

Patch Notes - 1.4.302.0 - 22-October-2024
#81
Posted 30 October 2024 - 10:38 PM
But why decrease the 4 men max tonnage from 280T to 240T?
It's really bad for a team weight manage, can it be at least 260T?
#82
Posted 31 October 2024 - 12:24 AM
CrimsonEye, on 30 October 2024 - 10:38 PM, said:
But why decrease the 4 men max tonnage from 280T to 240T?
It's really bad for a team weight manage, can it be at least 260T?
Edited by martian, 31 October 2024 - 12:48 AM.
#83
Posted 31 October 2024 - 06:49 AM
I've typically had to explain the min tonnage far more, but the max tonnage also plays a role in that more weight literally means more weapons and more HP to absorb damage. Dropping this means the carry potential has a harder cap. Additionally, combined with the raised min tonnage means that "throw" groups can forfeit less tonnage (i.e., forfeiting weapons and HP) if they drop to minimum.
#84
Posted 31 October 2024 - 09:15 PM
BlueDevilspawn, on 31 October 2024 - 06:49 AM, said:
I've typically had to explain the min tonnage far more, but the max tonnage also plays a role in that more weight literally means more weapons and more HP to absorb damage. Dropping this means the carry potential has a harder cap. Additionally, combined with the raised min tonnage means that "throw" groups can forfeit less tonnage (i.e., forfeiting weapons and HP) if they drop to minimum.
are people intentionally throwing games, or are they just having fun and sometimes it doesnt work? some times it does work enough in qp. do you feel the same way about running a fun but crazy bad build, like are you banning me running a flamer mech soon? what is the actual issue you are solving? seems like
personally when i die and swap to watch someone and i see like a lrm urbie moving 60kph, or a heavy guass firestarter, a flamer flea, etc, that's when i cheer the hardest. i'm so much more invested in that long shot getting any good action than a meta trying to win a close game. you get em lrm urbie. that stuff makes the game what it is. meta sweaty needs breaks and there are enough matches of that. even little changes like playing a sub par build can and does lose a 1 on 1 and end up losing the match just for that choice, so drawing lines on the under powered side seems silly. hey, mrms are fun, and not as great for my score on average, and can also be great sometimes. should i never play them? quick play can be a lovely mess and this seems like your heart is in the wrong place.
Edited by Waponiwoo, 31 October 2024 - 09:38 PM.
#85
Posted 07 November 2024 - 09:19 AM
I'm waiting for the day that you get this sorted out
#86
Posted 10 November 2024 - 01:03 PM
I also Updated my Nvdia drivers.. At any rate im loosing upto 30-40 FPS.
I have a 4080S.. how??
#87
Posted 10 November 2024 - 09:52 PM
Thursian Einherjar, on 10 November 2024 - 01:03 PM, said:
I also Updated my Nvdia drivers.. At any rate im loosing upto 30-40 FPS.
I have a 4080S.. how??
You'd see more posts like yours if it was widespread, but it's possible that the latest Nvidia update wasn't compatible with some bit of ancient MWO code. Try the workarounds section of these forums to get the attention of people whose troubleshooting skills are more up to date than mine.
As to how it's possible, CryEngine was famous for being a resource hog back when Crysis was a current game - and this game is unfortunately not well optimized (these two facts are related.) Have you tried the .config file thread?
#88
Posted 10 November 2024 - 10:05 PM
Waponiwoo, on 31 October 2024 - 09:15 PM, said:
are people intentionally throwing games, or are they just having fun and sometimes it doesnt work?
Are people intentionally running you off the road, or do they just enjoy driving recklessly and sometimes it doesn't work? It doesn't matter to you much once you hit the ditch. You're assuming that "sometimes" under-tonning doesn't work; but probably the right word is "often," because MWO is a game of skilled attrition. Just by the law of averages, most people aren't going to be able to make highly sub-optimal team compositions work most of the time, and while sure, wacky builds can be fun, very often there's another valid emotional response by the rest of the team when they're trying to face off against a premade full of Assaults while their Locust premade is being wacky:
That's what this change seems to be addressing, and I think characterizing it as some kind of Fun Police crackdown isn't the right way to understand it.
#89
Posted 14 November 2024 - 10:30 AM
Void Angel, on 10 November 2024 - 10:05 PM, said:
Are people intentionally running you off the road, or do they just enjoy driving recklessly and sometimes it doesn't work? It doesn't matter to you much once you hit the ditch. You're assuming that "sometimes" under-tonning doesn't work; but probably the right word is "often," because MWO is a game of skilled attrition. Just by the law of averages, most people aren't going to be able to make highly sub-optimal team compositions work most of the time, and while sure, wacky builds can be fun, very often there's another valid emotional response by the rest of the team when they're trying to face off against a premade full of Assaults while their Locust premade is being wacky:
That's what this change seems to be addressing, and I think characterizing it as some kind of Fun Police crackdown isn't the right way to understand it.
that is exactly fun police. booo. literally team mates in a group having fun gives someone an L once every 50 matches and they ban it? that is fun police by people who take the game way to seriously by definition.
Edited by Waponiwoo, 14 November 2024 - 10:33 AM.
#90
Posted 28 November 2024 - 08:21 AM
Waponiwoo, on 14 November 2024 - 10:30 AM, said:
Yeah, no. You're making up numbers to support your opinion about a motivation you assume in order to give you the conclusion you want, supported by a private definition you also made up. That's not how honest argument works.
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