Jump to content

Can Matchmaker Be Even Worse?


311 replies to this topic

#281 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,933 posts
  • LocationKansas City, MO

Posted 28 March 2025 - 09:57 AM

View PostCFC Conky, on 28 March 2025 - 08:51 AM, said:

As someone who spends a lot of time in T4 and who has an unreasonable number of mechs, I think I can safely say that any mech can perform decently in T4.

Any mech can perform in any tier, what matters in QP is more about players than anything. You won't get crazy numbers with all mechs but you can definitely raise to tier 1 playing some bad mechs as long as you're building and playing them right.

#282 MrMadguy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,285 posts

Posted 29 March 2025 - 12:11 AM

View PostQuicksilver Aberration, on 28 March 2025 - 06:19 AM, said:

.......engine crits aren't actually a thing like you seem to think. Side torso destruction just means insta-death for IS XLs, why you would strip side torso armor when that's a thing is beyond me.
There's a nice wiki that details the critical hit mechanic: https://mwo.nav-alph...i/critical-hits

So called insta-death happen way too often with IS 'Mechs, especially Assaults. I had such match just yesterday. I picked Atlas. It was Canyon Network Conquest. I and other team mate were holding Theta near spaceship wreck. Enemy team was split into two groups. Half of team to the left of us, one medium and two lights to the right. As result - half of enemy team was already dead and we were winning. I had right ST armor stripped, but internals were barely scratched. Two lights tried to flank us from right. They were 300m away, I knew they were there and was waiting for them to pop out. And then it happened again. I saw one of them popped and then BAM insta-death. I didn't even have 1s to react. And here are facts. 1) They were lights, so they shouldn't have had lots of firepower 2) They were far away 3) They didn't have time to deal enough damage

And it happens way too often with IS 'Mechs. In almost every match. I don't notice ST loses and engine crits, when playing Clan/IIC 'Mech. Otherwise I would notice loss of speed and heat capacity, right? I suspect some engine crit bug. Barely scratching internals shouldn't cause insta-deaths. This is major reason, why I no longer play IS 'Mechs, buy them for collection purpose only and no longer invest skill points into them.

#283 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,625 posts

Posted 29 March 2025 - 01:22 AM

View PostMrMadguy, on 29 March 2025 - 12:11 AM, said:

So called insta-death happen way too often with IS 'Mechs, especially Assaults. I had such match just yesterday. I picked Atlas.
What did you say? That you picked Atlas?

Your own words:

View PostMrMadguy, on 01 December 2021 - 09:53 PM, said:

I have 100+ 'Mechs. Half of them are Assaults. I constantly play many of them. Slow clunky 100 tonners aren't even my favorite ones.
And now you are telling us that you picked exactly such "slow clunky 100 tonner". Posted Image

View PostMrMadguy, on 29 March 2025 - 12:11 AM, said:

It was Canyon Network Conquest. I and other team mate were holding Theta near spaceship wreck. Enemy team was split into two groups. Half of team to the left of us, one medium and two lights to the right. As result - half of enemy team was already dead and we were winning. I had right ST armor stripped, but internals were barely scratched.
Considering that you have already demonstrated your propensity for lying, just like in this thread with your comical Fafnir story, I take it that your Atlas' side torso was probably cherry red.

I mean, seriously, you recycled your own 4-years old Fafnir story. Hell, even the map is still the same in your recycled story. Posted Image

View PostMrMadguy, on 29 March 2025 - 12:11 AM, said:

Two lights tried to flank us from right. They were 300m away, I knew they were there and was waiting for them to pop out. And then it happened again. I saw one of them popped and then BAM insta-death. I didn't even have 1s to react.
In other words: You attempted to ambush enemy 'Mechs and failed because of your slow reflexes. Such sad story ...

Or maybe you were waiting to get a lock for your LRM? Very probable in your case. Posted Image

View PostMrMadguy, on 29 March 2025 - 12:11 AM, said:

And here are facts.
You personal opinions - usually incorrect - are not the "facts" in the usual sense of the word. Posted Image

View PostMrMadguy, on 29 March 2025 - 12:11 AM, said:

1) They were lights, so they shouldn't have had lots of firepower
Nonsense. Posted Image

Puma Prime with a pair of Clan Extended-range Particle Projection Cannons disagrees with you.
Or Puma H with a pair of Heavy Large lasers.

View PostMrMadguy, on 29 March 2025 - 12:11 AM, said:

2) They were far away
Another nonsense. 300 metres is not far away. Posted Image

300 metres is within the range of IS Medium laser, Clan Extended-range Medium laser or Short Range Missiles, especially with some quirks or range skills (or both).

View PostMrMadguy, on 29 March 2025 - 12:11 AM, said:

3) They didn't have time to deal enough damage
LOL

Obviously, they had. Posted Image

In MWO a light 'Mech can easily dish out some 30-40 points of damage - more than enough to finish your crippled Atlas.

View PostMrMadguy, on 29 March 2025 - 12:11 AM, said:

And it happens way too often with IS 'Mechs. In almost every match. I don't notice ST loses and engine crits, when playing Clan/IIC 'Mech. Otherwise I would notice loss of speed and heat capacity, right? I suspect some engine crit bug. Barely scratching internals shouldn't cause insta-deaths. This is major reason, why I no longer play IS 'Mechs, buy them for collection purpose only and no longer invest skill points into them.
Still spamming your claim that light 'Mechs are too powerful and that they can kill your 100-ton assault 'Mech with two shots?


Four years ago you were singing the same song:

View PostMrMadguy, on 07 June 2021 - 10:30 PM, said:

My LRM/ATM Assaults are the most successful. First of all, LRMs aren't DMG weapons. They're suppression weapons. Enemies have to hide behind cover instead of openly attack your team. It gives tactical advantage to your team. You have something like LRM40+TAG, may be even ECM and BAP, that grant almost instant lock, but when enemies try to get close to you, they have to eat something like Gauss/LGL/MRM, so they're in lose-lose situation.

Again. There is firepower vs speed imbalance in this game. This two should be tradeoff. But there are Light/Medium 'Mechs, that have too much firepower. And therefore Assaults are pointless. Armor should be their advantage. But anybody and their grannies can just two-shot their STs. Attacking openly is suicide. Only Assaults, that are OP enough to have firepower to kill other 'Mechs almost instantly, are viable. Kodiaks and Annihilators. But they're filtered by MM very fast. I don't see them in my Tier 3/4 matches.

Lurming Assaults ... Check!
Light 'Mechs too strong in comparison with your Assault-class 'Mech ... Check!
Assaults are pointless ... Check!
Blaming the matchmaker instead of accepting that your personal 'Mech and loadout choices, your poor tactical decisions and your weak performance are to blame .... Check!

Really ... four years have passed and you have still not learned how to play the game on some acceptable level. Yeah, I know: Whining on the MWO forums is much easier.

#284 MrMadguy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,285 posts

Posted 29 March 2025 - 03:17 AM

It's my playstyle. I've come to it after years of playing. It's my choice to play such way. I don't like rogue-like-stealth-action Lights. I don't like pew-pew-blue-lazors-from-1k-meters. It's way too boring. I tried brawling at some point, but brawling isn't viable, unless you're Light or undersized Medium, like Cicada, Arctic Wolf or Shadow Cat. And this playstyle works. If I play against players with appropriate skill level. As it should be. It's ok for games to have different strategies and tactics on different skill levels. Better players use better and more efficient strategies. But it's not ok to mix different players in one match. It's not ok for street football player to play against world championship level one. And street football player can't be blamed for losing, if he is forced to play against pro. It isn't his fault. I don't know, why you refuse to accept this simple fact. Playerbase constantly shrinking - is the best proof, that I'm right.

Edited by MrMadguy, 29 March 2025 - 10:32 AM.


#285 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,261 posts
  • LocationParanoiaville

Posted 29 March 2025 - 04:24 AM

View PostMrMadguy, on 29 March 2025 - 12:11 AM, said:

So called insta-death happen way too often with IS 'Mechs, especially Assaults. I had such match just yesterday. I picked Atlas. It was Canyon Network Conquest. I and other team mate were holding Theta near spaceship wreck. Enemy team was split into two groups. Half of team to the left of us, one medium and two lights to the right. As result - half of enemy team was already dead and we were winning. I had right ST armor stripped, but internals were barely scratched. Two lights tried to flank us from right. They were 300m away, I knew they were there and was waiting for them to pop out. And then it happened again. I saw one of them popped and then BAM insta-death. I didn't even have 1s to react. And here are facts. 1) They were lights, so they shouldn't have had lots of firepower 2) They were far away 3) They didn't have time to deal enough damage


The fact here is, this is an anecdote. It's a story you're telling to justify yourself, and even if we decide that you are trustworthy about what you saw - which is a stretch, considering all the dishonest arguments you put forward - you're still not proving your point here.
  • First off, your story assumes that you have omniscient vision. No one could have popped up behind you, or been outside of your field of view - and Blake forfend you missed something! No, you saw everything, in the heat of the moment, exactly as it happened. You're going to have to do better for evidence than a story attributing to yourself one of the classical aspects of God.
  • Second, 300m is within the optimal range of even Inner Sphere weaponry. Assuming "barely scratched" means that you have 50 of your Atlas' 56 points of structure left, each Light would have to do 25 points of damage - a couple of Flea 17s can manage that in 0.765 seconds. They could kill you from full structure, in fact. Stop putting XLs in an Atlas.
  • Finally, once again: learn to play the game before you complain about its mechanics "not working right." As you were told yesterday, engine crits don't do anything to your 'mech's performance. They can absorb crits that would have hit other things in that torso, but they don't apply heat penalties, lower your heat cap, or do anything else.


#286 a 5 year old with an Uzi

    Member

  • Pip
  • 10 posts

Posted 29 March 2025 - 04:52 AM

View PostMrMadguy, on 29 March 2025 - 03:17 AM, said:

It's my playstyle. I've come to it after years of playing. It's my choice to play such way. I don't like rogue-like-stealth-action Lights. I don't like pew-pew-blue-lazors-from-1k-meters. It's way too boring. I tried brawling at some point, but brawling isn't viable, unless you're Light or undersized Medium, like Cicada, Arctic Wolf or Shadow Cat. And this playstyle works. If I play against players with appropriate skill level. As it should be. It's ok for games to have different strategies and tactics on different skill levels. Better players use better and more efficient strategies. But it's not ok to mix different players in one match. It's not ok for street football player to play against world championship level one. And street football player can't be blamed for losing, if he is forced to play against pro. It isn't his fault. I don't know, why I refuse to accept this simple fact. Playerbase constantly shrinking - is the best proof, that I'm right.


??? brawling heavies not viable? For who? Snack Marauder has been doing pretty well for me so far.

#287 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 5,701 posts

Posted 29 March 2025 - 06:02 AM

View PostMrMadguy, on 29 March 2025 - 03:17 AM, said:

It's my playstyle. I've come to it after years of playing. It's my choice to play such way.
...
And this playstyle works. If I play against players with appropriate skill level. As it should be.


And we're back to "if the matchmaker would just feed me null-skill seals to club, my deliberately terrible builds and decisions wouldn't matter and everything would be right and proper with the world."

View PostMrMadguy, on 29 March 2025 - 03:17 AM, said:

But it's not ok to mix different players in one match.


Not okay to mix multiple players together in a multiple-player online competitive game? Only in Mr. Mad Guy's world.

View PostMrMadguy, on 29 March 2025 - 03:17 AM, said:

It's not ok for street football player to play against world championship level one.


My friend, my guy, my dude, you cannot pull this **** with me. I am in the SAME GATDAMN TIER YOU ARE. I am seeing the same games you are, and even when I play primetime slots I don't see Ultracomps more'n once in a great while. You can't make arguments about how the matchmaker is being just so unfair to you specifically because I'm right there in the same position you are. You don't get to Alternative-Facts about T4 matchmaking. Knock it off.

View PostMrMadguy, on 29 March 2025 - 03:17 AM, said:

And street football player can't be blamed for losing, if he is forced to play against pro. It isn't his fault. I don't know, why I refuse to accept this simple fact. Playerbase constantly shrinking - is the best proof, that I'm right.


We all know why you refuse to accept simple facts, even after more than fifteen pages. Because you're basically a CoD Kiddy. There is no excuse you will not make, no fallacious argument you will not employ, no false assertions you will not enshrine, to make your every single loss someone else's fault. Because YOU are an invincible ultra-superhero who should be putting down 1k+-damage games every single time, guaranteed, and only the Evil Cheating Baby-Eating Monsters who dared to invest time, focus, energy and effort into bettering themselves are stopping you from living out the Kai Allard-Liao hero fantasies in your head as is your inalienable right.

And you know what's truly funny? Nobody else is even "blaming you for losing." Nobody is actually asking you to 'Git Gud', or telling you off for losing. Every other post out of you is some sort of diatribe about how we're Badmouthing Your Skill or making absolutely unreasonable demands of you, when frankly there is not a single damned soul on this board that gives a rat about your performance.

I'm a 'useless' T4 loser nobody, and yet I've had loads of productive conversations with Quicksilver, Void, BlueDevilSpawn, lots of other top-end folks. Nobody cares, and when some halfwit yaybo tries to Tier Shame me or anyone else, most of the same folks who're on your case in this thread are quick to knock them down a peg. People don't care that you're not a top-end player, Mad Guy. They care that you are wrong and incorrect, and your incessant whining about stuff you clearly refuse to educate yourself about is annoying and disruptive.

Trust me. The moment you decide you want to step through that magical faraway door into the mythical land of Reality where the rest of us live? Any one of us will be more than glad to hold the door open for you.

Edited by 1453 R, 29 March 2025 - 06:03 AM.


#288 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,933 posts
  • LocationKansas City, MO

Posted 29 March 2025 - 08:22 AM

View PostMrMadguy, on 29 March 2025 - 12:11 AM, said:

So called insta-death happen way too often with IS 'Mechs, especially Assaults. I had such match just yesterday. I picked Atlas. It was Canyon Network Conquest. I and other team mate were holding Theta near spaceship wreck. Enemy team was split into two groups. Half of team to the left of us, one medium and two lights to the right. As result - half of enemy team was already dead and we were winning. I had right ST armor stripped, but internals were barely scratched. Two lights tried to flank us from right. They were 300m away, I knew they were there and was waiting for them to pop out. And then it happened again. I saw one of them popped and then BAM insta-death. I didn't even have 1s to react. And here are facts. 1) They were lights, so they shouldn't have had lots of firepower 2) They were far away 3) They didn't have time to deal enough damage

Like Void said, you're making a lot of faulty assumptions about what even hit you, but also what is and shouldn't be possible.

Out of curiosity though, what firepower do you think lights should have exactly? Have you even really spent time trying to play lights?

#289 MrMadguy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,285 posts

Posted 29 March 2025 - 10:40 AM

View PostQuicksilver Aberration, on 29 March 2025 - 08:22 AM, said:

Like Void said, you're making a lot of faulty assumptions about what even hit you, but also what is and shouldn't be possible.

Out of curiosity though, what firepower do you think lights should have exactly? Have you even really spent time trying to play lights?

I have enough situational awareness to be 100% sure. 1) Second half of enemy team was near corner of map, blocked by rest of my team 2) Second half of enemy team was already dead 3) I had teammate covering my back. Yeah, sometimes teammates are useless. Sometimes you have 2 teammates behind you and still being openly shot by enemy 'Mech, as it was in today's match on HPG. But not always.

How much firepower Light 'Mech should have had? Enough to one-shot barely scratched ST internals. Atlas has 56 internal structure. Please, show me Light, that has enough firepower to one-shot it.

And I need to repeat it. I don't notice such problem with Clan/IIC 'Mechs. No sudden ST one-shots. This problem affects IS 'Mechs only. That's why I suspect some sort of engine crit bug.

Edited by MrMadguy, 29 March 2025 - 10:55 AM.


#290 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,933 posts
  • LocationKansas City, MO

Posted 29 March 2025 - 11:30 AM

View PostMrMadguy, on 29 March 2025 - 10:40 AM, said:

I have enough situational awareness to be 100% sure.

Yeah, unless you are players that are better than me, I'm going to call BS on this. Even I make mistakes or misjudge where enemies are or could be. The fact you are so certain makes this all the more questionable given your tier.

View PostMrMadguy, on 29 March 2025 - 10:40 AM, said:

How much firepower Light 'Mech should have had? Enough to one-shot barely scratched ST internals. Atlas has 56 internal structure. Please, show me Light, that has enough firepower to one-shot it.

You said there were two lights, why are you so sure it was just one that shot you? I don't think a single light carries the firepower outside SRM lights to really one-shot you, even with lucky crit rolls.

View PostMrMadguy, on 29 March 2025 - 10:40 AM, said:

And I need to repeat it. I don't notice such problem with Clan/IIC 'Mechs. No sudden ST one-shots. This problem affects IS 'Mechs only. That's why I suspect some sort of engine crit bug.

......have you really gone this long playing this game without knowing the IS XL mechs die to side torso loss or are you trying to make some case that somehow "engine crits" somehow are allowing for weapons to do insanely high damage compared to Clan mechs (which mind you also have engine crits in the torso). I think I'm going to use Occam's Razor here and say it's much more likely you got tapped either by a bigger mech or got double tapped by the pair of lights than some issue with critical hit code that somehow only affects IS XL engines and not clan XLs or LFEs.

But also, stop taking XLs on an Atlas, that was bad in closed beta and has stayed bad even to the current era.

Edited by Quicksilver Aberration, 29 March 2025 - 11:43 AM.


#291 a 5 year old with an Uzi

    Member

  • Pip
  • 10 posts

Posted 29 March 2025 - 11:48 AM

View PostMrMadguy, on 29 March 2025 - 10:40 AM, said:

I have enough situational awareness to be 100% sure. 1) Second half of enemy team was near corner of map, blocked by rest of my team 2) Second half of enemy team was already dead 3) I had teammate covering my back. Yeah, sometimes teammates are useless. Sometimes you have 2 teammates behind you and still being openly shot by enemy 'Mech, as it was in today's match on HPG. But not always.

How much firepower Light 'Mech should have had? Enough to one-shot barely scratched ST internals. Atlas has 56 internal structure. Please, show me Light, that has enough firepower to one-shot it.

And I need to repeat it. I don't notice such problem with Clan/IIC 'Mechs. No sudden ST one-shots. This problem affects IS 'Mechs only. That's why I suspect some sort of engine crit bug.


IS XL side torso death isn't a bug

Jenner IIC can splat out a 72 point alpha at point blank, even only part of that missile salvo connects it can probably do it

there are videos of this working, repeatedly

Edited by a 5 year old with an Uzi, 29 March 2025 - 11:51 AM.


#292 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 5,701 posts

Posted 29 March 2025 - 05:50 PM

View PostMrMadguy, on 29 March 2025 - 10:40 AM, said:

I have enough situational awareness to be 100% sure.


I once snuck up behind an enemy Black Lanner in a Fire Moth, within two minutes or so of match start, who was sitting still observing the Dropship Ditch 'waiting for the match to start'. And by "snuck up behind", I mean I came up 'bout ~80m behind him, came to a dead stop, lined up my nine heavy small lasers, and took this Black Lanner from 100% integrity pristine untouched to dead with one single burn to the rear CT. Did it again to a Wolfhound a few matches later, if later in the fight; the FMT-H is a menace to hindquarters everywhere

And I'm a T4 goomba who's terrible at MWO.

Everybody can get ambushed, fren.

View PostMrMadguy, on 29 March 2025 - 10:40 AM, said:

How much firepower Light 'Mech should have had? Enough to one-shot barely scratched ST internals. Atlas has 56 internal structure. Please, show me Light, that has enough firepower to one-shot it.


Ahhhhhhhhhhh, the classic Salty Assault Jock Creed: "Light 'Mechs shouldn't have enough firepower to meaningfully threaten me, and shouldn't have enough armor to survive even a half-hearted attack from me!" Nah. You want to be huge and fat and loaded with more guns than a Chicago rodeo? Agile threats that can harry your flanks are your weakness.

Also? Per your request: 9xHSL FMT-H. A 58.5 damage alpha strike, if one that takes ~1s to finish burning and which also leaves you heatcapped and unable to fight for a while afterwards. Long enough that an alert, on-the-ball pilot who picks up right away can twist and spread the burn out, save their component...but surely you, with your 100% situational awareness, qualify for that, right?

...right?

#293 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,787 posts
  • LocationOutreach

Posted 29 March 2025 - 06:45 PM

View PostMrMadguy, on 29 March 2025 - 10:40 AM, said:

Stuff


No amount of mewling about how the game punishes you personally will change the fact that you clearly just don't want to be challenged ever, and any time you are challenged, you throw a tantrum and demand that PGI change the game and ban everyone who killed you.

That was the core of this thread. That was the core of almost every other thread you've posted, screaming about the same things.

Doubtless, you will try to move the goalposts and deny that this is what you want, but, conveniently for us, and sadly for you, you admitted to it. Right here.

View PostMrMadguy, on 27 March 2025 - 10:48 PM, said:


I can do it, if enemies ALLOW me, as they should in Tier 4.



You dont want a challenge, you want free wins, and you're mad that you cant get them.

#294 GreyNovember

    Member

  • PipPipPipPipPipPipPipPip
  • The Ankle Biter
  • The Ankle Biter
  • 1,431 posts

Posted 29 March 2025 - 11:09 PM

View PostMrMadguy, on 29 March 2025 - 10:40 AM, said:

How much firepower Light 'Mech should have had? Enough to one-shot barely scratched ST internals. Atlas has 56 internal structure. Please, show me Light, that has enough firepower to one-shot it.


pir-2

Buy the Piranha and do this.

You can move at at 150, and all your targets should be moving at like 60 at the fastest.

You alpha strike once, and you 58.5 damage, assuming you keep all the lasers in one spot, and get in REAL close. You can do that, right?

#295 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,261 posts
  • LocationParanoiaville

Posted Yesterday, 12:19 AM

View Posta 5 year old with an Uzi, on 29 March 2025 - 04:52 AM, said:

??? brawling heavies not viable? For who? Snack Marauder has been doing pretty well for me so far.


He also thinks Inner Sphere Assaults are "trash."

#296 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,261 posts
  • LocationParanoiaville

Posted Yesterday, 12:34 AM

View Post1453 R, on 29 March 2025 - 05:50 PM, said:

Also? Per your request: 9xHSL FMT-H. A 58.5 damage alpha strike, if one that takes ~1s to finish burning and which also leaves you heatcapped and unable to fight for a while afterwards. Long enough that an alert, on-the-ball pilot who picks up right away can twist and spread the burn out, save their component...but surely you, with your 100% situational awareness, qualify for that, right?


To be fair to everyone's favorite chronic complainer, the situation he describes wouldn't work with that Firemoth. He stipulated two Lights with under a second to respond, and around 300m away. A HML Firemoth could fit, if you account for ping, but in any case to 20-tonners with IS weaponry can work just as well. =]

#297 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 5,701 posts

Posted Yesterday, 04:56 AM

Ah, I had not backtracked to his initial boastful falsehood. I merely wished to demonstrate that his claim - that light 'Mechs cannot/should not be able to one-shot 56 points of Atlas internal ST - was false, and without resorting to splashy SRMs.

Two lights, under a second, "around" 300m? Couple of splatty SRM strikers could do that, especially with some crit damage or an ammo boom, but the spread means they'd probably need closer to 70 or 80 points total to hit 56 of it on a shoulder at that range without Artemis, and lights never have weight for Artemis. Hmm... could be rockets too I suppose, but the first rule of rockets: never assume it was rockets.

Unless you're MrMadGuy, I guess

#298 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,261 posts
  • LocationParanoiaville

Posted Yesterday, 07:21 AM

View Post1453 R, on 30 March 2025 - 04:56 AM, said:

Two lights, under a second, "around" 300m? Couple of splatty SRM strikers could do that, especially with some crit damage or an ammo boom, but the spread means they'd probably need closer to 70 or 80 points total to hit 56 of it on a shoulder at that range without Artemis, and lights never have weight for Artemis. Hmm... could be rockets too I suppose, but the first rule of rockets: never assume it was rockets.

Unless you're MrMadGuy, I guess


A couple of Fleas can do it easily - all you need is 5 MLs each. Depending on ping, he might have under half a second to react, but the awesome firepower he's talking about can be supplied by Medium Lasers.

Now, he's gonna come back and say that he only saw ONE enemy Light peek at him - but that just means he doesn't know where the other one was, and that he was focused on those two 'mechs and might very well have taken fire from outside his field of view.

#299 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,933 posts
  • LocationKansas City, MO

Posted Yesterday, 08:43 AM

View PostVoid Angel, on 30 March 2025 - 12:19 AM, said:

He also thinks Inner Sphere Assaults are "trash."

Well if I ran XL Atlases I'd probably think that too.

#300 MrMadguy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,285 posts

Posted Yesterday, 08:59 AM

I don't remember exactly. One of Lights was Spider. Other could be Piranha. They were 300 meters away, so I doubt it was SPL one. But thing is - such OP 'Mech abusers usually climb to higher tiers quickly, so I don't meet them way too often, unless they're smurfs.

It's just 1 OP 'Mech among many others. Why can't we just apply negative quirks to such outliers? If we apply positive quirks to underperforming 'Mechs, why can't we apply negative quirks to overperforming ones?

But anyway. I notice ST insta-death way too often. In almost every match. I don't notice them, when I play Clan/IIC ones. That's why I've stopped to play IS 'Mechs.

Again. Insta-death - is when you die instantly after losing ST armor despite of having lots of internal structure. As it happens way more often, than it should be (more often, than my Clan/IIC Mechs' ST is blown off), I suspect some sort of engine crit bug.

Because, you know, sometimes it happens, that guys having both CT and ST internals red, somehow survive LRM40 salvo. And then you have that Atlas, that dies with barely scratched ones.

Edited by MrMadguy, Yesterday, 09:31 AM.






5 user(s) are reading this topic

2 members, 3 guests, 0 anonymous users