

Bane Needs Work
#1
Posted 29 November 2024 - 10:34 AM
Stupidly slow for what is supposed to be a second-line assault mech.
Ridiculously wide and weapon convergence is a mess.
Some of the quirks make absolutely no sense. Like an energy +1 HSL on a mech with only one energy hardpoint.
Overheats too easily because of the engine cap.
If anything gets too close, you're dead.
The special and hero variants both have skins that look little different from the standard variants.
I spent enough of my real money to buy two or three AAA tier games in an effort to support THIS GAME and got a bunch of mechs that I don't want to even play because they're so gimped.
I don't suppose PGI offers refunds on these things, cause I'd like my money back.
Even if they don't, I hope PGI at least has the decency to put my money towards MWO dev time and not towards MW5 expansions.
#2
Posted 29 November 2024 - 11:38 AM
#3
Posted 29 November 2024 - 04:42 PM
Meep Meep, on 29 November 2024 - 11:38 AM, said:
Which was a stupid restriction to begin with. Instead of doing something useful about the meta sniper-assault builds that plagued the game for the past six months (like taking away range from gauss and PPCS or changing cooldowns) they just took the easy way out and made it a ghost heat penalty for firing two different classes of weapons, which did almost nothing to curb the stupidity.
But. that's what the tabletop warriors wanted I guess.
Doesn't change the fact that the mech is a waste of my money.
Edited by Phar Ming Yu, 29 November 2024 - 04:50 PM.
#4
Posted 29 November 2024 - 08:49 PM
Phar Ming Yu, on 29 November 2024 - 04:42 PM, said:
What exactly are you rambling about? There is so much wrong with this statement it's not even funny. What Gauss/PPC the past six months? Gauss/PPC were linked SEVEN years ago in 2017 and yes, that did kill Gauss/PPC builds.
Unrelated to the goofy statements, the HSL were targeted specifically for 2 HAG30s + cERPPC because 2 Gauss + cERPPC is hot garbage for an assault build. I mean HAG30s + cERPPC still isn't that great of use for a 100 tonner but yeah.
#5
Posted 01 December 2024 - 06:06 PM
#6
Posted 06 December 2024 - 05:20 AM
Phar Ming Yu, on 29 November 2024 - 10:34 AM, said:
Stupidly slow for what is supposed to be a second-line assault mech.
Ridiculously wide and weapon convergence is a mess.
Some of the quirks make absolutely no sense. Like an energy +1 HSL on a mech with only one energy hardpoint.
Overheats too easily because of the engine cap.
If anything gets too close, you're dead.
The special and hero variants both have skins that look little different from the standard variants.
I spent enough of my real money to buy two or three AAA tier games in an effort to support THIS GAME and got a bunch of mechs that I don't want to even play because they're so gimped.
I don't suppose PGI offers refunds on these things, cause I'd like my money back.
Even if they don't, I hope PGI at least has the decency to put my money towards MWO dev time and not towards MW5 expansions.
Phar Ming Yu, on 29 November 2024 - 04:42 PM, said:
Which was a stupid restriction to begin with. Instead of doing something useful about the meta sniper-assault builds that plagued the game for the past six months (like taking away range from gauss and PPCS or changing cooldowns) they just took the easy way out and made it a ghost heat penalty for firing two different classes of weapons, which did almost nothing to curb the stupidity.
But. that's what the tabletop warriors wanted I guess.
Doesn't change the fact that the mech is a waste of my money.
The Bane is going to get some significant boosts:
InnerSphereNews, on 05 December 2024 - 11:30 PM, said:
DECEMBER 2024 PATCH NOTES
'MECH ADJUSTMENTS
This month's update brings the following 'Mech adjustments:
...
Bane
BANE-1:
- Increased heat to -12.5% (from -10%)
- Added Ballistic HSL +1
- Reduced ballistic velocity to 7.5% (from 15%)
- Added 15% Missile range
- Added +1s target decay duration
- Increased LA, RA Armor bonus to +24 (from +12)
- Increased RT Armor bonus to +24 (from +10)
- Increased LT Armor bonus to +24 (from +7)
- Added +18 Armor bonus to CT
- Added +10 Armor bonus to LL and RL
- Removed -10% Ballistic heat
- Increased LT Armor bonus to +10 (from +7) - Same as RT
- Added 20% Ballistic range
#7
Posted 06 December 2024 - 11:35 AM
No ****. The special variant and hero are supposed to have different skins. Duh. And if you aren't doing good in it, you aren't playing it right.
#8
Posted 07 December 2024 - 08:40 AM
"Oh but you'll also overheat if you doubletap 10UAC2s that much!"
Yeah well, for other mechs hitting 100% heat as quickly usually only means doing 80ish damage at most, especially if it involves energy weapons.
This is 100% heat for 200 damage or something, so maybe just practice trigger discipline or just suck it up and enjoy magdumping into the enemy team at 800m range which it does perfectly fine at (especially with ECM on the 6) instead of playing like a close-medium range assault.
If you don't like that, they're buffing one of the variants so it can run 4C-UAC10s (80 damage every 3 seconds, yeah, fun) instead, so there you go, get over it.
Oh, and don't run PACs or something on it, I swear every Banes I see kept running them.
Edited by Ttly, 07 December 2024 - 08:58 AM.
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