Cheeks Akimbo, on 12 December 2024 - 10:38 AM, said:
I like the idea of the map but between the small ridges and long halls it feels so bad playing anything low maneuverability. Brawling works if you can get the team to actually move into combat, arching missile weapons feel really good on this map as well... assuming if you can get into a good spot looking over the enemy.
Yet to have a match that's not a total wipe, teams bunch up on small bits of cover from the 1k long halls because of sniper superiority. Honestly bad as that sounds it's not far off from being a great map, I would like to see maybe smoothing out some more climbing spots on all these ridges for slow non jj mechs. Outside of that like others said maybe a little change of texture to break things up visually?
I agree, the long corridors that snipers can shoot down, needs some work. Also, there need to be ramps up to the ledges. A lot of spots with cover have ledges above them, but non-jump jet mechs can't get to them. Like Hellebore, there needs to be more ramps!!
I beginning to enjoy the map more, but those long firing lanes are almost impossible to go across if there is a good sniper on the other end!