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New Mech Pack - Grand Summoner


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#41 martian

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Posted 29 October 2024 - 12:56 AM

View PostCSJ Edward, on 28 October 2024 - 06:07 PM, said:

The problem with a lot of the Clan Mechs in MWO is that they do not have a lot of weapons, because clan weapons are supposed to be better than IS weapons up until around the Fedcom Civil war (which is about the timeline we are in), even then only the newer IS weapons were nearly on par with Clan Tech. Since Clan weapons are nerfed to be as bad or worse than IS weapons in MWO, these mechs would just be garbage in MWO.
Clan weapons are still in many cases better than IS weapons in MWO, although usually not to the extent that they outclass Inner Sphere weapons in the tabletop BattleTech.

#42 CSJ Edward

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Posted 29 October 2024 - 09:26 AM

View Postmartian, on 29 October 2024 - 12:56 AM, said:

Clan weapons are still in many cases better than IS weapons in MWO, although usually not to the extent that they outclass Inner Sphere weapons in the tabletop BattleTech.


Longer burn times, higher heat and increased jam chance make them less effective.

#43 martian

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Posted 29 October 2024 - 11:34 AM

View PostCSJ Edward, on 29 October 2024 - 09:26 AM, said:

Longer burn times, higher heat and increased jam chance make them less effective.
But they are still very effective, because they are usually smaller, lighter (or both) in comparison with Inner Sphere weapons. More compact Clan Double heat sinks typically more than make up for the higher heat of Clan weapons.

#44 CSJ Edward

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Posted 29 October 2024 - 02:06 PM

View Postmartian, on 29 October 2024 - 11:34 AM, said:

But they are still very effective, because they are usually smaller, lighter (or both) in comparison with Inner Sphere weapons. More compact Clan Double heat sinks typically more than make up for the higher heat of Clan weapons.


The heatsinks were nerfed as well.

#45 martian

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Posted 29 October 2024 - 10:46 PM

View PostCSJ Edward, on 29 October 2024 - 02:06 PM, said:

The heatsinks were nerfed as well.
The nerf was minimal and they have kept their main advantage: Being much smaller than comparable Inner Sphere Double heat sinks.

#46 Teslacoil

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Posted 30 October 2024 - 09:17 AM

PSA: Camo patterns unlocked on regular Summoner are also unlocked for Grand Summoner.

#47 CSJ Edward

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Posted 31 October 2024 - 10:26 AM

The Grand Summoner is alright, but no reason to take it over a Timber Wolf or Ebon Jag. A regular Summoner is better because of jump jets and not having to have all your weapons in the arms, if you have JJ.

#48 martian

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Posted 01 November 2024 - 12:11 AM

View PostCSJ Edward, on 31 October 2024 - 10:26 AM, said:

The Grand Summoner is alright, but no reason to take it over a Timber Wolf or Ebon Jag. A regular Summoner is better because of jump jets and not having to have all your weapons in the arms, if you have JJ.
You could equip one torso OmniPod with jump jets and the other torso OmniPod with hardpoints. Then you would have jump jets and torso weapons.

#49 Ch_R0me

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Posted 01 November 2024 - 02:31 AM

View PostCSJ Edward, on 31 October 2024 - 10:26 AM, said:

The Grand Summoner is alright, but no reason to take it over a Timber Wolf or Ebon Jag. A regular Summoner is better because of jump jets and not having to have all your weapons in the arms, if you have JJ.

Thanks for the input.
And what about the Plasma Cannons? How they function? Can be also installed outside of the Talon Hero Mech?

#50 martian

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Posted 01 November 2024 - 03:10 AM

View PostCh_R0me, on 01 November 2024 - 02:31 AM, said:

And what about the Plasma Cannons?
You already have them available for purchase in your MechLab:
Posted Image

View PostCh_R0me, on 01 November 2024 - 02:31 AM, said:

Can be also installed outside of the Talon Hero Mech?
You can use them on any Clan 'Mech that you own:
Posted Image

View PostCh_R0me, on 01 November 2024 - 02:31 AM, said:

How they function?
Just like IS Light PPC:
Posted Image
The only difference is a tiny amount of extra heat added to the enemy 'Mech.

Edited by martian, 01 November 2024 - 03:13 AM.


#51 TercieI

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Posted 01 November 2024 - 08:19 AM

Anybody know if this counts for Clan Pack for annual rewards?

#52 BlueDevilspawn

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Posted 01 November 2024 - 11:04 AM

View PostTercieI, on 01 November 2024 - 08:19 AM, said:

Anybody know if this counts for Clan Pack for annual rewards?

This count as a booster pack for the Prime reward

#53 Teslacoil

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Posted 01 November 2024 - 12:49 PM

View PostBlueDevilspawn, on 01 November 2024 - 11:04 AM, said:

This count as a booster pack for the Prime reward


But not as a clan pack I see... 🤬

How the hell is anyone supposed to tell what is a booster pack, a mech bundle and a mech pack? Or what's what in general when PGI themselves don't use those terms consistently (or at all) in the store?! This is so needlessly complicated and confusing I have a feeling it's on purpose to screw people. 😡

The Clan package reward says ANY CLAN PACK and does not exclude Grand Summoner anywhere yet it somehow doesn't count? It even says "Grand Summoner PACK" on the god damn store page! It's listed as a pack, not a booster or bundle in the gift store!

Am I just supposed to innately know what is what? What counts for two rewards and what doesn't? Why does Bane count but Grand Summoner doesn't? Is it the price that determines it? The why does a $5 pack of mech bays count as same value as a $20 Grand Summoner pack-bundle-booster-whatever-the-****?

#54 Ch_R0me

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Posted 01 November 2024 - 01:18 PM

View Postmartian, on 01 November 2024 - 03:10 AM, said:

You already have them available for purchase in your MechLab:
(...)


Ah, right. De facto MechAssault's Plasma PPC's.

#55 martian

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Posted 02 November 2024 - 01:05 AM

View PostCh_R0me, on 01 November 2024 - 01:18 PM, said:

Ah, right. De facto MechAssault's Plasma PPC's.
No. MWO Clan Plasma Cannon has nothing to do with MechAssault. As you can see, it does not weigh 15 tons.

MWO Clan Plasma Cannon was the Cauldron's response to satisfy Clan players who demanded a Clan weapon that would be like IS Light PPC.

#56 CSJ Edward

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Posted 02 November 2024 - 04:38 PM

View Postmartian, on 02 November 2024 - 01:05 AM, said:

No. MWO Clan Plasma Cannon has nothing to do with MechAssault. As you can see, it does not weigh 15 tons.

MWO Clan Plasma Cannon was the Cauldron's response to satisfy Clan players who demanded a Clan weapon that would be like IS Light PPC.



The Plasma Cannon is from BATTLETECH, but the MWO version does not require ammo and functions like a PPC.

From sarna.net:

"The Plasma Cannon is a Clan-tech energy weapon that affects its target primarily through the transfer of heat. It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. Unlike most energy weapons other than chemical lasers, the Plasma Cannon does require ammo, in the form of plastic cartridges used to generate its projectiles.

The Plasma Cannon was developed by Clan Diamond Shark based on the man-portable plasma rifle of the Capellan Confederation. Like the Capellan version, the Plasma Cannon uses lasers to superheat a plastic foam into a volatile "plasma" state which is then launched at a target by magnetic acceleration. Unlike the Capellan version, the Clan Scientists focused exclusively on heat generation, making the Plasma Cannon cause nearly twice as much heat damage on the target."

Edited by CSJ Edward, 02 November 2024 - 04:40 PM.


#57 martian

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Posted 03 November 2024 - 02:19 AM

View PostCSJ Edward, on 02 November 2024 - 04:38 PM, said:

The Plasma Cannon is from BATTLETECH, but the MWO version does not require ammo and functions like a PPC.

From sarna.net:

"The Plasma Cannon is a Clan-tech energy weapon that affects its target primarily through the transfer of heat. It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. Unlike most energy weapons other than chemical lasers, the Plasma Cannon does require ammo, in the form of plastic cartridges used to generate its projectiles.

The Plasma Cannon was developed by Clan Diamond Shark based on the man-portable plasma rifle of the Capellan Confederation. Like the Capellan version, the Plasma Cannon uses lasers to superheat a plastic foam into a volatile "plasma" state which is then launched at a target by magnetic acceleration. Unlike the Capellan version, the Clan Scientists focused exclusively on heat generation, making the Plasma Cannon cause nearly twice as much heat damage on the target."
You really do not have to copypaste a ton of text from some fan page.

By the way, here I have already stated that right after Clan Plasma Cannon was added to the game.

#58 Ch_R0me

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Posted 05 November 2024 - 04:03 AM

But PGI could name it as "C-Light ER-PPC", instead of Plasma Cannon...

#59 CSJ Edward

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Posted 05 November 2024 - 09:57 AM

View Postmartian, on 03 November 2024 - 02:19 AM, said:

You really do not have to copypaste a ton of text from some fan page.

By the way, here I have already stated that right after Clan Plasma Cannon was added to the game.


Sarna.net a "little fan page"? It is the best resource for BATTLETECH lore. They get all their info from the sourcebooks and novels and compile it into one place.

Anyway, that being said, I would like to see them add the Axeman to the game. I know the Axe on the Axeman would be a waste of tonnage and crit slots in MWO like it is on the Hatchetman, though. They could then add it to MW5 and Mercenaries where you could actually use the axe.

#60 BlueDevilspawn

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Posted 05 November 2024 - 06:29 PM

View PostCh_R0me, on 05 November 2024 - 04:03 AM, said:

But PGI could name it as "C-Light ER-PPC", instead of Plasma Cannon...


We discussed it. Since there was an energy projectile weapon in lore (plasma) we used the plasma name rather than create clan LPPC. If your next point is “what if we wanted to create a ranged heat weaponâ€, easy, no ranged stunlock. The lore plasma will never happen.

View PostCSJ Edward, on 02 November 2024 - 04:38 PM, said:



The Plasma Cannon is from BATTLETECH, but the MWO version does not require ammo and functions like a PPC.

From sarna.net:

"The Plasma Cannon is a Clan-tech energy weapon that affects its target primarily through the transfer of heat. It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. Unlike most energy weapons other than chemical lasers, the Plasma Cannon does require ammo, in the form of plastic cartridges used to generate its projectiles.

The Plasma Cannon was developed by Clan Diamond Shark based on the man-portable plasma rifle of the Capellan Confederation. Like the Capellan version, the Plasma Cannon uses lasers to superheat a plastic foam into a volatile "plasma" state which is then launched at a target by magnetic acceleration. Unlike the Capellan version, the Clan Scientists focused exclusively on heat generation, making the Plasma Cannon cause nearly twice as much heat damage on the target."


Energy ammo crashed the dev build. Therefore, no energy ammo.





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