Jump to content

Mechwarrior 5: Clans Hot Fix #2


8 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,842 posts

Posted Yesterday, 03:23 PM

Greetings Warriors! 

MechWarrior 5: Clans Hotfix #2 is now live!
We've made a few additions to the patch notes since the preview, so be sure to check out the full details. If you encounter any issues, don’t hesitate to contact support at mw5clans@piranhagames.zendesk.com.

We truly appreciate all the support and feedback we've received and are hard at work on future fixes and more.

The MechWarrior 5: Clans Team

Features:

  • Added an option for Co-Op clients to select their desired pilot
  • The new menu is available in the Social Menu, allowing clients to swap pilots

Fixed Issues:

Co-Op

  • Adjusted the position of a DropShip takeoff in ‘Pirate’s Bay'
  • Fixed a rare instance where an enemy would not appear in ‘Smuggler's Den'
  • Fixed an issue with the gate generators on ‘Kishi Kaisei’
  • Fixed an issue where clients could not walk through certain wall assets destroyed by other clients in ‘A World on Fire’
  • Fixed an issue for clients in ‘A World on Fire’ where an enemy 'Mech would disappear briefly during a sequence
  • Fixed an issue where the mission area would close off before all players have left in ‘Hold the Line’
  • Fixed an issue where the small gate in ‘Jaguar’s Down' would not open for clients
  • Fixed an issue where clients could not see Chassis Milestone progress
  • Fixed an issue where clients would sometimes have no HUD after joining mid-mission
  • Fixed an issue where clients would start missions with the Scan Mode HUD prompt flashing
  • Fixed an issue where you could get stuck as another pilot in the Star when starting a new campaign, if you had previously played in a co-op session as a client
  • Fixed some instances where clients would sometimes be stuck in the fade to black state after using a repair bay
  • Note: Issue may still occur in some instances, which will be fully resolved in a future update. If you encounter the issue, toggling BattleGrid or cycling 'Mech power will resolve it

Platform Specific 

  • Fixed an issue where the trophy ‘In High Standing’ would not unlock on PS5
  • Fixed an issue on EGS where the Digital Extra content was not unlocking properly after purchase
  • Fixed an issue on Xbox where the achievement ‘Unrelenting Salvo’ was not properly unlocking

Campaign Missions

  • Fixed a salvage crate in ‘Combat Patrol’ that was giving incorrect rewards
  • Fixed an issue in ‘The Golden Forge’ where some 'Mechs were temporarily indestructible 
  • Fixed a DropShip takeoff sequence in ‘Inspection Duty’
  • Fixed an issue where certain enemy ‘Mechs would not target you in 'A World on Fire’
  • Fixed an issue with the ‘Mech cockpit during the intro of 'A World on Fire’
  • Adjusted objectives at the start of ‘Kishi Kaisei’ so they can no longer be missed
  • Added proper pilot names when targeting allies in ‘Kishi Kaisei’
  • Reduced the chances of critical explosion for a 'Mech in ‘Kishi Kaisei’
  • Changed all ally ‘Mechs in 'Traffickers’ to use the correct camo pattern
  • Reduced the chances allied 'Mech can get caught on terrain in ‘Pirate’s Bay'
  • Fixed an issue where clients could trigger an event in ‘Reckoning’ that only the host should be able to trigger
  • Fixed Jayden’s helmet in his communication pips in the first mission 
  • Fixed an issue where some enemy assault ‘Mechs stopped moving and attacking the player in 'Security Protocols’
  • Buffed an enemy 'Mech in ‘No Stone Unturned’
  • ‘Trial of Position’ difficulty has been slightly reduced
  • ‘A World of Fire’ difficulty has been slightly reduced
  • 'Crater Investigation’ difficulty has been slightly reduced
  • ‘Disciplinary Action’ difficulty has been slightly reduced
  • Lowered the enemy tonnage and increased ally tonnage in the final fight of 'Heir to the Dragon'
  • Reduced the health of the Sokol and its thrusters in ‘Target Acquisition’ 
  • Reduced the health of Union turrets in ‘Heir to the Dragon’ and ‘Crater Investigation’

Art

  • Improved the texture of the large trees on Huntress
  • Adjusted the flamer VFX orientation so the origin point appears correct

Audio

  • Fixed an issue where certain sounds were temporarily ducked or absent at the start of the first mission
  • Fixed an instance where Naomi would repeat the same line twice in a row in ‘No Stone Unturned’
  • Added a cooldown to BBs ‘Scan Mode Engaged/Disengaged’ audio events
  • Added SFX to the pause menu and command wheel buttons
  • Added SFX when using the weapon group menu and adjusted the loud audio when closing the menu
  • Fixed an issue where the SFX was not playing for some burst fire weapons


Gameplay

  • General stability improvements on all platforms 
  • SRM, SRM Artemis, and Streak SRM ammo increased to 150 rounds per ton (from 90) and 75 rounds per half-ton (from 45)
  • Added a confirmation prompt when selecting Restart Mission on the pause menu
  • Fixed an issue where the scan pulse effect was visible while spectating 
  • Fixed an issue where Star commands could sometimes still be issued when powered down
  • Fixed an issue where players could sometimes lose repair bay capabilities 
  • Fixed an issue where the detection radius for scannable interaction traces could be too large, causing them to temporarily obstruct interaction with other nearby scannables
  • Fixed an issue where the mission boundary lines would disappear when using night vision
  • Fixed an issue where you could fire weapon groups 2-6 while the radial menu is open


UI

  • The Barracks SimPod terminal will now flash until it has been opened for the first time, to help resolve an issue where the feature wasn’t apparent
  • Increased the maximum horizontal Custom Safe Zone range when using an ultrawide aspect ratio, to better support triple-monitor setups
  • Note: Max Safe Zone may still not be sufficient for certain setups, this will be addressed in a future update
  • Fixed an issue with the Repair Screen Technician panel when using an ultrawide aspect ratio
  • Updated the pilot skill upgrade menu to show available currency
  • Updated the active probe element on the HUD so it no longer refers to it as BAP
  • MechLab now properly greys out options when the user has no 'Mechs
  • Adjusted the transitions when backing out of missions in Mission Central
  • Fixed the scroll prompt on the Artbook menu


Settings

  • Reverted the change that removed the ability to unbind primary KBM actions
  • Any in-HUD button prompt that corresponds to an unbound action will now display an ‘unbound’ icon in the HUD, instead of a ‘Not bound!’ text string that previously caused issues with overlap
  • Fixed an issue where custom Gamepad bindings could not be applied
  • Fixed an issue where custom bindings could reset between game sessions for PC
  • Note: This issue is still present for consoles and will be addressed in a future fix.
  • Fixed an issue where inverting the Joystick Y-Axis would instead invert the X-Axis
  • Fixed instances where using the spacebar key to apply changes may not function
  • Fixed an issue where key binding changes would be saved even if the changes weren’t applied


Localization

  • Improved overall Japanese localization
  • Fixed the overlapping/out of bounds text on several screens in Russian
  • Fixed the spacing on some settings menu prompts in German

Known Issues

  • ‘Doomsday Machine’ trophy/achievement does not currently unlock with the starting 'Mechs (Viper, Arctic Cheetah, Mist Lynx and Kit Fox) but can be unlocked with all other 'Mechs
  • Consoles only: Custom bindings reset when the game is relaunched.


#2 Ralph Edwards

    Member

  • PipPipPipPipPip
  • The Ravenous
  • The Ravenous
  • 198 posts

Posted Yesterday, 04:43 PM

Thanks for working on it. Having a blast with it so far.

#3 King Phoenix

    Rookie

  • Overlord
  • Overlord
  • 4 posts
  • LocationTharkad

Posted Yesterday, 04:46 PM

Rad. Also having a blast. Thanks PGI!

#4 Pyc_MadWolf

    Member

  • PipPipPipPipPip
  • 180 posts
  • LocationSaint-Petersburg, Russia.

Posted Yesterday, 05:52 PM

Why are you reducing the difficulty? It is not difficult to play on the expert at all. The whole point of the challenge disappears. This is desgra.

#5 Artemus Prime

    Member

  • PipPipPip
  • The Khan
  • The Khan
  • 60 posts

Posted Today, 05:53 AM

Oh, man. I already finished the campaign:(

#6 Rinkata Prime

    Member

  • PipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 317 posts
  • LocationSoviet Clans

Posted Today, 05:58 AM

Battlegrid

Battlegrid improvements required, otherwise Steam achievment to use Battlegrid is of the legendary level of difficulty, lol. Seriously, check global achievments it is one of the rarest to be unlocked.
  • The Battlegrid should use the same controls as those used to control the mech - whatever is binded instead of WASD.
  • Selecting group mates on the Battlegrid should use controls binded to do so.
  • All other Battlegrid controls must be customized in the settings.
Selecting camo pattern...

The whole interface is very strange, but at least add the ability to scroll through camo patterns with the mouse wheel and left and right arrow buttons.
  • Mouse wheel up - scroll to the left (show more)
  • Mouse wheel down - scroll to the right (return to the beginning)
Another idea is to place the camos vertically on the side of the screen, and have them scroll with the mouse wheel and up and down arrow buttons in an intuitive way.

And sorry, but seriously
  • Why camo patterns starts at the right and have to be scrolled to the left, while horizontal content in most popular software starts at the left and have to be scrolled down to the right?
  • Why customized camo patterns added to the end of the list, so user have to scroll (click all damn camos to scroll) all the way to the end to place desired camo for every new mech... This is a heavy sigh.

Edited by Rinkata Prime, Today, 06:36 AM.


#7 Artemus Prime

    Member

  • PipPipPip
  • The Khan
  • The Khan
  • 60 posts

Posted Today, 06:00 AM

View PostPyc_MadWolf, on 23 October 2024 - 05:52 PM, said:

Why are you reducing the difficulty? It is not difficult to play on the expert at all. The whole point of the challenge disappears. This is desgra.


They should make a new difficulty and actually make it difficult, like an NG+
I’m guessing they did it so it’s easier for the general (MechDad™️) audience, but it’s really a lot easier when you have your star mates in a formation and focus fire on targets.

#8 Pyc_MadWolf

    Member

  • PipPipPipPipPip
  • 180 posts
  • LocationSaint-Petersburg, Russia.

Posted Today, 06:01 AM

Optimization after this patch has become worse and very much worse. It was DLSS -DLAA and even the menu couldn't load for a long time, FPS dropped by 30 frames in battle. I set DLSS to the best quality, the menu began to load faster and 60 FPS returned in battle. But on average, the picture quality has become worse. Many people have problems with optimization.

#9 Rinkata Prime

    Member

  • PipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 317 posts
  • LocationSoviet Clans

Posted Today, 11:30 AM

UAC5 SLD looks weird on Hellbringer. Placed in both arms. Left arm ok, right - not.

Posted Image

Posted Image

Edited by Rinkata Prime, Today, 11:31 AM.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users