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Patch Notes - 1.4.302.0 - 22-October-2024


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#1 InnerSphereNews

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Posted Yesterday, 05:10 PM



MECHWARRIOR ONLINE LEGENDS
OCTOBER 2024 PATCH NOTES


Patch Date and Time - October 22nd 2024 @ 10AM – 1PM PACIFIC
Version Number: v1.4.302.0
Size: 28MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.
Patch Files (Direct Download) - TBD


Greetings MechWarriors!

This month's update includes the NEW Grand Summoner Booster Pack, adjustments to Weapons, 'Mechs, Skill Tree, and Gameplay, 'Mech Quirk Adjustments, and more!

Last week we launched our newest game, MechWarrior 5: Clans, and initial reviews and feedback are great! Hotfix #1 was released last week, Hotfix #2 will be out any day, and we're already hard at work on Hotfix #3! Have a great Invasion, and please keep that feedback coming!


A 2-week Patch Science Sale will go live with the patch and include all the usual equipment, weapons, and applicable BattleMechs. So have fun, and get your 'Mech science on!

Updates are subject to further balance changes in the future, so get out there and do the science, and get us your feedback for future iterations.

And now, we really hope you enjoy the patch!
-The MechWarrior Online Team


GRAND SUMMONER BOOSTER PACK
The Grand Summoner is a Jade Falcon rebuild of the Summoner OmniMech. The Grand Summoner weighs the same as its original counterpart but sacrifices build flexibility in order to carry more firepower.

The Grand Summoner pack includes 4 New Variants, one of which is a hero and another with a 30% C-Bill boost. Along with these 4 'Mechs and Mech Bays we have included 2 extra omnipods for customization options, a title, badge, decal, and set of cockpit items.

'Mechs
  • SMN-II-T 'Talon' Hero 'Mech
  • SMN-II-P(S)
  • SMN-II-B
  • SMN-II-C
  • 2 extra omnipods (SMN-II-E Left and Right Torso)
  • 4 'Mech Bays
Additional New Content
  • Badge
  • Title
  • Badge Decal
  • Warhorn Cockpit Item
  • Hanging Cockpit Item
  • Standing Cockpit Item
  • 200 GSP


WEAPON ADJUSTMENTS
Magshot Gauss Rifle:
  • Increased cooldown to 2.2 s (from 2.0 s)

Clan AP-Gauss:
  • Increased cooldown to 2.2 s (from 2.0 s)

Clan Proto AC 2:
  • Reduced heat to 0.62 (from 0.75)

Clan Proto AC 4:
  • Reduced heat to 1.25 (from 1.4)

Clan Proto AC 8:
  • Reduced heat to 2.5 (from 3.0)

Clan ER PPC:
  • Reduced heat to 13.5 (from 14.5)

Streak SRMs (All, both IS and Clan):
  • Arm and leg targeting chance reduced to 7% each (from 10.5%)
  • Side torsos targeting chance increased to 23% each (from 19%)
  • Center torso targeting chance increased to 26% (from 20%)


'MECH ADJUSTMENTS
King Crab (All variants):
  • Acceleration increased to 17.72 kph/s (from 10.8)
  • Deceleration increased to 17.75 kph/s (from 14.75)
  • Turn rate increased to 40.11 deg/s (from 34.95 deg/s)
  • Torso yaw and pitch rate increased to 76.5 and 56.25 deg/s (from 67.5 yaw and 47.81 pitch)

Kodiak-3:
  • Acceleration increased to 13.11 kph/s (from 9.65)
  • Deceleration increased to 18.50 kph/s (from 14.75)
  • Turn rate increased to 40.11 deg/s (from 34.95 deg/s)
  • Torso yaw and pitch rate increased to 76.5 and 56.25 deg/s (from 63 yaw and 45 pitch)

Dire Wolf-B(T) (TRIAL MECH):
  • All the LB 5X-ACs in the trial mech loadout is now changed to regular AC5s
  • The -10% Spread quirk on the trial mech representative of two LBX spread skill nodes are now changed to -30% Hill climb (representative of two hill climb skill nodes)
  • Ammo capacity quirk is switched from LB5 to AC5 of the same value


SKILL TREE ADJUSTMENTS
  • Magazine Capacity: Each Magazine Capacity skill node (for both IS and Clan) now provide:
    • +10 extra shots per ton of ammo for AC/LB/UAC/LAC/PAC-2 (from 8)
    • +4 extra shots per ton of ammo for AC(IS)/LB/UAC/LAC-5 and PAC-4 (from 3)
    • +4 extra shots per ton of ammo for C-AC5 (from 6)


GAMEPLAY ADJUSTMENTS
  • Quickplay Group changes:
    • 3 man quick play group minimum tonnage increased from 80 to 120.
    • 3 man quick play group maximum tonnage reduced from 255 to 210.
    • 4 man quick play group tonnage minimum increased from 120 to 160.
    • 4 man quick play group tonnage maximum reduced from 280 to 240.
  • Quickplay map voting pool weights: All map weights are equalized. This means that each map now has the same chance to show up in the voting pool. After a period, we will analyze player voting data of which maps they want to play on to set new map weights.


'MECH QUIRK ADJUSTMENTS
Raven
All Variants (Excluding RVN-3L):
  • Reduced Sensor range bonus to +100m (from +250)
  • Added +150m Seismic sensor

Phoenix Hawk
PXH-S(LGD):
  • Removed +9 Structure bonus from LL, RL
  • Reduced Pulse Laser heat to -10% (from -20%)
  • Increased MG rate of fire to 50% (from 30%)
  • Added +7 Rear left and right torso Armor bonus
  • Added +14 LL, RL Armor bonus
  • Added -10% heat
  • Added+50% LMG/MG/HMG and Magshot ammo per ton bonus

Assassin
ASN-21:
  • Survival bonuses were made identical to ASN-23
  • Removed -10% Laser duration
  • Added 15% Missile range

Cicada
CDA-M (TSP):
  • Increased LA and RA armor bonus to +10 (from +5)
  • Added +10 LT and RT structure bonus
  • Added +12 CT structure bonus
  • Added 10% Ballistic range
  • Added 20% Machine Gun family range

Hunchback
HBK-4P:
  • Added 10% Range

Huntsman
All Variants:
  • Added 10% Heat dissipation in CT

Black Lanner
BKL-Prime:
  • Removed -15% Energy heat from SO8
  • Added -15% Heat in SO8
  • Added -25% Missile spread in SO8
BKL-A:
  • Removed -10% Laser duration from LA
  • Added -10% Energy heat to LA
  • Reduced PPC Heat to -20% in SO8 (from -25%)

Stormcrow
SCR-Prime:
  • Added Laser HSL +1 to SO8
  • Added -7.5% Energy heat to SO8
SCR-C:
  • Removed -5% Laser duration from SO8
  • Added -10% Cooldown in SO8
  • Increased Energy heat to -5% in RA (from -2.5%)

Linebacker
LBK-Prime:
  • Removed 10% ER PPC Velocity from SO8
  • Increased Missile cooldown to -30% in SO8 (from -20%)
  • Added -15% heat in SO8
  • Added 20% weapon velocity in SO8
  • Added 20% Missile range in SO8
  • Added +100% Missile ammo per ton bonus in SO8
LBK-A:
  • Removed -5% ER Laser duration from SO8
  • Removed -5% ER Laser heat from LT
  • Increased Missile cooldown to -25% in SO8 (from -15%)
  • Increased Laser cooldown to -7.5% in LA and RA (from -2.5%)
  • Added -10% heat in SO8
  • Added -10% laser duration in SO8
  • Added +100% Missile ammo per ton bonus in SO8
  • Added -5% Laser heat to LT
LBK-B:
  • Removed -5% ER Laser heat from LT
  • Increased Ballistic cooldown to -30% in SO8 (from -10%)
  • Increased Ballistic ammo per ton bonus to 100% in SO8 (from 50%)
  • Increased Laser cooldown to -7.5% in RA (from -2.5%)
  • Added -5% Laser duration in LT
LBK-C:
  • Increased Ballistic ammo per ton bonus to 100% in SO8 (from 50%)
  • Increased MG rate of fire to 100% in SO8 (from 30%)
  • Added -20% UAC Jam chance to SO8
  • Added -10% Heat to SO8
  • Added 20% Ballistic velocity in RA
LBK-D:
  • Removed -10% Energy cooldown from SO8
  • Removed -7.5% Missile cooldown from SO8
  • Increased Missile velocity to 25% in SO8 (from 10%)
  • Increased heat to -15% in SO8 (from -10%)
  • Added -10% Cooldown in SO8
  • Added +50% Missile ammo per ton bonus in SO8
  • Added -15% Missile spread in SO8
  • Added 5% Missile range in RA and LA
LBK-H:
  • Removed -5% Heavy Laser duration from SO8
  • Increased heat to -10% in SO8 (from -5%)
  • Added -10% Laser duration in SO8
  • Added -7.5% Laser cooldown in SO8
  • Added 25% Medium Laser family range in SO8
  • Increased Laser cooldown to -7.5% in LA and RA (from -2.5%)
  • Increased Jump Jet Heat to -50% in LT and RT (from -15%)
LBK-RL:
  • Removed -5% Missile heat from RA
  • Increased Ballistic ammo per ton bonus to 100% in SO8 (from 50%)
  • Increased UAC Jam duration to -40% in SO8 (from -20%)
  • Added -40% Overheat damage in SO8
  • Added -5% Heat to SO8
  • Added -40% Missile spread in SO8
  • Added 20% Ballistic velocity in LA
  • Added -10% Missile spread in RA
  • Added 5% Missile range in RA

Cataphract
CTF-1X:
  • Removed 10% Ballistic velocity
  • Removed -10% STD/ER Medium laser duration
  • Removed 15% STD/ER Medium laser range
  • Added 15% Weapon velocity
  • Added -10% Laser duration
  • Added 20% Medium laser family range

Gargoyle
GAR-B:
  • Removed 10% Ballistic velocity from RA
  • Added 30% Weapon velocity in RA
  • Added 15% Missile velocity in LA
  • Added 10% Range to SO8
GAR-E:
  • Increased Missile cooldown in RA to -15% (from -5%)
  • Added -7.5% Missile spread in RA

Marauder IIC
MAD-IIC, MAD-IIC-8, MAD-IIC-2:
  • Added +7 LT, RT Armor bonus
MAD-IIC-D:
  • Removed 10% Range
  • Removed -10% cooldown
  • Added 10% Standard Gauss Rifle range
  • Added -10% Standard Gauss Rifle cooldown
  • Added 10% energy range
  • Added -10% energy cooldown
  • Added 10% missile range
  • Added -10% missile cooldown
MAD-IIC-B:
  • Removed -5% ERPPC heat
  • Added -5% heat
  • Added 20% weapon velocity
  • Added -15% Missile spread
  • Added 20% Missile range

Banshee
BNC-3M:
  • Removed -5% Energy cooldown
  • Removed -5% STD/ER Medium laser cooldown
  • Added -10% Cooldown
  • Added -10% Heat
BNC-3E:
  • Removed -5% Energy heat
  • Removed -5% PPC Family heat
  • Added -10% heat

Kodiak
KDK-2:
  • Increased Jump Jet initial thrust to 100% (from 10%)
  • Added -10% Heat
KDK-4:
  • Removed -30% UAC Jam chance
  • Removed -10% Missile spread
  • Removed -5% LRM spread
  • Added -25% weapon spread
  • Added Energy weapon HSL +1
KDK-5:
  • Added ER Medium Laser HSL +4
KDK-SB:
  • Increased Crit chance (receiving) to -40% (from -25%)

Fafnir
FNR-5(T) (TRIAL MECH):
  • Removed 0.75 Gauss charge max hold time
  • Increased Radar deprivation to 76% (from 57%)


BUG FIXES
  • Mad Cat MKII: Fixed weapon model mismatches for standard Gauss Rifle
  • INCUBUS: Fix to a problematic landing animation that caused the mech to erratically move back and forth with a negative impact on gameplay


Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Patch File(s): - TBD

  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
  • Once the patch is complete, launch the game





#2 Voice of Kerensky

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Posted Yesterday, 05:19 PM

First!
Первыйнах!

Edited by Voice of Kerensky, Yesterday, 05:19 PM.


#3 -Kylar-

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Posted Yesterday, 05:22 PM

Looks like spamming million MW5 Clans posts for past month wasn't enough so you had to mention it even in MWO patch notes, rofl.

#4 Voice of Kerensky

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Posted Yesterday, 05:46 PM

Glad to see that for the first time in four years there has been some attempt to balance groups in quick play.
Although I'm not sure that the measures taken will have a noticeable positive impact on the gameplay.
I also noticed a timid attempt to bring streaks back into the game. Although I'm also not sure that this will help them. But we'll see.

P.S. I didn't see a new map in the patch. Or was it announced for November?
P.P.S. After reading the first lines of this patch, which talk about the patch MW5: Clans, I even re-read the title of the news to make sure that I was really reading the notes for the MWO patch.

#5 RoyKilroy

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Posted Yesterday, 05:51 PM

No mention of the new map??? No mech of the month for September or October??? No special events for October???

#6 Ronbo

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Posted Yesterday, 06:32 PM

Im happy that the Kodiaks will get some love this time. Also, looks like the dreaded nerf to the Marauder IIC D really affects the HAG heat... thats a relief.

#7 Tiy0s

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Posted Yesterday, 06:43 PM

View PostRoyKilroy, on 21 October 2024 - 05:51 PM, said:

No mention of the new map??? No mech of the month for September or October??? No special events for October???


It was pushed to November, expect to see it in the next patch notes!

#8 Voice of Kerensky

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Posted Yesterday, 06:51 PM

View PostTiy0s, on 21 October 2024 - 06:43 PM, said:

It was pushed to November, expect to see it in the next patch notes!

Does your message mean that not only the release of the new map, but also any events in MWO have been postponed until the twentieth of November?

#9 PraetorGix

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Posted Yesterday, 07:29 PM

Well, color me impressed, small but sweet patch, managing to nerf the AP gauss without touching the damage and most important of all, making the Kodiak-3 maybe usable again.

#10 PraetorGix

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Posted Yesterday, 07:32 PM

View PostVoice of Kerensky, on 21 October 2024 - 06:51 PM, said:

Does your message mean that not only the release of the new map, but also any events in MWO have been postponed until the twentieth of November?


Mate, really. Bit of common sense here. You really think they want to distract the players away from MW5 by giving freebies and new maps in here when the other game is less than 10 days old?

#11 Tiy0s

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Posted Yesterday, 07:46 PM

View PostVoice of Kerensky, on 21 October 2024 - 06:51 PM, said:

Does your message mean that not only the release of the new map, but also any events in MWO have been postponed until the twentieth of November?


Map only. Events and things like that are beyond me.

#12 SockSlayer

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Posted Yesterday, 08:06 PM

That ER PPC Heat down by a whole point seems to be the most helpful, never overheat much as with the other weapons. Little more accel on the king crab and kodiak, also nice.
Streaks I still don't prefer as you have to ensure a lock or you can't fire (as far as I know).

Still would like to see Flamers get some kind of slight nerf to heat damage, and maybe a little more range and regular damage, they haven't been touched in a update in some time, and might get used by more than just light mechs.

Everything else seems ok when I've used them, nothing that specifically screams nerf or buff weapon-wise.

#13 martian

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Posted Yesterday, 08:38 PM

View PostInnerSphereNews, on 21 October 2024 - 05:10 PM, said:

BUG FIXES
  • Mad Cat MKII: Fixed weapon model mismatches for standard Gauss Rifle
  • INCUBUS: Fix to a problematic landing animation that caused the mech to erratically move back and forth with a negative impact on gameplay


Could you fix the corrupted left- and right-arm skin CN9-AH(L) Centurion? It shows some black splotches instead of the proper paintjob.

Thank you.

#14 MayhemMatador

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Posted Yesterday, 08:40 PM

Huh, that tweak to AP is nothing, really ignores the current state of play.

A .2 of second means nothing, the real problem is the boating. There needs to be a limit of AP or Mags that can be fired at once pure and simple. Probably 4 would be best, and a jam mechanice that increases with every additional weapon fired. The boating of 8-14 of them for the neglible weight and pinpoint damage is a problem that should have been addressed this patch.

I mean Tiyos has already said that mechs with 8 ballistic hardpoints that can mount things like Mags needed to have ECM removed because they would be too powerful, so clearly Tiyos and PGI know that boating of those weapons is out of hand.

I guess the big question is are they afraid to address the problem because so many players have jumped on the bandwagon once how broken the flea and warthog are became common knowledge and they don't want to hassle with the complaints.

#15 Voice of Kerensky

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Posted Yesterday, 09:51 PM

View PostPraetorGix, on 21 October 2024 - 07:32 PM, said:

Mate, really. Bit of common sense here. You really think they want to distract the players away from MW5 by giving freebies and new maps in here when the other game is less than 10 days old?

MW5: Clans is a story-driven game. PGI in principle should not care whether MW5 has online. Well, players will take a break from the story-driven game for a couple of evenings, and complete an event in MWO. During this time, PGI will release the patches necessary for MW5. Then players will return to playing the already fixed MW5. And if we speak cynically and consider PGI exclusively as a commercial organization, I will say even more - they in principle should not care whether people play MW5. The only thing they should care about is how many copies of the game are sold to people.
But MWO is an online shooter. And the number of active players in MWO is exactly what PGI should care about.
And if there is a desire to make money on MWO, then the PGI should attract players to it with the help of events, interesting content, tempting offers for real money. Which is naturally impossible when the game is forgotten in favor of another project, as was the case from 2017 to 2020 or the last two months.
Therefore, I personally do not see any threat to MW5: Clans from MWO side. But on the contrary, I see reasons why MWO should not be abandoned by PGI.
Sorry for the possibly overly serious answer.

View PostTiy0s, on 21 October 2024 - 07:46 PM, said:

Map only. Events and things like that are beyond me.

Thanks for the clarification.

Edited by Voice of Kerensky, Yesterday, 09:56 PM.


#16 KursedVixen

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Posted Yesterday, 09:58 PM

Will we be getting the grand summoner in mw5 clans?

#17 crazytimes

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Posted Yesterday, 10:33 PM

Pricing of Summoner II? Are we still sticking with the same price scheme of "MWO mechpack will cost more than MW5:Clans"?

#18 Raydeen

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Posted Today, 01:53 AM

This seems more like spaghetti thrown at a wall than any real serious attempt.

#19 Valec

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Posted Today, 03:51 AM

View PostTiy0s, on 21 October 2024 - 07:46 PM, said:

Map only. Events and things like that are beyond me.


and thus, my wallet is beyond PGI's reach.

#20 StalowyZolw

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Posted Today, 04:48 AM

Id like to know why PXH-S(LGD) got buffed when it was already decent while CHP-AP(LGD) was left untouched while from those two its the one that needs adjustments? After all its CHP with its only strengh being staring loadout that requiers ful exposure to target, so unless its distracted AP end up losing trade and getting rekt really fast.





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