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Only YOU can prevent leg targetting!


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#1 Felbombling

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Posted 02 January 2012 - 02:14 PM

Wondering if leg targetting will be a major factor in the game. I know some servers of other Mech games frown upon it greatly, but it seems to be a solid tactic. Hey, my Great Uncle told me stories about how the best way to knock out a Tiger in WWII was to target the treds with the rocket launcher. Seems to make sense that the same would apply to Mechs. Having said that, I'd be just as happy if they beefed up the leg armour on the Mechs by as much as a 2.5x ratio, just to prevent that.

Otherwise, I'd be fine with a random damage location after hitting the firing button. Nothing wrong with the random locations of missile clusters and LB-X sub-munitions, in my mind. Worked for the board game, so it should work fine for the computer game.

#2 Adridos

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Posted 02 January 2012 - 02:17 PM

Yeah, leg killing gets boring after a while. B)

#3 Hayden

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Posted 02 January 2012 - 02:21 PM

Honestly at range I tend to aim for the torsos anyway, better chance of getting a hit and those parts are moving less.

#4 VYCanis

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Posted 02 January 2012 - 02:26 PM

i dunno man, its gonna look real weird if i aim down and blast an LBX into someone's leg and their arm turns red, or vice versa

tougher legs..Thats one way of doing it, but you have to be careful as don't want the legs to simply be a waste of time to go after either, As it can easily end up as what head armor was like in MW4, a damage sink so tough that it practically counted as a wasted shot to hit it.

it ought to be a legitimate strategy that is on par with other means of de-fanging of your opponent, but not necessarily an easy way to prematurely end a fight.

#5 Omigir

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Posted 02 January 2012 - 02:29 PM

As a light mech pilot, I dont care if you target my legs. If your good enough to hit them, so be it. Viable tactic. Just like aiming at a big mech's back. A weakness is a weakness

at that same point, min/maxer's have minimum armor on leggs to free up space for more weapons/armor on torso; that is why they frown on legging.

Edited by Omigir, 02 January 2012 - 02:29 PM.


#6 Orzorn

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Posted 02 January 2012 - 02:55 PM

View PostOmigir, on 02 January 2012 - 02:29 PM, said:

at that same point, min/maxer's have minimum armor on leggs to free up space for more weapons/armor on torso; that is why they frown on legging.

And that's why I always went for the legs (on servers that allowed it) in Mechwarrior 4 against people who were clearly min/maxing their build. When I fire some missiles and a few hit your legs and turn them orange, yeah, you're clearly shaving armor off your legs. Min/maxers are going to have to deal with it if they want to remove all the armor off of their legs.

If anyone went for MY legs, well, I was okay with that, because mine were actually well armored.

If your play style creates a glaring weakness, do not complain when people take advantage of that weakness. Adapt.

Edited by Orzorn, 02 January 2012 - 02:57 PM.


#7 verybad

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Posted 02 January 2012 - 03:04 PM

I've always had a worse problem with torso targetting. Targetting the torso tends to kill me faster, and it can sometimes hit the cockpit which has disastrous resoults.

It's deeply dishonorable to fire at my mech,because if my ride is blown up, then I lose! That makes me sad.

They already mentioned that there is no random resoults in firing during their pod broadcast because it's not a boardgame, it's a live action video game.

All sarcasm aside (and apologies if I actually angered anyone, that's not my intention) The leg is a part of the mech. Legging only became a frowned upon tactic in MW3 because mech legs were the easiest way to kill a mech. MW4 doubled their toughness, and if you properly armored the legs, they were no longer the easiect way to win.

If I hear anyone crying about legging in the new game unless they are validly easy to kill a mech by specifically firing at them, I will do my damnedest to grief that player to actual tears. Their mech will need a wheelchair after I'm done with them. If they have a valid point, then I will likely play with an intention of avoiding legs till such a tactic is fair.

If they are easy to win through, I expect and fortell the developers being quick on the draw and adjusting their survivability.

In my honest and personal opinion however, multiplayer MW3 was the only game in the series where the cries of "Dishonorable Legger" had a bit of a point.

Edited by verybad, 02 January 2012 - 03:05 PM.


#8 SilentWolff

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Posted 02 January 2012 - 03:05 PM

Legs are part of the mech no? Expect them to be shot at.

#9 AShinySword

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Posted 02 January 2012 - 03:24 PM

My philosophy, if it can't run, it can't get away, a crippled 'Mech is a dead 'Mech. I personally never saw the realism behind 'Mechs just exploding when their internal leg mechanisms went but leg shots are fine by me, its a valid tactic especially when targeting a heavier chassis. Sometimes as a light 'Mech the only way to bring the assault 'Mechs down was take out a leg and then turn their lack of rotation to your advantage and drill out their rear armour. Although I'd be fine if they took out instant kill dismemberment, I certainly would not want to see non-location based damage application, taking off body parts is a valid tactic to limit the armament of your opposition, heavy weapons in arms is one such example.

Edited by AShinySword, 02 January 2012 - 03:25 PM.


#10 Redburn

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Posted 02 January 2012 - 03:27 PM

Are legs part of the mech? You bet. If push comes to shove and it's him or me, I'm going to be targeting leg actuators. If I can hobble you, then I'm half way to victory because I've limited your mobility.

I remember back in MW2, a friend and I would jump into Kit Foxes and go hunting for those big heavies and assaults. We'd find'em and run around their legs just'a popping their knees till we brought down those haughty big boys.

Did they like it - nope, but it was and is legit tactics. I still think its so - I'm a Merc and I'm in for the money. I don't have time for "honor". I'll leave that for the houses and clans to worry about.

#11 Nik Van Rhijn

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Posted 02 January 2012 - 03:32 PM

Weapons in arms are only valid if you have a means of using their greater firing arcs. As for legging, as long as the mech can still fight on ie no MW3 insta kill then I don't have a problem. If people wan't to take armour off their legs (it's there for a reason) then that's their decision. Torso's are an easier target anyway.

#12 zverofaust

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Posted 02 January 2012 - 03:46 PM

In a game like MWLL where you repeatedly respawn after dying, and where you can hop out of your Mech and shoot little bee lasers at the guy that legged you, it's fine. In a game like this though I don't like the idea of legging.

Legging should for one thing be challenging thing to do. Afterall a Mech's legs can be moving quite quickly -- you'd get a much more consistent rate of damage firing at its big torso. But it should be possible to at the very least damage a Mech's legs. Perhaps with enough damage a leg can become cmopletely disabled, forcing the Mech in question to limp at a slower pace. Heavily damaging both legs will make it move very, very slowly, and like a gimp -- but not completely immobilize it.

#13 Raeven

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Posted 02 January 2012 - 03:51 PM

If they do it right, it'll be a tactic. It takes just almost as long to core a 'Mech as it does to leg them. And that's with stock armor values.

#14 Strum Wealh

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Posted 02 January 2012 - 03:51 PM

View PostVYCanis, on 02 January 2012 - 02:26 PM, said:

i dunno man, its gonna look real weird if i aim down and blast an LBX into someone's leg and their arm turns red, or vice versa

tougher legs..Thats one way of doing it, but you have to be careful as don't want the legs to simply be a waste of time to go after either, As it can easily end up as what head armor was like in MW4, a damage sink so tough that it practically counted as a wasted shot to hit it.

it ought to be a legitimate strategy that is on par with other means of de-fanging of your opponent, but not necessarily an easy way to prematurely end a fight.



View PostOmigir, on 02 January 2012 - 02:29 PM, said:

As a light mech pilot, I dont care if you target my legs. If your good enough to hit them, so be it. Viable tactic. Just like aiming at a big mech's back. A weakness is a weakness

at that same point, min/maxer's have minimum armor on leggs to free up space for more weapons/armor on torso; that is why they frown on legging.


These. All of each of them. B)

#15 plodder

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Posted 02 January 2012 - 04:15 PM

Yeah, all this sounds reasonable. Hope this play is nice.To make a stupid analogy that may be reasonable: when taking out an opponent in real life, in paint-ball or shooting with a gun, targeting legs is not done because of the difficulty to hit. In the previous games, the injury circle has been too big for the legs. Each spot in the legs "hittable" should be the size or smaller, than that of a head shot. It would mean the designers need to put in more work on the legs than the rest of the mech, maybe 21 ht points per leg, each point communicating composite damage. <p class="maintitle ipsFilterbar">
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#16 Kenyon Burguess

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Posted 02 January 2012 - 04:57 PM

use the terrain to your advantage and protect every part of your mech you can for as long as possible till your friends can circle behind your opponent and put an LRM in his knee

#17 Dragorath

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Posted 02 January 2012 - 05:00 PM

I am definetely fine with shooting at legs. The only thing I would prefer is that not all weapons hit exactly the same spot but more an indiscrete area. Like if you go to a booth for shooting an not all hits are perfectly on the mark you try to hit. Please don't come to me with I should do more exercise B)
So if someone is shooting at the legs it would be possible to hit partially the Torso or the ground instead. The area to hit could get smaller with invested XPs, but never 100% accurate. This way you can also convince hardcore BT fans like me -_-

#18 KingCobra

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Posted 02 January 2012 - 05:07 PM

In MW2 legging was not a option if you played in any leagues and legged repeatedly you were booted from the leauges and the games period it was all based on a honor code.In truth the PC games were flawed the hitboxes on the arms and leges were much to big and to little armor or protection was given to the arms and legs.Also the chance to hit a arm or leg was much to high like over 70% when it should have been more like 20-30% when the mech was in motion and 40-100% when it was stoped,but alas they made it a100% hit rate nomatter what the mech was doing armswing,legmovement,ect  to me this seamed very unrealistic and this applies to all the PC mechwarrior series games.

Edited by KingCobra, 02 January 2012 - 05:11 PM.


#19 Dlardrageth

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Posted 02 January 2012 - 06:06 PM

You could just petition PGI for including vehicles and then opt to pilot hovertanks or something. No leg - no legging, issue solved. B)

But yeah, seriously, what KingCobra wrote, damage modeling/hitboxes was the issue. You can't just try to use the TT-sized hitboxes in a computer game and expect people not trying to exploit that. Or you would have to counter that by making weaponry that inaccurate that it would become silly.

#20 Felicitatem Parco

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Posted 02 January 2012 - 08:41 PM

Legging is fun!!!

I want to see a 30-ton war machine running down a city boulevard at 80 miles per hour and take a heavy gauss slug to the leg... my brain would fill with Benny Hill music!





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