Does Mechwarrior Clans Use Peer Ro Peer Hosting?
#1
Posted 26 November 2024 - 11:06 AM
#2
Posted 26 November 2024 - 01:24 PM
kalashnikity, on 26 November 2024 - 11:06 AM, said:
It requires an Internet connection according to the MW5 link below. I thought I read somewhere that it utilizes some network service provided by Epic Games? I think it's really peer-to-peer in practice, but for linking the players together into a group and facilitating all that, it must use their system. Given that it uses the Unreal Engine, that's probably basically built-in to the game engine requiring less development resources to implement. I'm not sure how many true peer-to-peer games there are anymore. I think just about anything out there nowadays uses some kind of Internet hosted server or service.
https://mw5clans.com/resources
- Is an Internet Connection required?
- Broadband internet connection is needed to download the Game.
- Broadband internet connection is needed to play and host Co-op games.
- Internet Connection is NOT Required for Single player once the game is downloaded
Edited by TheCaptainJZ, 26 November 2024 - 01:27 PM.
#3
Posted 26 November 2024 - 04:59 PM
If it's not enabled for Lan, I won't be buying it.
At I suspected, PGI took the lazy way out, again.
#4
Posted 27 November 2024 - 02:18 AM
kalashnikity, on 26 November 2024 - 11:06 AM, said:
kalashnikity, on 26 November 2024 - 04:59 PM, said:
If it's not enabled for Lan, I won't be buying it.
At I suspected, PGI took the lazy way out, again.
#5
Posted 27 November 2024 - 09:38 AM
I would love to set up my desktops with LAN so I can play MW5 Mercs with my kids. But no, I have to go through the internet se I can play a game with the person sitting right next to me?
As if that was not bad enough, the one time I took my computers to the library and played MW5 Mercs, the game was so laggy it broke realism to see my kid's mech teleporting all over the place. It's on a fiber hardline, so if the library can't get a good connection...
Anyways, I'd love to buy 5 copies of Clans for use with my family at home, but I'm not going to blow money on it, so I'm asking the devs, can I play via LAN?
FWIW, we play minecraft together via LAN, and have a great time, no lag.
If I had the expertise I would try and hack MW5 and make it so I could play LAN, but I don't.
So, I'm asking, one mroe time, can I play LAN, and if not, why don't you people think about adding LAN capability.
#6
Posted 27 November 2024 - 09:51 AM
I clicked "cancel" and closed the download, so now I have to reinstall Steam and all my games, because it won't come on.
This is the type of psychopath paradigm that makes me so angry. Yes, it's my fault I accidentally clicked on steam. but, seriously...does everything need to be connected to the internet? Your cloths washer, your toaster? Really? This "Internet of Things" is out of hand, and you know they are only pushing it because in the future they want to limit wha toyu are allowed to do.
Say the wrong thing on social media? Sorry, you don't get to make toast this morning!
Wash too many batches of cloths? Sorry, you are hurting the environment, you'll have to wear dirty cloths, or wash them by hand and hang them to to dry.
It's the same with these games that want to "update" eveyr time you turn them on.
I can't count how many times I've had ot go to town to reinstall games for my kids and myself, because on of us accidentally opened it while we are connected. See, my connection is niether good enough to maintian a downlaod, nor do I have enough data even if I had a good enough connection. I get 50gb/month at home, that's barely enough to re-download one game.
Same with advertising, do they really ahve a right to force me to burn up my limited internet data to force me to watch an advertisement on youtube?
Well, that's why I run AdBlock and NoScript on Firefox. They can go to Hades, I'm not burning my limited internet watching their commercials.
So.. now I ahve to take my laptop to the library, and reinstall all my steam games, apparently. And of course MW% will ahve an update that will destroy all my mods. OF course. Just when I finally got all the mods I wanted, and tested, and working, I will have to redownload them all as well.
Because apparently, adding content to MW5 and being able to keep your old mods is too hard for PGI to figure out.
You know this stuff gets old. I spend more time re-downloading games and mods than I do playing the games.
#7
Posted 27 November 2024 - 09:56 AM
So it's a half day's work and a major trip to town, with a truck full of computers, just because my kid accidentally clicked on a game while internet was connected! (She was probably looking up how to build something on minecraft, or playing World of Warcraft, just before, or whatever).
Y'all can see this stuff gets old.
So, I'll ask one more time, DEVs, can I do LAN with MW5 Clans?
#8
Posted 27 November 2024 - 10:01 AM
#9
Posted 27 November 2024 - 11:25 AM
#11
Posted 29 November 2024 - 10:39 PM
martian, on 27 November 2024 - 02:18 AM, said:
when games had lan support, nobody could afford multiple computers or home network infrastructure. now that we have it, games dont use it.
when they say its not possible, what they really mean is that they want to have control over everything so you are dependent on them for all your gaming needs.
Edited by LordNothing, 29 November 2024 - 10:42 PM.
#12
Posted 02 December 2024 - 05:37 PM
LordNothing, on 29 November 2024 - 10:39 PM, said:
when games had lan support, nobody could afford multiple computers or home network infrastructure. now that we have it, games dont use it.
when they say its not possible, what they really mean is that they want to have control over everything so you are dependent on them for all your gaming needs.
100%
I'm perfecting willing to buy 5 copies of the game, but I can't use internet to link my computers, it's not physically possible, given my limited internet access.
It's not like it's super difficult to do what minecraft does, to verify that everyone has a paid for copy of the game, is it?
#13
Posted 03 December 2024 - 12:47 PM
kalashnikity, on 02 December 2024 - 05:37 PM, said:
I'm perfecting willing to buy 5 copies of the game, but I can't use internet to link my computers, it's not physically possible, given my limited internet access.
It's not like it's super difficult to do what minecraft does, to verify that everyone has a paid for copy of the game, is it?
and thats why i bought minecraft, because the respect the old ways of doing things.
netcode is a lot simpler for situations where ping times are for all intents and purposes instantaneous. ping time < frametime. any high school level computer science student can probibly write a simple networked game in a weekend. i wrote a game called netspong. its just a basic pong clone that also simulates magnus effect (you can spin the ball and make it curve, eg spong). its netcode was extremely basic, each player had to know the other's ip address, and it would just ping pong packets back and fourth, it was so reliable that i used it as a time source for the physics code. over the internet it was slow in that the tick rate was based on the sum of the players ping which was no longer a small number.
Edited by LordNothing, 03 December 2024 - 12:50 PM.
#14
Posted 04 December 2024 - 10:22 PM
LordNothing, on 29 November 2024 - 10:39 PM, said:
"Infrastructure" is kinda pushing it. Dude all you needed was a couple of NICs and a crossover cable. Or a sh*tty hub if you had more rigs. Those literally came in packs with everything you needed and were supper affordable. I had 2 computers setup in a LAN and my family was far from rich, one rig was super low end.
We had LAN parties all the time in the 90s and early 2000s. We had people who ran cables on the outside of their building from one apartment to another to make permanent LAN setups. We'd make low end rigs for people out of spare old stuff folks had laying around so they could join in. We were geeking out constantly and no one was wealthy. Not even close. We were highschool and university students and broke. We literally had stoners and alcoholics and they had LAN setups. LANs were everywhere and cheap, maybe you just ran with the wrong crowd.
And this was in an ex. Yugoslavian country...
Edited by RockmachinE, 04 December 2024 - 10:37 PM.
#15
Posted 05 December 2024 - 12:18 AM
RockmachinE, on 04 December 2024 - 10:22 PM, said:
"Infrastructure" is kinda pushing it. Dude all you needed was a couple of NICs and a crossover cable. Or a sh*tty hub if you had more rigs. Those literally came in packs with everything you needed and were supper affordable. I had 2 computers setup in a LAN and my family was far from rich, one rig was super low end.
We had LAN parties all the time in the 90s and early 2000s. We had people who ran cables on the outside of their building from one apartment to another to make permanent LAN setups. LANs were everywhere, maybe you just ran with the wrong crowd. We'd make low end rigs for people out of spare old stuff folks had laying around so they could join in. We were geeking out constantly and no one was wealthy. Not even close. We were highschool and university students and broke.
LAN was totally doable and cheap. Not so much in the 80s, but then not many games supported multiplayer back then anyways so its a moot point.
The reality is most people don't do local networks for gaming anymore because the internet is cheap, fast and easily accessible. Its literally simpler and cheaper now to just connect to the internet and play like that. I'm all for LAN support, I'm oldschool, but its just not the reality of the modern world, you're implementing a feature 98% of the people will never use.
i think you missed the point entirely. its not so much the cost but the ubiquity. networking hardware used to not be standard equipment. you had to buy a bunch of equipment cable and nics and know how to put it all together. now wifi and ethernet come stock on pretty much everything that plays games and the router comes with your internet subscription in some places. and if you can connect multiple computers to the router you can support lan games.
its still a total missed opportunity. if people are willing to buy multiple copies of a game just so they can run lan games at home, then it makes sense to make that a feature even if only a small fraction of players are using it. its just a matter of releasing the server side application, which was developed for the backend anyway. hard enough to find reason to buy games when they lack features that used to be fairly common.
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