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Patch Notes - 1.4.304.0 - 10-December-2024


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#141 martian

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Posted 12 December 2024 - 12:39 PM

View PostDoucheNugg3t, on 11 December 2024 - 06:04 PM, said:

plenty of trees and some hedges

The maps needs lots of some hard cover that would break those long sight lines.

#142 Panther9x

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Posted 12 December 2024 - 02:59 PM

It's the end of the year, why not put ALL the mechs on sale?

It's the end of the year, why not put ALL the mechs on sale?

#143 Strelok7

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Posted 12 December 2024 - 04:39 PM

View PostBloodyDziq, on 11 December 2024 - 07:34 AM, said:

Luthien - just like the last map ... way too much of too open and empty space, good only for long range play ... lang range play is boring AF

View Postmartian, on 12 December 2024 - 12:39 PM, said:

The maps needs lots of some hard cover that would break those long sight lines.


Enough with hard cover maps :), get out there and have fun. What are you hiding from, what are you trying to suppress - look within :).

Ah ... back to the game subject. No. We need a map where you don't hit an obstacle every 50m. Or ghost invisible walls. Freeedooom!!!

#144 BlueDevilspawn

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Posted 12 December 2024 - 06:17 PM

View PostTtly, on 11 December 2024 - 02:06 PM, said:


It's also a nerf to the variant's build variety, and seems very haphazard, as again, it doesn't really even address the strongest part of the build (which wouldn't even be significantly affected), while nerfing the supplemental part of the loadout that as you've said it yourself there, involves taking more risk to use by more exposure anyway which is a weird reason why said part warrants a nerf.


The Mako already has more than one strong build and like I said, it’s meant to nerf the holistic build. The adjustment was well discussed. As for maintaining the strength of 4 AC10, fast brawl is very strong right now and this maintains the Mako’s receive capability while keeping its sustained dps in better check.

View Postmartian, on 12 December 2024 - 12:32 PM, said:

That video is almost four years old.


Cauldron took over a little over 4 years ago. Vod timing could’ve been better 😂

#145 BeCause

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Posted 12 December 2024 - 10:23 PM

Luthien is not a fun map. Too many long range lines, not enough cover. There are only so many times one can get shot from every angle before you hang it up for the night.

#146 Void Angel

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Posted 13 December 2024 - 01:15 AM

View PostT Hawk, on 12 December 2024 - 12:23 PM, said:

Lazy? I don't know. They haven't done enough, though. It's obvious mistakes were made and instead of listening to the feedback of a very enduring and loyal fanbase...I just recently returned and was amazed at the lack of progress since around 2016. I think that was the last time I played.


Yeah that dude makes some good points, and makes a lot of dubious claims - like, "this is where the game is most fun, because I drew this graph," and criticizing 12v12 without going into the reasons it was implemented. Then he goes into his bait and switch footage of things he tried badly: like melting himself down with flamers trying to shut down an enemy 'mech (whilst talking about player agency, no less!); or distracting Assaults by shooting them and running into an open field, missing other enemies that were in clear view when he started; at 36:01. he over-commits through a pass without any intel on what's beyond it, and gets merked. He blames that on 12v12 -but the real issue is that he pushed through a blind corner! He lost the fight against the Piranha and Locust purely because he played poorly and didn't open the range: he got beat by a SMALL LASER build when he had ERLLs. The trend continues throughout. His example of "peeking and receiving punishment" looks a Medium or Heavy (couldn't tell) - that decided to go streaking in front of the entire enemy team, for instance. So I'm not very impressed with the video's criticisms overall. He's got some good points, but others are dubious and he views gameplay through a poor tactical lens. He doesn't know what NASCARING actually is, and thinks its an affectionate term; he thinks that Domination plays exactly like Skirmish; he has good points about match structure, but doesn't have realistic ideas about how to go about fixing what he thinks is wrong. He hates the original skill tree; and he's not alone - but while it was cumbersome, no literate human should find it "incomprehensible."

If I had to encapsulate what's wrong with this video, it would be "Well, they have dropships modeled, so there's nothing preventing them from implementing an escape mechanic like Titanfall." This attitude - that development of desired features is easy to do, and thus not having those features means that nobody tried - is a fallacy. "We still don't have melee" is another statement of that stripe; the way the game is coded makes melee (unfortunately) infeasible - at least without development resources that PGI cannot justify spending on a game with our current active player base. The tacit assumption is that money is a magic box that is always available as long as revenue is coming in; the notion that a given feature might require up-front investments that cannot be justified by projected profits seems literally never to occur to some people.

Like BlueDevilspawn pointed out, this video is from just before the Cauldron changes started to hit. It was also the same period that I'd started up the game again, after several years of having simply drifted away from MWO. And what I found during the period immediately following this video's release was that the gameplay was more vibrant again. I could engage at medium ranges with more guns; I had more options to fill out builds, making 'mechs and 'mech builds viable on different chassis than before (a single missile hardpoint isn't necessarily a waste on my IS 'mechs, for example.) So if you want to convince me, you're going to need more than dubious thought from an outdated video from guy whose gameplay skills exceed his powers of analysis.

I'll say it again. PGI has certainly failed a number of times. A failed match format, two failed (three if you count general faction play) game modes - but it's not from a lack of fracking effort.

Edited by Void Angel, 13 December 2024 - 04:10 AM.


#147 Ttly

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Posted 13 December 2024 - 03:14 AM

View PostBlueDevilspawn, on 12 December 2024 - 06:17 PM, said:

The Mako already has more than one strong build and like I said, it’s meant to nerf the holistic build. The adjustment was well discussed. As for maintaining the strength of 4 AC10, fast brawl is very strong right now and this maintains the Mako’s receive capability while keeping its sustained dps in better check.

Okay, on the Mako/Clan-Bullshark you can go with that excuse sure. I mean it's a 95t with as much/more armor to the IS Annihilator, moves way faster (and more agility) than it, just as much firepower too, with arguably the only main downside being worse torso hitbox.

But on the SR-1, really? I'd still rather see it getting its -heat% nerfed to -energy heat% rather than -ballistic heat% if that build is such a menace in your view, as again, it's a 100t with good torso hardpoint placements and this nerf hardly addresses that part and instead discourages the riskier (as you've said yourself) part of the loadout of using the arm weapons, or the fact that not everyone runs this 4C-AC10+3P-PPC build (and doesn't even significantly affect other alternative meta builds for it such as HAGs) and seems to be just a nerf thrown around just because "it can run the same weapon loadout".

Edited by Ttly, 13 December 2024 - 03:29 AM.


#148 martian

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Posted 13 December 2024 - 10:52 AM

View PostBlueDevilspawn, on 12 December 2024 - 06:17 PM, said:

Cauldron took over a little over 4 years ago. Vod timing could’ve been better ������
I found it very comical that somebody would post such old video that misses the last four years of MWO progress..

#149 Arkhangel

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Posted 13 December 2024 - 04:20 PM

View PostBeCause, on 12 December 2024 - 10:23 PM, said:

Luthien is not a fun map. Too many long range lines, not enough cover. There are only so many times one can get shot from every angle before you hang it up for the night.

And now you know why the Jags and Nova Cats lost. XD





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