Jump to content

New Mech Pack - Grand Summoner


61 replies to this topic

#61 CSJ Edward

    Member

  • PipPip
  • The Determined
  • The Determined
  • 27 posts

Posted Yesterday, 11:33 PM

View PostBlueDevilspawn, on 05 November 2024 - 06:29 PM, said:

Energy ammo crashed the dev build. Therefore, no energy ammo.


They could have just coded it as a ballistic weapon with ballistic ammo, but made it look and fire like a PPC. But the version in game is good, just not very lore accurate.

Edited by CSJ Edward, Yesterday, 11:34 PM.


#62 Ch_R0me

    Member

  • PipPipPipPipPipPipPip
  • The Named
  • The Named
  • 655 posts
  • Twitter: Link
  • Twitch: Link
  • LocationIn DireStar with Heavy Naval PPC

Posted Today, 05:00 AM

View PostBlueDevilspawn, on 05 November 2024 - 06:29 PM, said:

We discussed it. Since there was an energy projectile weapon in lore (plasma) we used the plasma name rather than create clan LPPC. If your next point is “what if we wanted to create a ranged heat weapon”, easy, no ranged stunlock. The lore plasma will never happen.
(...)


Now you know, what ComStar had to deal with, during IS-wide HPG shutdown in Dark Age (all that klugding through the old code...) Posted Image

But I wouldn't elaborate further, since even remarking it as ballistic would mess up things.

View PostCSJ Edward, on 05 November 2024 - 09:57 AM, said:

(...)
Anyway, that being said, I would like to see them add the Axeman to the game. I know the Axe on the Axeman would be a waste of tonnage and crit slots in MWO like it is on the Hatchetman, though. They could then add it to MW5 and Mercenaries where you could actually use the axe.


Not a bad choice, but probably Axman (as it is its proper name) would be indeed better suited for the MW5 games. Including Clans Posted Image

Edited by Ch_R0me, Today, 05:01 AM.






6 user(s) are reading this topic

1 members, 5 guests, 0 anonymous users