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Psr Is The Most Broken Ranking System Ever


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#21 martian

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Posted 18 November 2024 - 03:21 AM

View PostMasterTBC, on 17 November 2024 - 04:12 AM, said:

I'm already getting stomped in losses.
Stomps are not fair. How can you deal enough damage when your team or the enemy is getting vaporized.
You just have to play better than other players of your team, so you show that your performance actually deserves the green arrow.

These screenshots serve as the proof that you can get the green arrow, even in defeat.

You just have to do your best, even if your team folds ...
Posted Image

... so you earn the green arrow, even if your team is defeated.
Posted Image

You just have to demonstrate that you deserve to earn some PSR points and move to a higher Tier, even if your team loses the game.

#22 -Winter

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Posted 18 November 2024 - 09:14 AM

View PostMasterTBC, on 16 November 2024 - 02:55 AM, said:

Posted Image

PSR is broken since only damage seems to matter.
If you killed 8 mechs with headshots you would still lose PSR because you didn't deal enough damage apparently.
The game punishes players for aiming well, because you deal less damage to kill a mech.

On weekends the Tier isn't the same as during the week.
Pretty much every game is a stomp of 2/12 or 12/2 something like that.

It takes too long to get from one Tier to another therefore most players aren't in the correct Tier.
PSR is kinda evaluating the mech build more than the player.
PSR should be different for each mech otherwhise it limits choices.

There also isn't enough Tiers to make balance reasonable.

Why don't you just use Elo or OpenSkill?


So you can go from T5 to T1 in around 40-50 games.

Damage matters. Kill mechs. Objectives are meaningless.

You can get Green Arrows on a loss as long as you were top on your team.

T5-T3 play together T3-T1 play together. Tiers don't change. More player pool on weekends.

PSR punishes you for thinking this is table top...

#23 GargoyleVine

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Posted 18 November 2024 - 09:29 AM

PSR is like sausage, you don't even want to know lol. I get squat for playing good and full on negative tier for one bad match, as far as CQ, you can cap good get decent damage and a kill or two and get a down arrow, just roll with it, doesn't mean that much anymore you will still drop with all kinds of players, do your best be a good team-mate and have fun and of course, leave scrap piles of mechs in your wake

#24 Skippy The Danger Squirrel

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Posted 18 November 2024 - 10:26 AM

The PSR and reward system is hopelessly broken. Can anyone rationally explain how I get 4 kills, 3 of them solo kills, do 484 dmg and my "skill rating" went DOWN?????

#25 LordNothing

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Posted 18 November 2024 - 10:33 AM

View Postmartian, on 18 November 2024 - 03:21 AM, said:

You just have to play better than other players of your team, so you show that your performance actually deserves the green arrow.

These screenshots serve as the proof that you can get the green arrow, even in defeat.

You just have to do your best, even if your team folds ...
Posted Image

... so you earn the green arrow, even if your team is defeated.
Posted Image

You just have to demonstrate that you deserve to earn some PSR points and move to a higher Tier, even if your team loses the game.


incidentally most of my green arrows come out of losing matches.

#26 -Winter

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Posted 18 November 2024 - 10:34 AM

View PostSkippy The Danger Squirrel, on 18 November 2024 - 10:26 AM, said:

The PSR and reward system is hopelessly broken. Can anyone rationally explain how I get 4 kills, 3 of them solo kills, do 484 dmg and my "skill rating" went DOWN?????


You prob lost the game and / or your teammates did much more damage than you. It's comparing you against all other players.

#27 martian

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Posted 18 November 2024 - 10:40 AM

View PostSkippy The Danger Squirrel, on 18 November 2024 - 10:26 AM, said:

The PSR and reward system is hopelessly broken. Can anyone rationally explain how I get 4 kills, 3 of them solo kills, do 484 dmg and my "skill rating" went DOWN?????
Could you post both the Mission Summary Team Stats Table and the Mission Summary Player Stats Table, please?

Without those tables, it is impossible to judge your performance relative to the other players.

Remember that the current version of the PSR compares your performance with the performance of the other 23 players in the game.

#28 Chados

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Posted 20 November 2024 - 08:35 AM

I’ve been around since Elo days, and was T1 under that system and worked my way to T1 under the first PSR iteration. I dropped back to T5 after the reset apparently because my career K/D is 0.75.
To be honest, I really don’t care. I left the game in 2020 when the group and solo queues merged and I’ve been mostly gone since then til very recently. What I find now as a returning player is that the meta still is long-range laser sniping for the most part, and big dakka still rules everything else. LRMs are situational still though the Catapult is so power crept now that basic Artemis LRM30 builds are better done with Clan lights to save the tonnage for people who need it for min-maxing. T5 games range in quality from fun to seal-clubbing stupid depending.
I’ve had matches where I did 640 damage and killed two mechs on the losing end of a 12-3 roflstomp (2xERPPC/2xASRM6 HTM-27) and *still* got a green arrow, and matches where I did 200 damage and killed nothing, on the winning end of a 12-2 roflstomp that literally was over in three minutes on Rubellite and got an = at the end of it. In other words, it’s the same old MWO as in 2020, just with the queues merged and there’s more seal-clubbing as a result, though I have to admit that group tonnage restrictions help more with that than I thought they would back in the day. It’s always going to be a niche game. I do admit that mediums seem more fun to play than in the old days, but that might be more a reflection of me than the changes to the game.

#29 Chados

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Posted 20 November 2024 - 08:40 AM

View PostGargoyleVine, on 18 November 2024 - 09:29 AM, said:

PSR is like sausage, you don't even want to know lol. I get squat for playing good and full on negative tier for one bad match, as far as CQ, you can cap good get decent damage and a kill or two and get a down arrow, just roll with it, doesn't mean that much anymore you will still drop with all kinds of players, do your best be a good team-mate and have fun and of course, leave scrap piles of mechs in your wake


Right here. This player has the right of it.

#30 martian

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Posted 20 November 2024 - 09:16 AM

View PostGargoyleVine, on 18 November 2024 - 09:29 AM, said:

PSR is like sausage, you don't even want to know lol. I get squat for playing good and full on negative tier for one bad match, as far as CQ, you can cap good get decent damage and a kill or two and get a down arrow, just roll with it, doesn't mean that much anymore you will still drop with all kinds of players, do your best be a good team-mate and have fun and of course, leave scrap piles of mechs in your wake

View PostChados, on 20 November 2024 - 08:40 AM, said:

Right here. This player has the right of it.

View PostChados, on 20 November 2024 - 08:35 AM, said:

I’ve been around since Elo days, and was T1 under that system and worked my way to T1 under the first PSR iteration. I dropped back to T5 after the reset apparently because my career K/D is 0.75.
To be honest, I really don’t care. I left the game in 2020 when the group and solo queues merged and I’ve been mostly gone since then til very recently. What I find now as a returning player is that the meta still is long-range laser sniping for the most part, and big dakka still rules everything else. LRMs are situational still though the Catapult is so power crept now that basic Artemis LRM30 builds are better done with Clan lights to save the tonnage for people who need it for min-maxing. T5 games range in quality from fun to seal-clubbing stupid depending.
I’ve had matches where I did 640 damage and killed two mechs on the losing end of a 12-3 roflstomp (2xERPPC/2xASRM6 HTM-27) and *still* got a green arrow, and matches where I did 200 damage and killed nothing, on the winning end of a 12-2 roflstomp that literally was over in three minutes on Rubellite and got an = at the end of it. In other words, it’s the same old MWO as in 2020, just with the queues merged and there’s more seal-clubbing as a result, though I have to admit that group tonnage restrictions help more with that than I thought they would back in the day. It’s always going to be a niche game. I do admit that mediums seem more fun to play than in the old days, but that might be more a reflection of me than the changes to the game.
You can watch this fan video:


Imagine it as a list of 24 players, sorted according to their Match Score (the players of the victorious team get a small bonus) after the game. The upper 12 'Mechs get the green arrow, the lower half of the list gets the red arrow. The higher you are among the "green" 'Mechs, the higher is your PSR raise. The same is true for the "red" Mechs - in the negative sense, of course.

Thus, in one game some Match Score can be good enough to place you in the upper half of the list, and in the next game the same Match Score could place you in the lower half of the list.

#31 Tarl Cabot

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Posted 20 November 2024 - 09:02 PM

View Postmartian, on 20 November 2024 - 09:16 AM, said:

snip

Imagine it as a list of 24 players, sorted according to their Match Score (the players of the victorious team get a small bonus) after the game. The upper 12 'Mechs get the green arrow, the lower half of the list gets the red arrow. The higher you are among the "green" 'Mechs, the higher is your PSR raise. The same is true for the "red" Mechs - in the negative sense, of course.

Thus, in one game some Match Score can be good enough to place you in the upper half of the list, and in the next game the same Match Score could place you in the lower half of the list.


Just to add some clarity, the final PSR with the up/down arrows may average out to 50/50, but in reality it will fluctuate, all dependent on the final Matchscores. One game can have 12 up arrows, 3 equal sign then 9 down arrow, then it can flip the other way.

Edited by Tarl Cabot, 20 November 2024 - 09:03 PM.


#32 martian

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Posted 20 November 2024 - 09:33 PM

View PostTarl Cabot, on 20 November 2024 - 09:02 PM, said:

Just to add some clarity, the final PSR with the up/down arrows may average out to 50/50, but in reality it will fluctuate, all dependent on the final Matchscores. One game can have 12 up arrows, 3 equal sign then 9 down arrow, then it can flip the other way.
You are right, but the OP simply keeps whining, without actually showing us those match score tables that are essential for judging his performance and his PSR change.

#33 Ignatius Audene

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Posted 21 November 2024 - 03:25 AM

And don't forget, the arrow indicates only the direction, not the sum of psr u lost. So u might have lost only minor points. This stuff averages out over time, same as the farm vs headshot DMG. Good precision dmg result in faster dead enemy, results in win-> more psr on avg.

The system is nowhere near perfect, but not much we can change without programming time. And even then, how much it can improve match quality with the low population is limited at best. Don't think psr as an achievement. It is purely an matchmaking tool.

Edited by Ignatius Audene, 21 November 2024 - 05:01 AM.


#34 Ttly

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Posted 21 November 2024 - 04:18 AM

hmm yes I love 5 minute MM time at tier 1 and end up being matched with t5-4 players anyway because this game doesn't have that many players

#35 -Winter

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Posted 22 November 2024 - 06:05 AM

View PostTtly, on 21 November 2024 - 04:18 AM, said:

hmm yes I love 5 minute MM time at tier 1 and end up being matched with t5-4 players anyway because this game doesn't have that many players


The reality is if you play long enough anyone can be Tier 1 and many 5-4 players have moved upto 3+ so the overall skill range has broadened with the lower player base.

#36 BlueDevilspawn

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Posted 22 November 2024 - 08:22 AM

First off all, anyone complaining about PSR up or down needs to show their lobby screenshot. Maybe you did well by your standards or maybe you got (secured?) a lot of kills, but it's ALL RELATIVE to the rest of the lobby's matchscores, period. If you are in the group of higher matchscores you go up, if you are not then you stay even or go down. Simple as.

Brios, a good player and a cauldron member, produced this video to educate on how PSR works -

Secondly, why is combat and damage emphasized vs. objectives?
Because the objectives don't mean anything and most matches end up as skirmish. What do I mean by this?
If you have ever played any other pvp first person shooter (and MWO is an FPS not a "sim", I'm not going to bother debating this) objectives are dynamic. Domination circles shrink in size and shift all over the map. Conquest cap points decay in degree of control. Respawns keep waves of enemies coming. These objectives actually play a role in forcing dynamic battlefields and movement. THIS is when objectives actually matter in a fps, not sitting in a red square capping it out.
This is also when players/mechs of varying speed/weight actually make a difference and can play their roles moreso than the current system we have.
Because everything is ultimately skirmish, each and every single mech must be combat viable to a degree and that is why mechs are balanced the way they are and why matchscore is weighed towards damage (moreso KMDD and solo kills, but I believe I've made my point).

#37 Ken Harkin

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Posted 22 November 2024 - 10:11 AM

Stop trying to rationalize PSR. The system is a mess. PGI is not going to fix it.

Rules for gaining PSR

1. Be on the winning side. Sure you can lose PSR on the winning side but MOST players go up.

2. To be on the winning side it is best to be in an organized group. Having four coordinated players together from the start against skittles is a huge advantage.

3. If you are going to lose you should die LATE and do as much damage as possible. Forget objectives. Forget supporting your team where needed. Simply sit in your perch sniping as long as possible for maximum damage.

NUMBER ONE RULE FOR PSR!!!

Don't worry about it.

#38 GargoyleVine

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Posted 22 November 2024 - 11:56 AM

View PostBlueDevilspawn, on 22 November 2024 - 08:22 AM, said:

First off all, anyone complaining about PSR up or down needs to show their lobby screenshot. Maybe you did well by your standards or maybe you got (secured?) a lot of kills, but it's ALL RELATIVE to the rest of the lobby's matchscores, period. If you are in the group of higher matchscores you go up, if you are not then you stay even or go down. Simple as.

Brios, a good player and a cauldron member, produced this video to educate on how PSR works -

Secondly, why is combat and damage emphasized vs. objectives?
Because the objectives don't mean anything and most matches end up as skirmish. What do I mean by this?
If you have ever played any other pvp first person shooter (and MWO is an FPS not a "sim", I'm not going to bother debating this) objectives are dynamic. Domination circles shrink in size and shift all over the map. Conquest cap points decay in degree of control. Respawns keep waves of enemies coming. These objectives actually play a role in forcing dynamic battlefields and movement. THIS is when objectives actually matter in a fps, not sitting in a red square capping it out.
This is also when players/mechs of varying speed/weight actually make a difference and can play their roles moreso than the current system we have.
Because everything is ultimately skirmish, each and every single mech must be combat viable to a degree and that is why mechs are balanced the way they are and why matchscore is weighed towards damage (moreso KMDD and solo kills, but I believe I've made my point).


you can post videos until your blue in the face, I have played like crap and got up arrow and played good and got down arrow, I still remember having no ranking system, then the elo where I reached T2, now Im T15 and still have just as much fun as the first time I played MWO back in beta, so as Ken Harkin put it, don't worry about it, after almost 50 years of gaming MWO is one of my favorites of all time, have fun and click that ready button !!

#39 Meep Meep

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Posted 24 November 2024 - 11:31 AM

View Postfoamyesque, on 17 November 2024 - 10:13 AM, said:

Solo Kill doesn't mean you did 90% of the damage. It means you got the killing blow on a mech you also did the most damage to.


Ah so even less effort needed. Thanks!

#40 RockmachinE

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Posted 24 November 2024 - 02:59 PM

PSR literally just compares your MATCH SCORE against everyone else's. Its not some woodoo magic. Its not about how you "feel" your round went.

If you're consistently towards the top of your team your PSR trend will be +. No matter win or loss. If you're half decent this will be the case. And if you're getting PSR - that just means other people were much better than you.

I'm not really good and don't play meta. My KD is less than 1 and I'm 78% on Jarl's. I can go weeks or months without playing. And for the life of me I literally can't drop to T2 no matter what I do.

Frankly. You guys just suck.

Edited by RockmachinE, 24 November 2024 - 03:18 PM.






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