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Can Matchmaker Be Even Worse?


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#221 Void Angel

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Posted 05 February 2025 - 05:47 AM

View PostBlueDevilspawn, on 04 February 2025 - 08:59 AM, said:

To the comment on mech popularity I'll say this.

There is a big "shiny new mech" syndrome in MWO. The most popular mechs tend to be those that were recently adjusted or newly released. Also lore mechs (e.g., Timby, Urbie, Atlas) tend to be very popular.

A less popular mech is not indicative of its strength nor is that rationale for a buff. It's simply not popular.


I love my shiny new 'mechs - but some of my most powerful builds are the old mainstays.

#222 1453 R

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Posted 06 February 2025 - 01:00 PM

There's how many 'Mechs in MWO? Like, zoinks Batman. There's always going to be underappreciated gems nobody uses which can nevertheless perform very well. Every time I sit down and play for more than a couple of games, I wind up spotting somebody in something nobody ever sees anymore and half the time I'm reminded "Oh yeah, that thing can be a total monster if built right, can't it?" It's part of the fun of having so goldanged many of the things in the game, even if half of them are basically weirdly shaped clones of the other half.

#223 Stonefalcon

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Posted 06 February 2025 - 06:50 PM

Yes, anyway.

#224 Nomex 99

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Posted 08 February 2025 - 06:07 PM

The fact that I, as a Tier 4 player, regularly have to compete against Tier 1 players shows that there is no longer a functioning matchmaker.


View PostBlueDevilspawn, on 03 February 2025 - 04:23 PM, said:

Additionally, making a new mechanic, adding ratings, and then inputing it to Matchmaker is going to require coding time and that is not going to happen.

I have the impression that time is not the only problem.

Edited by Nomex 99, 08 February 2025 - 06:11 PM.


#225 Void Angel

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Posted 08 February 2025 - 08:00 PM

Yeah, you're going to have to actually find us some proof of this "regular" occurrence. Good luck. Making unsupported, extraordinarily unlikely claims doesn't convince anyone - the people posting here won't let you get away with it, and the devs know the truth already.

Edited by Void Angel, 08 February 2025 - 08:03 PM.


#226 Davegt27

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Posted 08 February 2025 - 08:35 PM

well if you have a T1 in a group with some T5s you might be matched up with some T1s

also after so many minutes the que is opened up
so again you might see higher tier players

its a strange MWO world
and we like to say it is what it is

#227 dubstep albatross

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Posted 08 February 2025 - 09:45 PM

View PostNomex 99, on 08 February 2025 - 06:07 PM, said:

The fact that I, as a Tier 4 player, regularly have to compete against Tier 1 players shows that there is no longer a functioning matchmaker.


This is an interesting claim. It is also one that I see made frequently.

I recently ran an account from Tier 5 all the way into Tier 2. I can say that there is a clear difference in my performance in each of the tiers, backed by data. If, while in Tier 4, I was regularly matched with Tier 1, and assuming having some Tier 1 players in a match makes that much of a difference, I would expect my numbers not to be so different as I hit Tier 3 and then again when I hit Tier 2. They pretty clearly are different.

Anecdotally, I do not recall running into too many Tier 1 personalities in Tier 4. The groups thing is a wildcard, though. I do only use the North American server, so maybe this situation is different with the other two. From my thousands of games, I feel like Tier 3 can be the most unpredictable tier to be in as one can get pulled into Tier 1 matches or end up in Tier 5 matches, depending on population levels.

#228 pattonesque

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Posted Yesterday, 03:33 PM

View PostMrMadguy, on 28 January 2025 - 07:24 PM, said:

There is nothing wrong about playing sub-optimally. That's, what is called being amateur. What is wrong - is not having amateur league. I don't have to learn to play like Messi, if I want to play street football.


if you want to play street football, and you do things like kick the ball out of bounds every time someone passes it to you or wear high heels or throw a crying fit every time the ball is stolen from you, you will lose all the time and no one will enjoy playing with you.

does that sound applicable to your MWO experience?

#229 LordNothing

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Posted Yesterday, 04:48 PM

extreme tiers do have steeper skill gradients. because the exceptionally good and the exceptionally bad are rare and need to include some moderatly good/bad players to simply be able to have enough players to form drops. its worse when you consider the skill gradient for any match will span 3 tiers at minimum. a t5 has to fight t4s and t3s. difference in skill between 5 and 3 is sufficient to drive a stomp.

in t3 there are up tier matches and down tier matches, and mathematically there should be mid tier matches (but dont quote me on that). a third (and this is nonlinear so take that with a grain of salt) of your games are fair and a third are easy mode and a third are hard mode. but in t5 there are only down tier matches and everyone is better than you. if you are in t4 however you are still going to have fewer t5s than t3s just because the latter are more abundant.

a t1 player in a group full of t5s the best thing the mm can do is put this match in an up tier game, and then pad the team out with extra t1s and 2s to compensate. this is actually a pretty useful config where a t1 will be trying to train some new players. idk what the game does in this case but i doubt it is to drop it in a down tier game unless you are playing in the oc deadzone (this seems to happen when the west coast us goes to bed but before the aussies wake up) and the valves are wide open (then its an all tier game).

Edited by LordNothing, Yesterday, 04:52 PM.


#230 pbiggz

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Posted Yesterday, 04:53 PM

We are splitting hairs. This was never OP's problem.

OP's problem is he thinks he's entitled to wins no matter what dumb **** he gets up to and any time said dumb **** doesnt get him results he blames everyone around him.

Edited by pbiggz, Yesterday, 04:54 PM.






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