Jump to content

Discussion For Jan 2025 Patch Leaks


136 replies to this topic

#21 nanashi0110

    Member

  • PipPip
  • Little Helper
  • Little Helper
  • 37 posts

Posted 08 January 2025 - 05:43 PM

I was really looking forward to the Clan IS mecha, but it looks not as good as I thought it would... (especially Clan FLEA)
Nightstar's pulse laser HSL+1 looks kinda fun, but the rest doesn't look too interesting.(´・ω・`)

#22 Hawk819

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,759 posts
  • Location666 Werewolf Lane. Transylvania, Romania Ph#: Transylvania 6-5000

Posted 08 January 2025 - 06:48 PM

Jaime Wolf's Archer is coming. Finally! Too bad it's not a Hero variant. Which would be nice.

#23 Wraith 1

    Member

  • PipPipPipPipPipPipPip
  • 726 posts

Posted 08 January 2025 - 06:54 PM

I might go back to spending entire weekends playing only the Oxide after this patch, those are some incredible buffs. 162.3kph and enough ammo to last the match is going to be a lot of fun on a mech that already has 121.8 total CT HP.

A lot of other really impactful quirk changes, especially the Hunchies. I think the most interesting one to me is actually the TBT-5J. Sustained DPS is pretty low, but a jumpy mech with 51 alpha and 0.6s burn time can probably do some work.

The TBT-7M change brings me a great deal of schadenfreude.

#24 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,954 posts

Posted 08 January 2025 - 07:07 PM

View Postfoamyesque, on 08 January 2025 - 02:21 PM, said:

I'm curious about the asymmetry between the Clans getting HSL6 SRM4s and the Sphere not.

View PostRockmachinE, on 08 January 2025 - 03:37 PM, said:

I'm curious about the thought process as well.


Easy answer. You both don't know the HSL limits on IS SRM4.

In short, this change makes clans the same as IS.
Simple thought process.

#25 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,954 posts

Posted 08 January 2025 - 07:12 PM

View PostRockmachinE, on 08 January 2025 - 01:55 PM, said:


Pretty hilarious that even an insignificant LRM quirk gets removed. Very telling. Cauldron literally HATES lrms, its infuriating.


Cauldron is a group of people with different ideas and biases. The overall group does not hate or love anything.
TBT-7M will do just fine. It was never defined by its velocity quirk, but massive cooldown and heat. That defined its high dps.

You can check the recent buffs to Bane-3, a pure LRM mech to see how much we "hate" LRMs. If something is struggling in its defining role, it gets help.

#26 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,635 posts

Posted 08 January 2025 - 07:46 PM

If the cauldron can make whatever IS to Clan variants or whatever they want, why aren't the variant lines more fleshed out?

#27 CFC Conky

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,875 posts
  • LocationThe PSR basement.

Posted 08 January 2025 - 08:10 PM

View PostNavid A1, on 08 January 2025 - 07:12 PM, said:


Cauldron is a group of people with different ideas and biases. The overall group does not hate or love anything.
TBT-7M will do just fine. It was never defined by its velocity quirk, but massive cooldown and heat. That defined its high dps.

You can check the recent buffs to Bane-3, a pure LRM mech to see how much we "hate" LRMs. If something is struggling in its defining role, it gets help.


Thanks for the explanation Navid. Yes, the Treb-7M will still work, but the question is whether or not the nerf was necessary on a mech that certainly can't be considered OP to begin with.

Good hunting,
CFC Conky

#28 Livingvicarious

    Member

  • Pip
  • Little Helper
  • 18 posts

Posted 08 January 2025 - 08:14 PM

View Postnanashi0110, on 08 January 2025 - 05:43 PM, said:

(especially Clan FLEA)

It's only appealing if it suits your taste, I suppose. I'm one of the fringe psychopaths who enjoys the R5K so this is something I look forward to. Though I can already tell that only a having a +30 to SRM capacity is gonna force you to dedicate more tonnage to missiles ammo which limits build diversity. Even if the weapons are lighter. I'd like to see a better ammo quirk but we'll see. All that can change by release.

#29 BlueDevilspawn

    Member

  • PipPipPipPipPip
  • CS 2024 Bronze Champ
  • CS 2024 Bronze Champ
  • 184 posts

Posted 08 January 2025 - 09:01 PM

A further addition is that Thunderbolts have been proven to lose tracking at higher velocities. This is because their turn radius is fixed. So, at too high a velocity, Tbolts will actually overshoot moving targets.

As for the Dragoons pack, the notion wasn't to produce a full variant line of Clan tech Archers, etc. It was to produce a booster pack of iconic mechs that fit a theme, in this case Wolf's Dragoons. Brubaker Nightstar, Jamison Stalker, Wolf Archer, and Whitehead Flea.

Just because we can doesn't mean we're going to. The theme was Wolf's Dragoons and we stuck with it.

#30 BlueDevilspawn

    Member

  • PipPipPipPipPip
  • CS 2024 Bronze Champ
  • CS 2024 Bronze Champ
  • 184 posts

Posted 08 January 2025 - 09:15 PM

Regarding LRMs, it's as Navid says. Multiple Cauldron members spent a weekend playing the Bane 3 to see what buffs to give it. Additionally, going through all the patch notes from the past year and we can see ALL the lock-on ecosystem BUFFS that were put in place.
  • ECM (Clan and IS) bubbles overall nerfed
  • ECM (Clan and IS) lock time nerfed
  • Clan ECM skill nodes nerfed
  • Mechs with sensor range quirks are far more prevalent and serve as effective spotters
  • Radar deprivation skill nodes nerfed twice
  • BAP tonnage reduction to be easier to mount
  • Command console/ASP sensor range capability added, better detection and spotting
  • Plasma cannon added (ppc effects) to cancel ECM mechs
  • Added Thunderbolts, which are the fastest lock-ons and are essentially aimbot AC5s
  • Much older but --> took away matchscore from AMS which disincentivized bringing it on mechs
Which of these looks like a nerf to LRMs/lock-ons? Answer, none.

Edited by BlueDevilspawn, 08 January 2025 - 09:19 PM.


#31 kalashnikity

    Member

  • PipPipPipPipPipPipPip
  • The Phantasm
  • 752 posts

Posted 08 January 2025 - 09:31 PM

View PostMoadebe, on 08 January 2025 - 07:27 AM, said:

Feel free to talk about the January Patch leaks in this thread.

Jan 2025 patch leaks can be found here ----> https://mwomercs.com...s-for-jan-2025/

Please keep it civil.

ENJOY!


Here Toy Go

#32 kalashnikity

    Member

  • PipPipPipPipPipPipPip
  • The Phantasm
  • 752 posts

Posted 08 January 2025 - 09:38 PM

View PostPurplePuke, on 08 January 2025 - 03:33 PM, said:

I'm curious about the evidence behind removing the TBT-7M missile velocity quirk. Any cauldron folks care to explain how this decision was made?


Indeed.

#33 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,272 posts
  • LocationCalifornia Central Coast

Posted 08 January 2025 - 09:48 PM

lol. 10% missile velocity literally won’t be noticeable. You’ll be better off with better tracking vs lights. And more hit points. Basically a net buff.

#34 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,272 posts
  • LocationCalifornia Central Coast

Posted 08 January 2025 - 10:08 PM

View PostPurplePuke, on 08 January 2025 - 11:57 AM, said:

Without its missile quirks, the TBT-7m is really weakened. It's only marginally viable with its existing quirks.

I hope you'll reconsider.


So the massive heat and cooldown quirks leave it marginally viable but the 10% missile velocity is what made it good? K.

#35 Ttly

    Member

  • PipPipPipPipPip
  • 189 posts

Posted 08 January 2025 - 10:27 PM

View PostGas Guzzler, on 08 January 2025 - 10:08 PM, said:

So the massive heat and cooldown quirks leave it marginally viable but the 10% missile velocity is what made it good? K.


Well yea, you need velocity for missiles to hit at all (and actually do damage) before your target moves to cover. It's pretty unwarranted to nerf it on a variant that hardly anyone even uses, or is even a particularly strong one.

#36 Ttly

    Member

  • PipPipPipPipPip
  • 189 posts

Posted 08 January 2025 - 10:33 PM

+68% R.Dep on the Clan Flea is a lot. That's like 7 skill nodes freed up from not taking S.Range+R.Dep at least.
But whatever since it's an energy/missile 20t I guess.

Edited by Ttly, 08 January 2025 - 10:34 PM.


#37 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,272 posts
  • LocationCalifornia Central Coast

Posted 08 January 2025 - 10:35 PM

View PostTtly, on 08 January 2025 - 10:27 PM, said:


Well yea, you need velocity for missiles to hit at all (and actually do damage) before your target moves to cover. It's pretty unwarranted to nerf it on a variant that hardly anyone even uses, or is even a particularly strong one.


It’s 10%, hardly significant. 10% bonus velocity is not what made the Treb a good missile mech, it’s the massive cooldown quirk.

#38 Ttly

    Member

  • PipPipPipPipPip
  • 189 posts

Posted 08 January 2025 - 10:41 PM

View PostGas Guzzler, on 08 January 2025 - 10:35 PM, said:

It’s 10%, hardly significant. 10% bonus velocity is not what made the Treb a good missile mech, it’s the massive cooldown quirk.


Well that doesn't change that it's rather unwarranted, and at the really low velocity of LRM, +10% velocity is what turns a missile that takes 3 seconds to hit a 500m distance target to like 2.7s.

#39 nanashi0110

    Member

  • PipPip
  • Little Helper
  • Little Helper
  • 37 posts

Posted 09 January 2025 - 06:27 AM

View PostLivingvicarious, on 08 January 2025 - 08:14 PM, said:

It's only appealing if it suits your taste, I suppose. I'm one of the fringe psychopaths who enjoys the R5K so this is something I look forward to. Though I can already tell that only a having a +30 to SRM capacity is gonna force you to dedicate more tonnage to missiles ammo which limits build diversity. Even if the weapons are lighter. I'd like to see a better ammo quirk but we'll see. All that can change by release.

you are right...
I wanted a 4~6 energy ECM FLEA...

#40 RockmachinE

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,217 posts

Posted 09 January 2025 - 06:54 AM

View PostNavid A1, on 08 January 2025 - 07:12 PM, said:

Cauldron is a group of people with different ideas and biases. The overall group does not hate or love anything.
TBT-7M will do just fine. It was never defined by its velocity quirk, but massive cooldown and heat. That defined its high dps.


So then why remove it in the first place?

The cauldron is a group of people yes, but they don't represent the players en masse and there's clear preferences and sentiments that pervade the group. Don't kid me or yourself.

Of course LRM mechs will get relevant quirks, that doesn't change the anti LRM bias and the fact that the weapon system has been completely neutered.

Edited by RockmachinE, 09 January 2025 - 07:04 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users