PSR is broken since only damage seems to matter.
If you killed 8 mechs with headshots you would still lose PSR because you didn't deal enough damage apparently.
The game punishes players for aiming well, because you deal less damage to kill a mech.
On weekends the Tier isn't the same as during the week.
Pretty much every game is a stomp of 2/12 or 12/2 something like that.
It takes too long to get from one Tier to another therefore most players aren't in the correct Tier.
PSR is kinda evaluating the mech build more than the player.
PSR should be different for each mech otherwhise it limits choices.
There also isn't enough Tiers to make balance reasonable.
Why don't you just use Elo or OpenSkill?
So you can go from T5 to T1 in around 40-50 games.
Damage matters. Kill mechs. Objectives are meaningless.
You can get Green Arrows on a loss as long as you were top on your team.
T5-T3 play together T3-T1 play together. Tiers don't change. More player pool on weekends.
PSR punishes you for thinking this is table top...
PSR is like sausage, you don't even want to know lol. I get squat for playing good and full on negative tier for one bad match, as far as CQ, you can cap good get decent damage and a kill or two and get a down arrow, just roll with it, doesn't mean that much anymore you will still drop with all kinds of players, do your best be a good team-mate and have fun and of course, leave scrap piles of mechs in your wake
The PSR and reward system is hopelessly broken. Can anyone rationally explain how I get 4 kills, 3 of them solo kills, do 484 dmg and my "skill rating" went DOWN?????
Skippy The Danger Squirrel, on 18 November 2024 - 10:26 AM, said:
The PSR and reward system is hopelessly broken. Can anyone rationally explain how I get 4 kills, 3 of them solo kills, do 484 dmg and my "skill rating" went DOWN?????
You prob lost the game and / or your teammates did much more damage than you. It's comparing you against all other players.
Skippy The Danger Squirrel, on 18 November 2024 - 10:26 AM, said:
The PSR and reward system is hopelessly broken. Can anyone rationally explain how I get 4 kills, 3 of them solo kills, do 484 dmg and my "skill rating" went DOWN?????
Could you post both the Mission Summary Team Stats Table and the Mission Summary Player Stats Table, please?
Without thosetables, it is impossible to judge your performance relative to the other players.
Remember that the current version of the PSR compares your performance with the performance of the other 23 players in the game.
I’ve been around since Elo days, and was T1 under that system and worked my way to T1 under the first PSR iteration. I dropped back to T5 after the reset apparently because my career K/D is 0.75.
To be honest, I really don’t care. I left the game in 2020 when the group and solo queues merged and I’ve been mostly gone since then til very recently. What I find now as a returning player is that the meta still is long-range laser sniping for the most part, and big dakka still rules everything else. LRMs are situational still though the Catapult is so power crept now that basic Artemis LRM30 builds are better done with Clan lights to save the tonnage for people who need it for min-maxing. T5 games range in quality from fun to seal-clubbing stupid depending.
I’ve had matches where I did 640 damage and killed two mechs on the losing end of a 12-3 roflstomp (2xERPPC/2xASRM6 HTM-27) and *still* got a green arrow, and matches where I did 200 damage and killed nothing, on the winning end of a 12-2 roflstomp that literally was over in three minutes on Rubellite and got an = at the end of it. In other words, it’s the same old MWO as in 2020, just with the queues merged and there’s more seal-clubbing as a result, though I have to admit that group tonnage restrictions help more with that than I thought they would back in the day. It’s always going to be a niche game. I do admit that mediums seem more fun to play than in the old days, but that might be more a reflection of me than the changes to the game.
GargoyleVine, on 18 November 2024 - 09:29 AM, said:
PSR is like sausage, you don't even want to know lol. I get squat for playing good and full on negative tier for one bad match, as far as CQ, you can cap good get decent damage and a kill or two and get a down arrow, just roll with it, doesn't mean that much anymore you will still drop with all kinds of players, do your best be a good team-mate and have fun and of course, leave scrap piles of mechs in your wake
GargoyleVine, on 18 November 2024 - 09:29 AM, said:
PSR is like sausage, you don't even want to know lol. I get squat for playing good and full on negative tier for one bad match, as far as CQ, you can cap good get decent damage and a kill or two and get a down arrow, just roll with it, doesn't mean that much anymore you will still drop with all kinds of players, do your best be a good team-mate and have fun and of course, leave scrap piles of mechs in your wake
Chados, on 20 November 2024 - 08:40 AM, said:
Right here. This player has the right of it.
Chados, on 20 November 2024 - 08:35 AM, said:
I’ve been around since Elo days, and was T1 under that system and worked my way to T1 under the first PSR iteration. I dropped back to T5 after the reset apparently because my career K/D is 0.75.
To be honest, I really don’t care. I left the game in 2020 when the group and solo queues merged and I’ve been mostly gone since then til very recently. What I find now as a returning player is that the meta still is long-range laser sniping for the most part, and big dakka still rules everything else. LRMs are situational still though the Catapult is so power crept now that basic Artemis LRM30 builds are better done with Clan lights to save the tonnage for people who need it for min-maxing. T5 games range in quality from fun to seal-clubbing stupid depending.
I’ve had matches where I did 640 damage and killed two mechs on the losing end of a 12-3 roflstomp (2xERPPC/2xASRM6 HTM-27) and *still* got a green arrow, and matches where I did 200 damage and killed nothing, on the winning end of a 12-2 roflstomp that literally was over in three minutes on Rubellite and got an = at the end of it. In other words, it’s the same old MWO as in 2020, just with the queues merged and there’s more seal-clubbing as a result, though I have to admit that group tonnage restrictions help more with that than I thought they would back in the day. It’s always going to be a niche game. I do admit that mediums seem more fun to play than in the old days, but that might be more a reflection of me than the changes to the game.
You can watch this fan video:
Imagine it as a list of 24 players, sorted according to their Match Score (the players of the victorious team get a small bonus) after the game. The upper 12 'Mechs get the green arrow, the lower half of the list gets the red arrow. The higher you are among the "green" 'Mechs, the higher is your PSR raise. The same is true for the "red" Mechs - in the negative sense, of course.
Thus, in one game some Match Score can be good enough to place you in the upper half of the list, and in the next game the same Match Score could place you in the lower half of the list.
Imagine it as a list of 24 players, sorted according to their Match Score (the players of the victorious team get a small bonus) after the game. The upper 12 'Mechs get the green arrow, the lower half of the list gets the red arrow. The higher you are among the "green" 'Mechs, the higher is your PSR raise. The same is true for the "red" Mechs - in the negative sense, of course.
Thus, in one game some Match Score can be good enough to place you in the upper half of the list, and in the next game the same Match Score could place you in the lower half of the list.
Just to add some clarity, the final PSR with the up/down arrows may average out to 50/50, but in reality it will fluctuate, all dependent on the final Matchscores. One game can have 12 up arrows, 3 equal sign then 9 down arrow, then it can flip the other way.
Just to add some clarity, the final PSR with the up/down arrows may average out to 50/50, but in reality it will fluctuate, all dependent on the final Matchscores. One game can have 12 up arrows, 3 equal sign then 9 down arrow, then it can flip the other way.
You are right, but the OP simply keeps whining, without actually showing us those match score tables that are essential for judging his performance and his PSR change.
And don't forget, the arrow indicates only the direction, not the sum of psr u lost. So u might have lost only minor points. This stuff averages out over time, same as the farm vs headshot DMG. Good precision dmg result in faster dead enemy, results in win-> more psr on avg.
The system is nowhere near perfect, but not much we can change without programming time. And even then, how much it can improve match quality with the low population is limited at best. Don't think psr as an achievement. It is purely an matchmaking tool.