

Patch Notes - 1.4.304.0 - 10-December-2024
#121
Posted 09 December 2024 - 05:19 PM
#122
Posted 09 December 2024 - 05:45 PM
"Uuuh, maybe you should have 'reviewed' that before you sold the 'mech. Now that I paid money for an unfair advantage, I should keep it forever!"
"Four people liked my post, so oBvIoUsLy my silly opinion has broad, deep support by many people! What? Stop laughing at me!"
"ThE OrIgINaL Pr0GraMMeRs should balance the game, because nothing bad like Jenner Football ever happened then!"
Sheer, self-serving delusion. I think my favorite piece of sophistry is lionizing the guys who were in charge when we had to lead targets with lasers, in order to spit on the people who have gotten balance to a pretty good place today.
#123
Posted 09 December 2024 - 06:35 PM
-Ramrod-, on 09 December 2024 - 04:22 PM, said:
I've gotten several likes on my post so obviously the sentiment is shared between a great many people. It doesn't mean I'm 100% correct but it does show there is a deep frustration amongst players that are immediately suppressed simply because they don't live up to a certain level of gameplay. I do appreciate you trying to explain however. I appreciate the respect. I really do. Considering many of the responses I have received have been hyperbolic and condescending at best. But this is just not ME talking. This isn't just me. I'm expressing the viewpoints of people who...don't have a voice. You will never change my mind about the Cauldron however. And until a list of Cauldron members are posted then there is no way of me knowing the tier 1 to tier 5 ratios. All I get is "Trust us...we're doing what's right." Yea that don't fly with the average player. We need more than "your word". We need something more tangible. (And no. Statistics are not the tangibility we need.) We need to know WHO is representing us. Otherwise people just view it as an internet oligarchy. And trust me A LOT do. But I will not say their names or their group/clan names here. And I'm sure the Cauldron has done plenty of good work. It's not lost on me. But they've also screwed a lot up. And there IS an obvious bias towards IS. Don't just take my word for it. Hear it from the horse's mouth. Go into QP and talk to people. And not just Tier 1 QP. A mixture of all. I guarantee you will find a lot of ill-will. Pent up frustrations. People who'd rather not say anything because they know it won't change. It'll fall on deaf ears because they are simply dismissed as "wrong" even if there is an iota of validity in it their argument/complaint. I'm simply saying that...you aren't aware of these people. The majority of the player base. Or at least a big chunk of it. And I am certainly not trying to be condescending. I am simply expressing the viewpoints of a large group of people. People that either don't have the time or the will to do. But since I'm the jackass with unpopular views it might as well be me. To any of the people reading this and supporting Blue. I don't mean to insult. I'm just telling you there is an issue. A BIG issue. A disconnect. People see bias that might not be there. People see elitism that might not be there. People see favoritism that might not be there. And these hyperbolic responses...don't help. They never will. I'd rather solve the problem than fan the flames. I'd be more than happy to discuss things in greater detail. But not here. I don't think it's really the venue to do it. This is more of a "feelings vs facts" sorta thing. But both are equally important. Feel free to message me if you want. And if you don't that's ok too. I've said my piece. Take it as you will. I will speak no more on it here in the forums. Blue, have a good day I appreciate your feedback. And I don't mean that sarcastically.
what makes you think you are any more "in touch" with the casuals (or whatever group you feel like you are representing) than literally any other person, cauldron included?
#124
Posted 10 December 2024 - 07:23 AM
#125
Posted 10 December 2024 - 06:13 PM
Tirothion, on 10 December 2024 - 07:23 AM, said:
Now this was worth logging in to read lol.
#126
Posted 10 December 2024 - 08:40 PM
Void Angel, on 09 December 2024 - 05:45 PM, said:
"Uuuh, maybe you should have 'reviewed' that before you sold the 'mech. Now that I paid money for an unfair advantage, I should keep it forever!"
"Four people liked my post, so oBvIoUsLy my silly opinion has broad, deep support by many people! What? Stop laughing at me!"
"ThE OrIgINaL Pr0GraMMeRs should balance the game, because nothing bad like Jenner Football ever happened then!"
Sheer, self-serving delusion. I think my favorite piece of sophistry is lionizing the guys who were in charge when we had to lead targets with lasers, in order to spit on the people who have gotten balance to a pretty good place today.
There. I hit like on your post, do you feel better now? Good! Your thoughts are of course barely legible the way you've transcribed them, but I will add that nobody on the Cauldron team would be capable of implementing host state rewind either. It was the lions who fixed that particular issue.
#127
Posted 11 December 2024 - 07:34 AM
#130
Posted 11 December 2024 - 01:24 PM
#131
Posted 11 December 2024 - 02:06 PM
BlueDevilspawn, on 08 December 2024 - 01:47 PM, said:
It's a nerf to the build, period. The build as a whole, not the individual weapons or categories, is what it affects. The use of plasmas allows it to balance alpha and sustained dps. Even reducing some of the ballistic heat reduces the sustain a bit while still allowing it to be a good push or receive build. As for whether to shoot only ballistics or expose more to alpha, that's a situational question. In general I wouldn't full expose in early game unless i had a good read on the likelihood of the return fire I'm likely to take. That part of what winning a trade is about. If I can get in uncontested alphas I'll full expose to dump my full potential damage out. If i have to quick expose, then just the ballistics.
It's also a nerf to the variant's build variety, and seems very haphazard, as again, it doesn't really even address the strongest part of the build (which wouldn't even be significantly affected), while nerfing the supplemental part of the loadout that as you've said it yourself there, involves taking more risk to use by more exposure anyway which is a weird reason why said part warrants a nerf.
Edited by Ttly, 11 December 2024 - 02:07 PM.
#132
Posted 11 December 2024 - 03:52 PM
mytilus edulis, on 07 December 2024 - 11:11 PM, said:
Some info about histograms.
- Blown-Out Highlights: If the histogram's right side (the bright end) is clipped, or touches the edge, it means that the brightest parts of the image have lost detail. This is known as "blown-out highlights."
- Crushed Shadows: If the histogram's left side (the dark end) is clipped, it means that the darkest parts of the image have lost detail. This is known as "crushed shadows.
Playing around with settings in your video card control panel > color settings, and assigning a certain color profile for when MWO runs - might help.
Fast action - and switching between - Blown out Highlights and Crushed Shadows might be too much at times.
#133
Posted 11 December 2024 - 06:04 PM
RickySpanish, on 09 December 2024 - 05:19 PM, said:
get in a mech brother
Khalcruth, on 11 December 2024 - 11:20 AM, said:
plenty of trees and some hedges
#134
Posted 11 December 2024 - 09:44 PM
Generally speaking - there is nothing wrong.
Great map! Congratulations to us all

I like the freedom it allows in horizontal plane and in the vertical plane. No fake invisible walls. It is a multidimensional map - very cool and unusual.
" You are a brawler and operating in the horizontal plane. In trouble? Quick, switch the terraces and regroup... " No problem.
" You are a jumping spider and operating in the vertical plane, need to scout? Fly high, investigate, report, flank up..." No waste of time.
There is a lot of breathing room and not a lot of clutter - awesome! If there was more clutter, this would be a nightmare to operate in. The map would lose its "breathability" and become just another obstacle course, with very short lines of sight. Good luck finding that hiding flea. We already have those kinds of maps...
Color scheme is pleasant. Design is Classic, a bit Roman terrain themed, a bit Hawaii themed.
Good Job!
#135
Posted 12 December 2024 - 06:52 AM
CSJ Edward, on 06 December 2024 - 08:45 AM, said:
This game uses CRY ENGINE from 12+ years ago.
Crysis is from 2007 and looks better than this...and back then it was an older version of the engine. So yeah, go figure. No need to defend this. They didn't even try. I recently bought MW5 in the sale and going back to MWO takes a lot of convincing myself. It also raises the question why the same amount of effort was never invested in MWO.
#136
Posted 12 December 2024 - 09:00 AM
Sure, there's structural problems with faction warfare as endgame, and I'm sure there's stuff they screwed up on, or would do differently in hindsight - but it's not for a "lack of effort." MW5 also had quite a few problems on release - bugs, 'mechs spawning out of the open air... it was pretty bad, but because the engine was newer, they got it fixed into the solid offering it is today. MWO's engine is old, and the game built on it has about ten years of legacy code.
If the map looks bad, it looks bad; I can't play right now because of my internet, so I don't have a dog in that fight - but to dismiss MWO's development as laziness is asinine.
Edited by Void Angel, 12 December 2024 - 09:13 AM.
#137
Posted 12 December 2024 - 10:09 AM
I mean yeah, it's also the only Gargoyle with ST hardpoints other than the Kin Wolf. But it's also an mixed weapon energy-missile variant (on So8 anyway, though running Gargoyle on mixed pods is kind of iffy with how quirk reliant that thing is), which is just weird why that warrants it to have less ST armor as well when the chassis struggles from low free tonnage to bother stacking hardpoint and is a pretty quirk reliant one too, not to mention that energy boating on it is better done on the A or the D thanks to the quirks those variants have, regardless of having to bear with lower arm mounts. Or even better done on the Warhammer2C by virtue of it being a Battlemech.
Oh also, while the patch did gave it ballistic ammo quirks, no missile ammo quirks because uhh, someone forgot it has missile hardpoints/just want to discourage Gargoyles from bothering using them I guess.
Edited by Ttly, 12 December 2024 - 10:56 AM.
#138
Posted 12 December 2024 - 12:23 PM
Void Angel, on 12 December 2024 - 09:00 AM, said:
Sure, there's structural problems with faction warfare as endgame, and I'm sure there's stuff they screwed up on, or would do differently in hindsight - but it's not for a "lack of effort." MW5 also had quite a few problems on release - bugs, 'mechs spawning out of the open air... it was pretty bad, but because the engine was newer, they got it fixed into the solid offering it is today. MWO's engine is old, and the game built on it has about ten years of legacy code.
If the map looks bad, it looks bad; I can't play right now because of my internet, so I don't have a dog in that fight - but to dismiss MWO's development as laziness is asinine.
Lazy? I don't know. They haven't done enough, though. It's obvious mistakes were made and instead of listening to the feedback of a very enduring and loyal fanbase...I just recently returned and was amazed at the lack of progress since around 2016. I think that was the last time I played.
This guy sums it up in a pretty contructive way:
The bottom line is that it makes me angry when Russ hops on a podcast and says MWO is beyond saving. It is not.
#139
Posted 12 December 2024 - 12:32 PM
T Hawk, on 12 December 2024 - 12:23 PM, said:
This guy sums it up in a pretty contructive way:
The bottom line is that it makes me angry when Russ hops on a podcast and says MWO is beyond saving. It is not.
That video is almost four years old.
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