor on leggs to free up space for more weapons/armor on torso; that is why they frown on legging.
Edited by Omigir, 02 January 2012 - 02:29 PM.
#6
Posted 02 January 2012 - 02:55 PM
Omigir, on 02 January 2012 - 02:29 PM, said:
And that's why I always went for the legs (on servers that allowed it) in Mechwarrior 4 against people who were clearly min/maxing their build. When I fire some missiles and a few hit your legs and turn them orange, yeah, you're clearly shaving armor off your legs. Min/maxers are going to have to deal with it if they want to remove all the armor off of their legs.
If anyone went for MY legs, well, I was okay with that, because mine were actually well armored.
If your play style creates a glaring weakness, do not complain when people take advantage of that weakness. Adapt.
Edited by Orzorn, 02 January 2012 - 02:57 PM.
#7
Posted 02 January 2012 - 03:04 PM
It's deeply dishonorable to fire at my mech,because if my ride is blown up, then I lose! That makes me sad.
They already mentioned that there is no random resoults in firing during their pod broadcast because it's not a boardgame, it's a live action video game.
All sarcasm aside (and apologies if I actually angered anyone, that's not my intention) The leg is a part of the mech. Legging only became a frowned upon tactic in MW3 because mech legs were the easiest way to kill a mech. MW4 doubled their toughness, and if you properly armored the legs, they were no longer the easiect way to win.
If I hear anyone crying about legging in the new game unless they are validly easy to kill a mech by specifically firing at them, I will do my damnedest to grief that player to actual tears. Their mech will need a wheelchair after I'm done with them. If they have a valid point, then I will likely play with an intention of avoiding legs till such a tactic is fair.
If they are easy to win through, I expect and fortell the developers being quick on the draw and adjusting their survivability.
In my honest and personal opinion however, multiplayer MW3 was the only game in the series where the cries of "Dishonorable Legger" had a bit of a point.
Edited by verybad, 02 January 2012 - 03:05 PM.
#8
Posted 02 January 2012 - 03:05 PM
#9
Posted 02 January 2012 - 03:24 PM
Edited by AShinySword, 02 January 2012 - 03:25 PM.
#10
Posted 02 January 2012 - 03:27 PM
I remember back in MW2, a friend and I would jump into Kit Foxes and go hunting for those big heavies and assaults. We'd find'em and run around their legs just'a popping their knees till we brought down those haughty big boys.
Did they like it - nope, but it was and is legit tactics. I still think its so - I'm a Merc and I'm in for the money. I don't have time for "honor". I'll leave that for the houses and clans to worry about.
#11
Posted 02 January 2012 - 03:32 PM
#12
Posted 02 January 2012 - 03:46 PM
Legging should for one thing be challenging thing to do. Afterall a Mech's legs can be moving quite quickly -- you'd get a much more consistent rate of damage firing at its big torso. But it should be possible to at the very least damage a Mech's legs. Perhaps with enough damage a leg can become cmopletely disabled, forcing the Mech in question to limp at a slower pace. Heavily damaging both legs will make it move very, very slowly, and like a gimp -- but not completely immobilize it.
#13
Posted 02 January 2012 - 03:51 PM
#14
Posted 02 January 2012 - 03:51 PM
VYCanis, on 02 January 2012 - 02:26 PM, said:
tougher legs..Thats one way of doing it, but you have to be careful as don't want the legs to simply be a waste of time to go after either, As it can easily end up as what head armor was like in MW4, a damage sink so tough that it practically counted as a wasted shot to hit it.
it ought to be a legitimate strategy that is on par with other means of de-fanging of your opponent, but not necessarily an easy way to prematurely end a fight.
Omigir, on 02 January 2012 - 02:29 PM, said:
at that same point, min/maxer's have minimum armor on leggs to free up space for more weapons/armor on torso; that is why they frown on legging.
These. All of each of them.

#15
Posted 02 January 2012 - 04:15 PM
- Thanks, uncle danno
#16
Posted 02 January 2012 - 04:57 PM
#17
Posted 02 January 2012 - 05:00 PM

So if someone is shooting at the legs it would be possible to hit partially the Torso or the ground instead. The area to hit could get smaller with invested XPs, but never 100% accurate. This way you can also convince hardcore BT fans like me

#18
Posted 02 January 2012 - 05:07 PM
Edited by KingCobra, 02 January 2012 - 05:11 PM.
#19
Posted 02 January 2012 - 06:06 PM

But yeah, seriously, what KingCobra wrote, damage modeling/hitboxes was the issue. You can't just try to use the TT-sized hitboxes in a computer game and expect people not trying to exploit that. Or you would have to counter that by making weaponry that inaccurate that it would become silly.
#20
Posted 02 January 2012 - 08:41 PM
I want to see a 30-ton war machine running down a city boulevard at 80 miles per hour and take a heavy gauss slug to the leg... my brain would fill with Benny Hill music!
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