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- SMN-II-T 'Talon' Hero 'Mech
- SMN-II-P(S)
- SMN-II-B
- SMN-II-C
- 2 extra omnipods (SMN-II-E Left and Right Torso)
- 4 'Mech Bays
- Increased cooldown to 2.2 s (from 2.0 s)
- Increased cooldown to 2.2 s (from 2.0 s)
- Reduced heat to 0.62 (from 0.75)
- Reduced heat to 1.25 (from 1.4)
- Reduced heat to 2.5 (from 3.0)
- Reduced heat to 13.5 (from 14.5)
- Arm and leg targeting chance reduced to 7% each (from 10.5%)
- Side torsos targeting chance increased to 23% each (from 19%)
- Center torso targeting chance increased to 26% (from 20%)
- Acceleration increased to 17.72 kph/s (from 10.8)
- Deceleration increased to 17.75 kph/s (from 14.75)
- Turn rate increased to 40.11 deg/s (from 34.95 deg/s)
- Torso yaw and pitch rate increased to 76.5 and 56.25 deg/s (from 67.5 yaw and 47.81 pitch)
- Acceleration increased to 13.11 kph/s (from 9.65)
- Deceleration increased to 18.50 kph/s (from 14.75)
- Turn rate increased to 40.11 deg/s (from 34.95 deg/s)
- Torso yaw and pitch rate increased to 76.5 and 56.25 deg/s (from 63 yaw and 45 pitch)
- All the LB 5X-ACs in the trial mech loadout is now changed to regular AC5s
- The -10% Spread quirk on the trial mech representative of two LBX spread skill nodes are now changed to -30% Hill climb (representative of two hill climb skill nodes)
- Ammo capacity quirk is switched from LB5 to AC5 of the same value
- Magazine Capacity: Each Magazine Capacity skill node (for both IS and Clan) now provide:
- +10 extra shots per ton of ammo for AC/LB/UAC/LAC/PAC-2 (from 8)
- +4 extra shots per ton of ammo for AC(IS)/LB/UAC/LAC-5 and PAC-4 (from 3)
- +4 extra shots per ton of ammo for C-AC5 (from 6)
- Quickplay Group changes:
- 3 man quick play group minimum tonnage increased from 80 to 120.
- 3 man quick play group maximum tonnage reduced from 255 to 210.
- 4 man quick play group tonnage minimum increased from 120 to 160.
- 4 man quick play group tonnage maximum reduced from 280 to 240.
- Quickplay map voting pool weights: All map weights are equalized. This means that each map now has the same chance to show up in the voting pool. After a period, we will analyze player voting data of which maps they want to play on to set new map weights.
- Reduced Sensor range bonus to +100m (from +250)
- Added +150m Seismic sensor
- Removed +9 Structure bonus from LL, RL
- Reduced Pulse Laser heat to -10% (from -20%)
- Increased MG rate of fire to 50% (from 30%)
- Added +7 Rear left and right torso Armor bonus
- Added +14 LL, RL Armor bonus
- Added -10% heat
- Added+50% LMG/MG/HMG and Magshot ammo per ton bonus
- Survival bonuses were made identical to ASN-23
- Removed -10% Laser duration
- Added 15% Missile range
- Increased LA and RA armor bonus to +10 (from +5)
- Added +10 LT and RT structure bonus
- Added +12 CT structure bonus
- Added 10% Ballistic range
- Added 20% Machine Gun family range
- Added 10% Range
- Added 10% Heat dissipation in CT
- Removed -15% Energy heat from SO8
- Added -15% Heat in SO8
- Added -25% Missile spread in SO8
- Removed -10% Laser duration from LA
- Added -10% Energy heat to LA
- Reduced PPC Heat to -20% in SO8 (from -25%)
- Added Laser HSL +1 to SO8
- Added -7.5% Energy heat to SO8
- Removed -5% Laser duration from SO8
- Added -10% Cooldown in SO8
- Increased Energy heat to -5% in RA (from -2.5%)
- Removed 10% ER PPC Velocity from SO8
- Increased Missile cooldown to -30% in SO8 (from -20%)
- Added -15% heat in SO8
- Added 20% weapon velocity in SO8
- Added 20% Missile range in SO8
- Added +100% Missile ammo per ton bonus in SO8
- Removed -5% ER Laser duration from SO8
- Removed -5% ER Laser heat from LT
- Increased Missile cooldown to -25% in SO8 (from -15%)
- Increased Laser cooldown to -7.5% in LA and RA (from -2.5%)
- Added -10% heat in SO8
- Added -10% laser duration in SO8
- Added +100% Missile ammo per ton bonus in SO8
- Added -5% Laser heat to LT
- Removed -5% ER Laser heat from LT
- Increased Ballistic cooldown to -30% in SO8 (from -10%)
- Increased Ballistic ammo per ton bonus to 100% in SO8 (from 50%)
- Increased Laser cooldown to -7.5% in RA (from -2.5%)
- Added -5% Laser duration in LT
- Increased Ballistic ammo per ton bonus to 100% in SO8 (from 50%)
- Increased MG rate of fire to 100% in SO8 (from 30%)
- Added -20% UAC Jam chance to SO8
- Added -10% Heat to SO8
- Added 20% Ballistic velocity in RA
- Removed -10% Energy cooldown from SO8
- Removed -7.5% Missile cooldown from SO8
- Increased Missile velocity to 25% in SO8 (from 10%)
- Increased heat to -15% in SO8 (from -10%)
- Added -10% Cooldown in SO8
- Added +50% Missile ammo per ton bonus in SO8
- Added -15% Missile spread in SO8
- Added 5% Missile range in RA and LA
- Removed -5% Heavy Laser duration from SO8
- Increased heat to -10% in SO8 (from -5%)
- Added -10% Laser duration in SO8
- Added -7.5% Laser cooldown in SO8
- Added 25% Medium Laser family range in SO8
- Increased Laser cooldown to -7.5% in LA and RA (from -2.5%)
- Increased Jump Jet Heat to -50% in LT and RT (from -15%)
- Removed -5% Missile heat from RA
- Increased Ballistic ammo per ton bonus to 100% in SO8 (from 50%)
- Increased UAC Jam duration to -40% in SO8 (from -20%)
- Added -40% Overheat damage in SO8
- Added -5% Heat to SO8
- Added -40% Missile spread in SO8
- Added 20% Ballistic velocity in LA
- Added -10% Missile spread in RA
- Added 5% Missile range in RA
- Removed 10% Ballistic velocity
- Removed -10% STD/ER Medium laser duration
- Removed 15% STD/ER Medium laser range
- Added 15% Weapon velocity
- Added -10% Laser duration
- Added 20% Medium laser family range
- Removed 10% Ballistic velocity from RA
- Added 30% Weapon velocity in RA
- Added 15% Missile velocity in LA
- Added 10% Range to SO8
- Increased Missile cooldown in RA to -15% (from -5%)
- Added -7.5% Missile spread in RA
- Added +7 LT, RT Armor bonus
- Removed 10% Range
- Removed -10% cooldown
- Added 10% Standard Gauss Rifle range
- Added -10% Standard Gauss Rifle cooldown
- Added 10% energy range
- Added -10% energy cooldown
- Added 10% missile range
- Added -10% missile cooldown
- Removed -5% ERPPC heat
- Added -5% heat
- Added 20% weapon velocity
- Added -15% Missile spread
- Added 20% Missile range
- Removed -5% Energy cooldown
- Removed -5% STD/ER Medium laser cooldown
- Added -10% Cooldown
- Added -10% Heat
- Removed -5% Energy heat
- Removed -5% PPC Family heat
- Added -10% heat
- Increased Jump Jet initial thrust to 100% (from 10%)
- Added -10% Heat
- Removed -30% UAC Jam chance
- Removed -10% Missile spread
- Removed -5% LRM spread
- Added -25% weapon spread
- Added Energy weapon HSL +1
- Added ER Medium Laser HSL +4
- Increased Crit chance (receiving) to -40% (from -25%)
- Removed 0.75 Gauss charge max hold time
- Increased Radar deprivation to 76% (from 57%)
- Mad Cat MKII: Fixed weapon model mismatches for standard Gauss Rifle
- INCUBUS: Fix to a problematic landing animation that caused the mech to erratically move back and forth with a negative impact on gameplay
- Download the above file(s)
- For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- You do not need to unzip or unpack the patch file(s)
- Launch the MWO Portal
- Select the three horizontal lines in the top left of the Portal Window
- Choose the 'Specify Patch File Cache' option
- In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- For example, C:\Users\<username>\Documents\MWO Patch Cache
- Click the blue Patch button
- The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
- Once the patch is complete, launch the game